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Difference between revisions of "Classification system"

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Creature genes (e.g. instincts) use a different set of numbers than the list above to identify objects.
 
Creature genes (e.g. instincts) use a different set of numbers than the list above to identify objects.
  
*# Self
+
0. Self
*# Hand
+
 
*# Door
+
1. Hand
*# Seed
+
 
*# Plant
+
2. Door
*# Weed
+
 
*# Leaf
+
3. Seed
*# Flower
+
 
*# Fruit
+
4. Plant
*# Manky
+
 
*# Detritus
+
5. Weed
*# Food
+
 
*# Button
+
6. Leaf
*# Bug
+
 
*# Pest
+
7. Flower
*# Critter
+
 
*# Beast
+
8. Fruit
*# [[Nest]]
+
 
*# Animal egg
+
9. Manky
*# Weather
+
 
*# Bad
+
10. Detritus
*# Toy
+
 
*# Incubator
+
11. Food
*# Dispenser
+
 
*# Tool
+
12. Button
*# Potion
+
 
*# Elevator
+
13. Bug
*# Teleporter
+
 
*# Machinery
+
14. Pest
*# Creature egg
+
 
*# Norn home
+
15. Critter
*# Grendel home
+
 
*# Ettin home
+
16. Beast
*# Gadget
+
 
*# Portal
+
17. [[Nest]]
*# Vehicle
+
 
*# Norn
+
18. Animal egg
*# Grendel
+
 
*# Ettin
+
19. Weather
*# Something (Geat)
+
 
 +
20. Bad
 +
 
 +
21. Toy
 +
 
 +
22. Incubator
 +
 
 +
23. Dispenser
 +
 
 +
24. Tool
 +
 
 +
25. Potion
 +
 
 +
26. Elevator
 +
 
 +
27. Teleporter
 +
 
 +
28. Machinery
 +
 
 +
29. Creature egg
 +
 
 +
30. Norn home
 +
 
 +
31. Grendel home
 +
 
 +
32. Ettin home
 +
 
 +
33. Gadget
 +
 
 +
34. Portal
 +
 
 +
35. Vehicle
 +
 
 +
36. Norn
 +
 
 +
37. Grendel
 +
 
 +
38. Ettin
 +
 
 +
39. Something (Geat)
  
 
==External links==
 
==External links==

Revision as of 21:02, 30 October 2016

Every agent in the Creatures series is classified within a hierarchy of types, which tells the engine what kind of object it is. The hierarchy includes three levels, family genus and species. For example, the spinning top is classified in the simple object family, in the toy genus, and it is the first species in that genus.

Creatures only recognize broad categories, which correspond to the genus level, and cannot distinguish between objects beyond that level. This can be useful in terms of vocabulary and behaviour learning, as Creatures can learn one word and behaviour for a particular 'toy', and it will extend to all others (so that if it's nice to activate the ball, it's also nice to do it to the spinning top). Steve Grand initially saw this as 'cheating' when he made the first Creatures game, preferring a model in which Creatures learnt to generalise more naturally, but limitations of programming power and time have meant that this system has been used throughout the series.

The class number is the family, genus and species written together: for example 2 13 1 is the class number for the spinning top, and 2 6 65 is the class number for the Breaded Hatchling Norn. Agents with exactly the same class number generally behave identically due to sharing scripts.

In all Creatures games, family and genus range from 1 to 255. In C1, species has a maximum of 255, and in C2 and CEE-based games, species has a maximum of 65535. Numbers over the maximum wrap around (so species 268 in C1 is equivalent to 12). 0 in any part of the classifier acts as a wildcard (see ENUM, for instance).

Lists of known C1 class numbers and C3/DS class numbers are maintained in addition to the overview below.

Creatures 1 genus numbers

Creatures 2 genus numbers

Creatures 3/Docking Station genus numbers

Other classes can be used, but by default they have no help name, and creatures cannot see them; you can change this, but it involves editing game files, and is therefore quite tricky to do multiple times without knowledge of how the game works - so is not good for players.

Item ID numbers

Creature genes (e.g. instincts) use a different set of numbers than the list above to identify objects.

0. Self

1. Hand

2. Door

3. Seed

4. Plant

5. Weed

6. Leaf

7. Flower

8. Fruit

9. Manky

10. Detritus

11. Food

12. Button

13. Bug

14. Pest

15. Critter

16. Beast

17. Nest

18. Animal egg

19. Weather

20. Bad

21. Toy

22. Incubator

23. Dispenser

24. Tool

25. Potion

26. Elevator

27. Teleporter

28. Machinery

29. Creature egg

30. Norn home

31. Grendel home

32. Ettin home

33. Gadget

34. Portal

35. Vehicle

36. Norn

37. Grendel

38. Ettin

39. Something (Geat)

External links