Classification system
Every object in the Creatures series of games is contained within a genus, which tells the engine what category of object it is. Creatures cannot distinguish between, for example, the ball, or the top, because they are both in the toy genus.
The class number is the family, genus and species written together: for example 2 6 65, which is the class number for the Breaded Hatchling Norn. See the list of known C1 class numbers for more examples.
The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.
Contents
Creatures 1 genus numbers
- 0
- 1
- 2 Simple objects
- 3 Compound objects
- 4 Creatures
- Norns
- Grendels
- Ettins (third-party addon species)
- Shee (Geat in later games, third-party addon species)
Creatures 2 genus numbers
- 1
- 2
- 3
- 4
Creatures 3/Docking Station genus numbers
- 2
- 3
- 4
Other classes can be used, but by default they have no help name, and creatures cannot see them; you can change this, but it involves editing game files, and is therefore quite tricky to do multiple times without knowledge of how the game works - so is not good for players.
This stub could use more information. |
External links
- C3/DS classifiers list over at the Creatures Developer Network - NOTE: This list is not an accurate list of all agent classifiers! A few agents, especially recent ones are missing from the list. Also it does not list what ranges are 'owned' by who, and so choosing a classifier based on the information there could cause a clash!
- Bibbleworld's Script reservation System - IF you are new to CAOS coding, you will need to get a range here.
- Classification and clashing - The very basics of the the Creatures Classification System