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Difference between revisions of "Creatures Evolution Engine"

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It also introduced the [[PRAY]] format, various [[CAOS]] features and, eventually, networking abilities ([[Babel]]).
 
It also introduced the [[PRAY]] format, various [[CAOS]] features and, eventually, networking abilities ([[Babel]]).
 
 
[[Category: Internals]]
 
[[Category: Internals]]

Revision as of 11:50, 11 February 2005

The Creatures Evolution Engine was a big step up from the old Creatures/Creatures 2 technology

The Creatures Evolution Engine is the name given to the game engine used by Creatures Adventures, Creatures Playground, Creatures 3, Docking Station and Amazing Virtual Sea-Monkeys.

It was a complete rewrite, built using C++ and the STL, and written in a portable manner (it was eventually ported to Linux) as opposed to the Windows-only design of the previous engines.

It defaulted to full-screen mode and provided the game's user interface using agents, rather than using external applications ('applets') like the previous games in the Creatures series.

It also introduced the PRAY format, various CAOS features and, eventually, networking abilities (Babel).