Welcome to the Creatures Wiki! Log in and join the community.

Difference between revisions of "Creatures Evolution Engine"

From Creatures Wiki
Jump to navigation Jump to search
m
m (→‎Related Links: Macintosh Creatures Evolution Engine)
Line 14: Line 14:
 
*[[Screen Modes]]
 
*[[Screen Modes]]
 
*[[:Category:Unofficial Creatures games|Unofficial Creatures games]]
 
*[[:Category:Unofficial Creatures games|Unofficial Creatures games]]
 +
*[[Macintosh Creatures Evolution Engine]]
 
[[Category: Internals]]
 
[[Category: Internals]]

Revision as of 04:35, 3 May 2006

The Creatures Evolution Engine was a big step up from the old Creatures/Creatures 2 technology

The Creatures Evolution Engine is the name given to the game engine used by Creatures Adventures, Creatures Playground, Creatures 3, Docking Station and Amazing Virtual Sea-Monkeys.

It was a complete rewrite, built using C++ and the STL, and written in a portable manner (it was eventually ported to Linux and Mac OS X) as opposed to the Windows-only design of the previous engines.

It defaulted to full-screen mode and provided the game's user interface using agents, rather than using external applications ('applets') like the previous games in the Creatures series.

It also introduced the PRAY format, various CAOS features and, eventually, networking abilities (Babel). Several of the settings for the engine are contained within the config files.

Similar Projects

There is an open-source 'clone' of the Creatures Evolution Engine currently under development called openc2e.

Related Links