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'''Carrots''' are the quintessential [[food]] of [[Creatures]].  They are a [[replenishing food source]].  
 
'''Carrots''' are the quintessential [[food]] of [[Creatures]].  They are a [[replenishing food source]].  
  
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==Carrots in Creatures 1==
 
[[Image:carrot.gif|right|A C1 Carrot]]
 
[[Image:carrot.gif|right|A C1 Carrot]]
Eight carrots can usually be found in the [[Creatures 1]] [[Garden]].  When a fully grown carrot is eaten, it will turn into a carrot seedling. A seedling may either continue to be held by a [[Creature]] after consumption, or it may return to the garden from whence it came. In both cases, the carrot will
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Eight carrots can usually be found in the [[Creatures 1]] [[Garden]].  When a fully grown carrot is eaten, it will turn into a carrot seedling. A seedling may either continue to be held by a [[Creature]] after consumption, or it may return to the garden from whence it came. In both cases, the carrot will mature over a period of several minutes until it is ready to be eaten again.
 +
 
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Carrots have the following effect on a [[Creature]]:
 +
*[[Hunger]]: -100
 +
*[[Need for Pleasure]]: -70
 +
*[[Starch]]: 100
 +
 
 +
===Updated Version===
 +
An updated version of the Creatures 1 carrot was released in June 2015 at [[Discover Albia]], which can be downloaded [http://discoveralbia.com/2015/06/download-the-updated-creatures-1-carrot.html here]. It includes the following improvements and new features:
 +
*'''Invisible Seedlings:''' Immature carrots are now completely invisible and will not create confusion
 +
*'''New Seedlings:''' Upon being eaten, carrots are replaced by brand new seedlings in the garden
 +
*'''Amount of NFP Decrease:''' The level of NFP decrease is now 30, rather than the original amount of 70
 +
*'''Number of Carrots:''' There are now 10 carrots in the garden, instead of the usual 8 carrots
 +
*'''Dropped Carrots:''' Dropping carrots now includes a random variable so they can point left or right
 +
*'''Carrot Stubs:''' Carrots will now briefly turn into stubs after being eaten, to simulate actual eating
 +
*'''Sprite File:''' The download includes a new sprite file with improvements and two new poses
 +
*'''New Bitmaps:''' Existing bitmaps now better simulate growth so baby seedlings do not sit on the ground
 +
*'''Garden Area:''' Carrots now grow in a slightly smaller area within the garden to improve placement
 +
*'''Vertical Growth:''' Seedlings use a variable y coordinate so they are no longer in a perfect line
 +
 
 +
===Third-Party Carrots===
 +
Originally, the garden's carrot patch was the only source of carrots in [[Albia]]; however, with the development of third-party [[COB]]s, several new sources of carrots have been created:
 +
 
 +
* A [[New Carrot Patch]] was created by [[Freya]] of [[The Creatures Jungle]], and appears alongside the [[Laburnum]] bush and across from the [[Waterfall]].
 +
* A [[Day-Old Carrot Vendor]] was created by [[SteerPike]] - one of many excellent [[vendor]]s created during his short time in the [[community]].
 +
* [[Cyberlife]] released a bouncing [[Carrot Variant]] as part of their first [[Object Pack]].
 +
* [[Spirit]] released a patch of [[Cave Carrots]] which grow on the lowest level of the [[island]].
 +
* A [[Carrot Variety Pack]] was created by [[Muppetboy]] of [[Muppetboy's Geatville]], which injects different varieties of carrots under the [[beehives]], beneath the [[temple]], and under the [[Grendel Tree]]. 
 +
 
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There is a bug with the original carrots' [[CAOS]], in that after a [[Creature]] had finished [[eat]]ing them, they would not return to the carrot patch to regrow until after the remains of the carrot had been [[drop]]ped - Creatures could push the teeny tiny carrot remains over and over again, and become confused. Muppetboy's Carrot Variety Pack does not have this bug. MuppetBoy altered the way the carrots function, instead of each one turning into a seedling, they create a seedling elsewhere, then self destruct.  [[GirlySatan]] fixed this bug in a [https://girlysatan.blogspot.com/2018/05/the-17-script-improvement.html different way], which can be seen in their world [[AlbiaSquared]].
 +
 
 +
===One-shot carrot===
 +
A 'one-shot carrot' is a variety of carrot that does not turn into a carrot seedling and regrow in the garden after having been eaten.  The carrots from the official vending machine, as well as several third-party carrot vendors, have this feature.
  
 
==Carrots in Creatures 2==
 
==Carrots in Creatures 2==
  
Carrots can be found in [[Creatures 2]] just to the left of the [[Ettin Mother]], at the very bottom of the world. There is an occasional bug where they will grow an inch or so underground, thus preventing Creatures from reaching them.  Their latin name is ''Daucus carota''.   
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Carrots can be found in [[Creatures 2]] just to the left of the [[Ettin Mother]], at the very bottom of the world. There is an occasional bug where they will grow an inch or so underground, thus preventing Creatures from reaching them.  Their latin name is ''Daucus carota''. They are called "[[root]]" by creatures, and the other "root" in the game is the [[Potato (C2)|potatoes]].
They require:
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*[[Inorganic Nutrients]] between 30 and 250
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The carrots require:
 +
*[[Inorganic nutrients]] between 80 and 150, though it has a 50% chance of dying if the level is less than 100 or more than 130.
 
*[[Temperature]] between 30 and 225
 
*[[Temperature]] between 30 and 225
 +
Please note there is conflicting information about its growing conditions; the [http://www.creaturesvillage.com/creatures1/library/science/lib_c2_ecology_usage.htm official C2 species list] gives a broader range of inorganic nutrients. The values above come directly from the [[scriptorium]].
  
 
They give:
 
They give:
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*[[Water]]: 100
 
*[[Water]]: 100
 
*[[Protein]]:  100
 
*[[Protein]]:  100
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 +
[[Zap]] created a [[Modified Carrots & Potatoes]] COB which altered the carrots to be invisible until they were ripe and make a noise when they were eaten.
 +
 +
The [[Carrot Seed Dispenser COB]] and [[Carrot Seeder (Nina)|Carrot Seeder]] by Nina add more carrot seed dispensers to Albia.
  
 
==Carrots in Creatures 3 and DS==
 
==Carrots in Creatures 3 and DS==
 +
In both C3 and DS, carrots are classified as food, and will give the same stimulus as [[cheese]] etc.
 +
 
In [[Creatures 3]], carrots grow in a patch on the [[Norn Terrarium]]'s large hill.
 
In [[Creatures 3]], carrots grow in a patch on the [[Norn Terrarium]]'s large hill.
 +
Norns love carrots, and often eat them to the point of extinction.
  
 
[[Image:Carrot-pod.jpg|Screenshot of Carrot Pod from Docking Station|right]]
 
[[Image:Carrot-pod.jpg|Screenshot of Carrot Pod from Docking Station|right]]
 
In [[Docking Station]], most carrots are contained in the '''Carrot Pod''' in the lower level of the [[Norn Meso]]. When the pod is pushed, by a Creature or the [[Hand]], carrots are harvested and dispensed for your Creatures to eat. Outside of the pod, new carrots can grow from the remains of carrots your Creatures have eaten.
 
In [[Docking Station]], most carrots are contained in the '''Carrot Pod''' in the lower level of the [[Norn Meso]]. When the pod is pushed, by a Creature or the [[Hand]], carrots are harvested and dispensed for your Creatures to eat. Outside of the pod, new carrots can grow from the remains of carrots your Creatures have eaten.
Docking Station carrots contain the cure for carbon monoxide poisoning. C3 carrots do not contain this cure.  [[Image:C3carrot ingame.png|center|C3 Carrots]]
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Docking Station carrots contain the cure for [[carbon monoxide]] poisoning. C3 carrots do not contain this cure.  Pressing [[Making_carrots|SHIFT+CTRL+E]] in Windows Docking Station will create carrots near the hand (among other objects).  An [[Injectable Carrot Pod]] agent has been made to increase the amount of carrots in the game.
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 +
[[Image:C3carrot ingame.png|center|C3 Carrots]]
  
[[Category: Food]][[Category:Official Ecology]][[Category:DS Agents]][[Category:DS Food]]
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[[Category: Food]][[Category:Official Ecology]][[Category:C1 Food]][[Category:C2 Food]][[Category:C3 Food]][[Category:DS Agents]][[Category:DS Food]]

Revision as of 00:57, 20 January 2022

Carrots are the quintessential food of Creatures. They are a replenishing food source.

Carrots in Creatures 1

A C1 Carrot

Eight carrots can usually be found in the Creatures 1 Garden. When a fully grown carrot is eaten, it will turn into a carrot seedling. A seedling may either continue to be held by a Creature after consumption, or it may return to the garden from whence it came. In both cases, the carrot will mature over a period of several minutes until it is ready to be eaten again.

Carrots have the following effect on a Creature:

Updated Version

An updated version of the Creatures 1 carrot was released in June 2015 at Discover Albia, which can be downloaded here. It includes the following improvements and new features:

  • Invisible Seedlings: Immature carrots are now completely invisible and will not create confusion
  • New Seedlings: Upon being eaten, carrots are replaced by brand new seedlings in the garden
  • Amount of NFP Decrease: The level of NFP decrease is now 30, rather than the original amount of 70
  • Number of Carrots: There are now 10 carrots in the garden, instead of the usual 8 carrots
  • Dropped Carrots: Dropping carrots now includes a random variable so they can point left or right
  • Carrot Stubs: Carrots will now briefly turn into stubs after being eaten, to simulate actual eating
  • Sprite File: The download includes a new sprite file with improvements and two new poses
  • New Bitmaps: Existing bitmaps now better simulate growth so baby seedlings do not sit on the ground
  • Garden Area: Carrots now grow in a slightly smaller area within the garden to improve placement
  • Vertical Growth: Seedlings use a variable y coordinate so they are no longer in a perfect line

Third-Party Carrots

Originally, the garden's carrot patch was the only source of carrots in Albia; however, with the development of third-party COBs, several new sources of carrots have been created:

There is a bug with the original carrots' CAOS, in that after a Creature had finished eating them, they would not return to the carrot patch to regrow until after the remains of the carrot had been dropped - Creatures could push the teeny tiny carrot remains over and over again, and become confused. Muppetboy's Carrot Variety Pack does not have this bug. MuppetBoy altered the way the carrots function, instead of each one turning into a seedling, they create a seedling elsewhere, then self destruct. GirlySatan fixed this bug in a different way, which can be seen in their world AlbiaSquared.

One-shot carrot

A 'one-shot carrot' is a variety of carrot that does not turn into a carrot seedling and regrow in the garden after having been eaten. The carrots from the official vending machine, as well as several third-party carrot vendors, have this feature.

Carrots in Creatures 2

Carrots can be found in Creatures 2 just to the left of the Ettin Mother, at the very bottom of the world. There is an occasional bug where they will grow an inch or so underground, thus preventing Creatures from reaching them. Their latin name is Daucus carota. They are called "root" by creatures, and the other "root" in the game is the potatoes.

The carrots require:

  • Inorganic nutrients between 80 and 150, though it has a 50% chance of dying if the level is less than 100 or more than 130.
  • Temperature between 30 and 225

Please note there is conflicting information about its growing conditions; the official C2 species list gives a broader range of inorganic nutrients. The values above come directly from the scriptorium.

They give:

Zap created a Modified Carrots & Potatoes COB which altered the carrots to be invisible until they were ripe and make a noise when they were eaten.

The Carrot Seed Dispenser COB and Carrot Seeder by Nina add more carrot seed dispensers to Albia.

Carrots in Creatures 3 and DS

In both C3 and DS, carrots are classified as food, and will give the same stimulus as cheese etc.

In Creatures 3, carrots grow in a patch on the Norn Terrarium's large hill. Norns love carrots, and often eat them to the point of extinction.

Screenshot of Carrot Pod from Docking Station

In Docking Station, most carrots are contained in the Carrot Pod in the lower level of the Norn Meso. When the pod is pushed, by a Creature or the Hand, carrots are harvested and dispensed for your Creatures to eat. Outside of the pod, new carrots can grow from the remains of carrots your Creatures have eaten. Docking Station carrots contain the cure for carbon monoxide poisoning. C3 carrots do not contain this cure. Pressing SHIFT+CTRL+E in Windows Docking Station will create carrots near the hand (among other objects). An Injectable Carrot Pod agent has been made to increase the amount of carrots in the game.

C3 Carrots