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Difference between revisions of "Classification system"

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Every object in the [[Creatures series|Creatures games]] is in a [[category]] labelled with one word, the [[genus]]. [[Creature]]s cannot distinguish between, for example, the [[ball]], or the [[top]], because they are both in the [[toy]] category.
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Every object in the [[Creatures series|Creatures games]] is contained within a [[genus]]. [[Creature]]s cannot distinguish between, for example, the [[ball]], or the [[top]], because they are both in the [[toy]] genus.
  
 
The [[class number]] is the [[family]], [[genus]] and [[species]] written together: for example 2 6 65, which is the [[class number]] for the [[Breaded Hatchling Norn]]. See the list of known [[C1 class numbers]] for more examples.
 
The [[class number]] is the [[family]], [[genus]] and [[species]] written together: for example 2 6 65, which is the [[class number]] for the [[Breaded Hatchling Norn]]. See the list of known [[C1 class numbers]] for more examples.

Revision as of 05:44, 29 March 2005

Every object in the Creatures games is contained within a genus. Creatures cannot distinguish between, for example, the ball, or the top, because they are both in the toy genus.

The class number is the family, genus and species written together: for example 2 6 65, which is the class number for the Breaded Hatchling Norn. See the list of known C1 class numbers for more examples.

The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.

Creatures 3 class numbers

Other classes can be used, but by default they have no help name, and creatures cannot see them; you can change this, but it is hard.

Editnorn.png This stub could use more information.

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