Difference between revisions of "Classification system"
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− | Every object in the [[Creatures series|Creatures games]] is contained within | + | Every object in the [[Creatures series|Creatures games]] is contained within a [[genus]]. [[Creature]]s cannot distinguish between, for example, the [[ball]], or the [[top]], because they are both in the [[toy]] genus. |
− | The [[class number]] is the [[family]], [[genus]] and [[species]] written together: for example 2 6 65, which is the [[class number]] for the [[Breaded Hatchling Norn]]. See the list of known [[C1 class numbers]] for more examples | + | The [[class number]] is the [[family]], [[genus]] and [[species]] written together: for example 2 6 65, which is the [[class number]] for the [[Breaded Hatchling Norn]]. See the list of known [[C1 class numbers]] for more examples. |
The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535. | The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535. | ||
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{{stub}} | {{stub}} | ||
==External links== | ==External links== | ||
− | *[http://www.gamewaredevelopment.co.uk/cdn/cdn_classifier.php C3/DS classifiers list] over at the [[Creatures Developer Network]] | + | *[http://www.gamewaredevelopment.co.uk/cdn/cdn_classifier.php C3/DS classifiers list] over at the [[Creatures Developer Network]] - NOTE: This list is <b>not</b> an accurate list of all agent classifiers! A few agents, especially recent ones are missing from the list. Also it does not list what ranges are 'owned' by who, and so choosing a classifier based on the information there could cause a [[clash]]! |
+ | *[http://www.bibbleworld.com/autohtml.php?filename=C3DS%20Agent%20Script%20Reservations/C3DS%20Agent%20Script%20Reservations.htm Bibbleworld's Script reservation System] - IF you are new to CAOS coding, you will need to get a range here. | ||
* [http://www.gamewaredevelopment.co.uk/cdn/cdn_more.php?CDN_article_id=82 Classification and clashing - The very basics of the the Creatures Classification System] | * [http://www.gamewaredevelopment.co.uk/cdn/cdn_more.php?CDN_article_id=82 Classification and clashing - The very basics of the the Creatures Classification System] | ||
− | [[Category: | + | [[Category:Internals]] |
Revision as of 14:17, 11 June 2005
Every object in the Creatures games is contained within a genus. Creatures cannot distinguish between, for example, the ball, or the top, because they are both in the toy genus.
The class number is the family, genus and species written together: for example 2 6 65, which is the class number for the Breaded Hatchling Norn. See the list of known C1 class numbers for more examples.
The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.
Creatures 3 class numbers
- 2
- 3
- 4
Other classes can be used, but by default they have no help name, and creatures cannot see them; you can change this, but it involves editing game files, and is therefore quite tricky to do multiple times without knowledge of how the game works - so is not good for players.
This stub could use more information. |
External links
- C3/DS classifiers list over at the Creatures Developer Network - NOTE: This list is not an accurate list of all agent classifiers! A few agents, especially recent ones are missing from the list. Also it does not list what ranges are 'owned' by who, and so choosing a classifier based on the information there could cause a clash!
- Bibbleworld's Script reservation System - IF you are new to CAOS coding, you will need to get a range here.
- Classification and clashing - The very basics of the the Creatures Classification System