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Difference between revisions of "Classification system"
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− | Every object in the [[Creatures series|Creatures games]] is | + | Every object in the [[Creatures series|Creatures games]] is contained within a [[genus]]. [[Creature]]s cannot distinguish between, for example, the [[ball]], or the [[top]], because they are both in the [[toy]] genus. |
The [[class number]] is the [[family]], [[genus]] and [[species]] written together: for example 2 6 65, which is the [[class number]] for the [[Breaded Hatchling Norn]]. See the list of known [[C1 class numbers]] for more examples. | The [[class number]] is the [[family]], [[genus]] and [[species]] written together: for example 2 6 65, which is the [[class number]] for the [[Breaded Hatchling Norn]]. See the list of known [[C1 class numbers]] for more examples. |
Revision as of 05:44, 29 March 2005
Every object in the Creatures games is contained within a genus. Creatures cannot distinguish between, for example, the ball, or the top, because they are both in the toy genus.
The class number is the family, genus and species written together: for example 2 6 65, which is the class number for the Breaded Hatchling Norn. See the list of known C1 class numbers for more examples.
The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.
Creatures 3 class numbers
- 2
- 3
- 4
Other classes can be used, but by default they have no help name, and creatures cannot see them; you can change this, but it is hard.
This stub could use more information. |
External links
- C3/DS classifiers list over at the Creatures Developer Network