Welcome to the Creatures Wiki! Log in and join the community.

Difference between revisions of "Classification system"

From Creatures Wiki
Jump to navigation Jump to search
Line 1: Line 1:
Every object in the [[Creatures series|Creatures games]] is contained within a [[genus]]. [[Creature]]s cannot distinguish between, for example, the [[ball]], or the [[top]], because they are both in the [[toy]] genus.
+
Every object in the [[Creatures series|Creatures games]] is contained within an order, or category that tells the engine what it is.  It borrows its names from the scientific  taxonomy system.
  
The [[class number]] is the [[family]], [[genus]] and [[species]] written together: for example 2 6 65, which is the [[class number]] for the [[Breaded Hatchling Norn]]. See the list of known [[C1 class numbers]] for more examples.
+
The [[class number]] is the [[family]], [[genus]] and [[species]] written together: for example 2 6 65, which is the [[class number]] for the [[Breaded Hatchling Norn]]. See the list of known [[C1 class numbers]] for more examples.[[Creature]]s cannot distinguish between, for example, the [[ball]], or the [[top]], because they are both in the [[toy]] genus.
  
 
The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.
 
The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.

Revision as of 04:53, 7 June 2005

Every object in the Creatures games is contained within an order, or category that tells the engine what it is. It borrows its names from the scientific taxonomy system.

The class number is the family, genus and species written together: for example 2 6 65, which is the class number for the Breaded Hatchling Norn. See the list of known C1 class numbers for more examples.Creatures cannot distinguish between, for example, the ball, or the top, because they are both in the toy genus.

The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.

Creatures 3 class numbers

Other classes can be used, but by default they have no help name, and creatures cannot see them; you can change this, but it involves editing game files, and is therefore quite tricky to do multiple times without knowledge of how the game works - so is not good for players.

Editnorn.png This stub could use more information.

External links