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Difference between revisions of "Classification system"

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Every object in the [[Creatures series|Creatures games]] is contained within an order, or category that tells the engine what it is.  It borrows its names from the scientific  taxonomy system.
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Every object in the [[Creatures series|Creatures games]] is contained within a [[genus]]. [[Creature]]s cannot distinguish between, for example, the [[ball]], or the [[top]], because they are both in the [[toy]] genus.
  
The [[class number]] is the [[family]], [[genus]] and [[species]] written together: for example 2 6 65, which is the [[class number]] for the [[Breaded Hatchling Norn]]. See the list of known [[C1 class numbers]] for more examples.[[Creature]]s cannot distinguish between, for example, the [[ball]], or the [[top]], because they are both in the [[toy]] genus.
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The [[class number]] is the [[family]], [[genus]] and [[species]] written together: for example 2 6 65, which is the [[class number]] for the [[Breaded Hatchling Norn]]. See the list of known [[C1 class numbers]] for more examples.
  
 
The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.
 
The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.
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{{stub}}
 
{{stub}}
 
==External links==
 
==External links==
*[http://www.gamewaredevelopment.co.uk/cdn/cdn_classifier.php C3/DS classifiers list] over at the [[Creatures Developer Network]]
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*[http://www.gamewaredevelopment.co.uk/cdn/cdn_classifier.php C3/DS classifiers list] over at the [[Creatures Developer Network]] - NOTE: This list is <b>not</b> an accurate list of all agent classifiers! A few agents, especially recent ones are missing from the list. Also it does not list what ranges are 'owned' by who, and so choosing a classifier based on the information there could cause a [[clash]]!
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*[http://www.bibbleworld.com/autohtml.php?filename=C3DS%20Agent%20Script%20Reservations/C3DS%20Agent%20Script%20Reservations.htm Bibbleworld's Script reservation System] - IF you are new to CAOS coding, you will need to get a range here.
 
* [http://www.gamewaredevelopment.co.uk/cdn/cdn_more.php?CDN_article_id=82 Classification and clashing - The very basics of the the Creatures Classification System]
 
* [http://www.gamewaredevelopment.co.uk/cdn/cdn_more.php?CDN_article_id=82 Classification and clashing - The very basics of the the Creatures Classification System]
[[Category:CAOS]]
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[[Category:Internals]]

Revision as of 14:17, 11 June 2005

Every object in the Creatures games is contained within a genus. Creatures cannot distinguish between, for example, the ball, or the top, because they are both in the toy genus.

The class number is the family, genus and species written together: for example 2 6 65, which is the class number for the Breaded Hatchling Norn. See the list of known C1 class numbers for more examples.

The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.

Creatures 3 class numbers

Other classes can be used, but by default they have no help name, and creatures cannot see them; you can change this, but it involves editing game files, and is therefore quite tricky to do multiple times without knowledge of how the game works - so is not good for players.

Editnorn.png This stub could use more information.

External links