Welcome to the Creatures Wiki! Log in and join the community.

Difference between revisions of "COS files"

From Creatures Wiki
Jump to navigation Jump to search
m
(3 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
'''Did you know?''' [[Alexander Laemmle]] invented the cos file.
 
'''Did you know?''' [[Alexander Laemmle]] invented the cos file.
  
{{stub}}
+
COS files can be used to develop COBs and agents.  The [[COB Compiler]] is used for Creatures 2 to create COBs from COS files.  For C3/DS, [[PRAY]] is used to compile COS files into agents.
*http://www.gamewaredevelopment.co.uk/cdn/cdn_more.php?CDN_article_id=6
+
 
 +
==External links==
 +
*[http://www.gamewareeurope.com/GWDev/cdn/cdn_more.php?CDN_article_id=6 Distributing COS files] (via the [[CDN]])
 +
*[http://creatures.treesprite.com/Upgrades/C2/WhatisaCOS.doc What's a COS file, and how do I make one?] (.doc tutorial for Creatures 2)
  
 
[[Category:File formats]]
 
[[Category:File formats]]

Revision as of 00:10, 9 June 2017

Files with the .cos (Creatures Object Source code) extension are CAOS source code files, which contain CAOS scripts/code in plain text. The scripts which compose a large portion of Creatures 3 and Docking Station are stored in .cos files. These files are normally found in the Bootstrap/ directory in the game folder. They can be injected using the JECT CAOS command.

Did you know? Alexander Laemmle invented the cos file.

COS files can be used to develop COBs and agents. The COB Compiler is used for Creatures 2 to create COBs from COS files. For C3/DS, PRAY is used to compile COS files into agents.

External links