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Difference between revisions of "Classification system"

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Other classes can be used, but by default they have no help name, and creatures cannot see them; you can change this, but it is hard.
 
Other classes can be used, but by default they have no help name, and creatures cannot see them; you can change this, but it is hard.
 
{{stub}}
 
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==External links==
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*[http://www.gamewaredevelopment.co.uk/cdn/cdn_classifier.php C3/DS classifiers list] over at the [[Creatures Developer Network]]
 
[[Category:Internals]]
 
[[Category:Internals]]

Revision as of 00:49, 26 February 2005

Every object in the Creatures games is in a category labelled with one word, the genus. Creatures cannot distinguish between, for example, the ball, or the top, because they are both in the toy category.

The class number is the family, genus and species written together: for example 2 6 65, which is the class number for the Breaded Hatchling Norn. See the list of known C1 class numbers for more examples.

The Family and Genus have a max of 255, anything over this will wrap over to 1 (Not 0, as this is used as a wildcard). In C3 and DS the Species has a max of 65535.

Creatures 3 class numbers

Other classes can be used, but by default they have no help name, and creatures cannot see them; you can change this, but it is hard.

Editnorn.png This stub could use more information.

External links