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Classification system

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Revision as of 20:17, 29 July 2005 by CompExpert (talk) (Added C2 class list)
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Every object in the Creatures series of games is contained within a genus, which tells the engine what category of object it is. Creatures cannot distinguish between, for example, the ball, or the top, because they are both in the toy genus.

The class number is the family, genus and species written together: for example 2 6 65, which is the class number for the Breaded Hatchling Norn. See the list of known C1 class numbers for more examples.

The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.

Creatures 2 class numbers

Creatures 3 class numbers

Other classes can be used, but by default they have no help name, and creatures cannot see them; you can change this, but it involves editing game files, and is therefore quite tricky to do multiple times without knowledge of how the game works - so is not good for players.

Editnorn.png This stub could use more information.

External links