Creatures 3 is an Artifical Life simulation game which takes place on an abandoned spaceship called the Ark. Creatures 3 is the third game in the Creatures series, taking place after Albia has been destroyed and the Shee left towards Sphericus. The Ark has several different terrariums in which Albian environments have been recreated, and show up as metarooms in the game. The ship can be docked with the free Docking Station addon to provide a link to transfer Creatures to other users through the Warp. Like Docking Station and Creatures Village, it runs on the Creatures Evolution Engine.
This game is no longer available in the shops in its original form, but it can be purchased as part of the Windows-only Creatures Exodus for Windows, the Windows+Mac dual format Creatures Exodus for Mac OS X, or the Linux-only Creatures Internet Edition for Linux. The GOG Creatures Collection is another remastered edition of Creatures Exodus, compatible with Windows 10.
- Windows 95/98/ME/NT
- Pentium 200MMX or faster
- 4x speed CD-ROM drive or faster
- 16-Bit sound card
- 2MB 16-Bit color SVGA display adapter (800x600 resolution minimum)
- 32 Mb RAM (64 Mb recommended)
- 300Mb of free hard drive space
Creatures 3 was not made to work on the Windows XP operating system. Though similar, this operating system is different from Windows 95/98/ME and thus it may be unstable or refuse to work at all. However, some users have reported that things work fine as long as:
- The game / addon is installed by a user with complete administrator privileges.
- The game / addon is run only by a user with complete administrator privileges.So make sure that this is the case. You must install (or reinstall if already installed) under a Windows XP user that has complete administrator privileges. Also, the game can only run (be played) by a user with the same privileges - ie, complete administrator privileges.
Creatures 3 was widely anticipated prior to its release in November 1999; although many who were still bitter about the rushed release of Creatures 2 decided not to buy it, some later relented. There were indeed a few problems at launch, but not on the same scale as the last game; most notably, some of the norns did not use the full range of facial expressions available to them, and a new genome (expressive norns) had to be released to fix this problem. Although the creatures in Creatures 3 were intended to ship with an "improved social ability", this was not functional at a brain level until the Creatures Full of Edits were released in 2008.
The rooms in Creatures 3 are:
- Norn Terrarium
- Jungle Terrarium
- Desert Terrarium
- Marine Terrarium
- The Crypt
- Learning Room
There are numerous machines all doing different things in C3. The player must get their creatures to push the power-ups to make the larger machines work (creatures call the power-ups "tool"), and the larger machines often require bioenergy to function. The machines may be linked together to do different things.
Docking Station breeds:
Creatures Mall breeds:
- The engine designed for Creatures 3 was actually released first in Creatures Adventures.
- During development of Creatures 3, Unix scripting tools were used under Windows to write an automatic build process.