Information compiled from various sources, especially the original (but occasionally erroneous) Full Chemical List.
It is important to note that the effect of a chemical depends on your creature's genome. The effects listed here apply to typical creatures, especially but not exclusively normal breeds of Norns. Some creatures like Toxic Norns will have completely different reactions to certain chemicals. It is possible for mutations to be introduced which cause an otherwise normal Norn to develop an unusual reaction to a chemical. This can cause positive effects like immunity to a disease or immortality, or it may cause negative effects such as death at birth. Therefore, the tables listed below can only be considered general guidelines, though they will hold most of the time.
NOTE: Do not be alarmed when chemicals marked "bad" appear in your creature's bloodstream, unless they are toxins. Many are normal, they just produce negative effects when injected. Chemicals marked "vital" are necessary to your creature's survival and you may need to inject them if they are lacking, but injecting them when there is already a good supply may have no effect. Also, be warned that the good/bad column does not take into account how your creature will feel, only how it affects the creature's health.
Stimulus Chemicals
Stimulus genes use a different numbering system for chemicals than most biological systems. You can convert a stimulus chemical number to a biological chemical number using the following formula:
If the stim chem is 255, then the bio chem is 0. Otherwise, the bio chem is (stim chem + 148) % 256 + (1 if stim chem >= 108 else 0)
Biological Chemicals
Unknownase
Number |
Name |
Good/Bad |
Description
|
N/A |
Unknownase |
Neutral |
Any unlisted chemical is called unknownase. It has no effect.
|
Digestive
Number |
Name |
Good/bad |
Description
|
1 |
Lactate |
Neutral (see main article) |
Produced when a creature is suffocating, hungry for carbohydrate or drowning. Causes choking sensation and slight injury to muscles. Though this sounds bad, production of lactate is not a bad thing: it's the body's way of telling the creature that they should do something about their inability to breathe, for instance, to get out of the water!
|
2 |
Pyruvate |
Good |
Produced from glucose. Turns ADP into ATP. Injecting ATP or energy would be more direct.
|
3 |
Glucose |
Good |
All food eventually produces glucose. It then becomes pyruvate, and then, one hopes, ATP.
|
4 |
Glycogen |
Vital |
Starch storage chemical. Glycotoxin can deplete this.
|
5 |
Starch |
Good |
Found in high concentration in seeds, and smaller concentration in fruits. Of course, it can also be injected.
|
6 |
Fatty acid |
Good |
This stuff, believe it or not, is actually good. A stage in the breakdown of fat.
|
7 |
Cholesterol |
Neutral |
A by-product of the breakdown of fat. Sometimes converted to Pyruvate and Amino acid
|
8 |
Triglyceride |
Good |
Another stage in the breakdown of fat.
|
9 |
Adipose tissue |
Good |
When your creature needs to store fat for the long-term, the fat becomes this. This is the stuff that makes them fat, but they'll never really be obese.
|
10 |
Fat |
Good |
Fat is actually a good thing. It's found in food and critters.
|
11 |
Muscle tissue |
Vital |
Long-term storage of protein. Inject to counteract effects of muscle toxin.
|
12 |
Protein |
Good |
Food source found in food and fruit.
|
13 |
Amino acid |
Good |
When protein is broken down, it becomes this.
|
Movement
Number |
Name |
Good/bad |
Description
|
17 |
Downatrophin |
Neutral |
This silly-sounding chemical simply makes your creature adopt a "going-downhill" gait. It is only produced when it is actually going downhill.
|
18 |
Upatrophin |
Neutral |
Like downatrophin, but for uphill situations.
|
Waste
Number |
Name |
Good/bad |
Description
|
24 |
Dissolved carbon dioxide |
Neutral |
A waste product (from the breaking down of pyruvate) that is removed from the body by the lungs.
|
25 |
Urea |
Neutral |
Waste product from protein digestion which controls urination. (No, you don't get to see the creatures urinate.)
|
26 |
Ammonia |
Bad |
Nothing to be alarmed about if you see it in your creature's bloodstream, but don't inject it because it's somewhat toxic. It is a waste product which is naturally turned into urea.
|
Respiratory
Number |
Name |
Good/bad |
Description
|
29 |
Air |
Good |
Indicates the presence of breathable air, with water produces oxygen.
|
30 |
Oxygen |
Vital |
Used to break down pyruvate, which makes energy. This produces dissolved carbon dioxide as a waste product.
|
33 |
Water |
Good |
By-product of metabolism and also a coolant.
|
34 |
Energy |
Vital |
The final product of the breakdown of glucose. It can also save your creature's life in an energy crisis. It turns ADP back into ATP.
|
35 |
ATP |
Vital |
ATP is the staple of your creature's bloodstream. Without it, your creature would be dead, and in fact there's an extremely lethal poison that takes advantage of this (ATP Decoupler). ATP is used for almost all bodily functions.
|
36 |
ADP |
Neutral |
When ATP's energy is used up, it becomes this. There's little point in injecting it (ATP would be the better choice), but its presence in the bloodstream is very normal. When glucose is broken down, ADP becomes ATP.
|
Reproductive
General
Number |
Name |
Good/bad |
Description
|
39 |
Arousal potential |
Good |
Produced when the creature is fertile, and ready to mate. Needs opposite sex pheromone to convert it into sex drive.
|
40 |
Libido lowerer |
neutral |
Lowers the sex drive when the creature is not ready to mate for any reason
|
41 |
Opposite sex pheromone |
Good |
This Is produced when a creature senses another creature of the correct Species and sex, the presence of this chemical triggers the convert of arousal potential into sex drive.
|
Female
Number |
Name |
Good/bad |
Description
|
46 |
Oestrogen |
Good |
Indicates the fertility of a female (no oestrogen, no kisspop). Sharply falling levels of oestrogen indicates the most fertile time for the female.
|
48 |
Progesterone |
Good |
Produced during pregnancy. Triggers egg-laying once it reaches a threshold. A shot of progesterone may help a pregnant norn deliver her child. Progesterone also prevents pregnancy for a short time after the norn lays her egg. Fun fact: injecting progesterone into a female will make her body think she is pregnant, her stomach will grow and her body will change in order to conceive,but don't worry, this will wear off and the creature will return to normal.
|
Male
Number |
Name |
Good/bad |
Description
|
53 |
Testosterone |
Good |
Controls fertility in males.
|
54 |
Inhibin |
Neutral |
Theoretically controls production of testosterone, but not actually used in C3.
|
Toxins
Basic toxins
Number |
Name |
Good/bad |
Description
|
66 |
Heavy metals |
Bad |
Deteriorates the immune system and causes mutations in unborn children.
|
67 |
Cyanide |
Dangerous |
We all know that in real life, taking cyanide is only useful if you want to ensure your death. With creatures, it's no different. Cyanide will slow down the creation of ATP and will therefore kill your creature if you do nothing about it. It does have a cure: sodium thiosulphate, #96.
|
68 |
Belladonna |
Very bad |
Disrupts regulatory functions.
|
69 |
Geddonase |
Bad |
Injected by stinging insects. Destroys adipose tissue.
|
70 |
Glycotoxin |
Bad |
Attacks creature's glycogen. Cure with arnica.
|
71 |
Sleep toxin |
Neutral |
Causes sleepiness. Otherwise harmless to most creatures. Produced by some antigens.
|
72 |
Fever toxin |
Neutral |
Causes a fever. Otherwise harmless to most creatures. Produced by some antigens.
|
73 |
Histamine A |
Neutral |
Causes sneezing, making disease contagious. Otherwise harmless to most creatures. Produced by some antigens.
|
74 |
Histamine B |
Neutral |
Causes coughing, making disease contagious. Otherwise harmless to most creatures. Produced by some antigens.
|
75 |
Alcohol |
Bad |
Causes drunkenness.
|
78 |
ATP decoupler |
Instant death |
ATP decoupler does its evil by taking your creature's ATP and quickly turning it all into ADP. It has a cure (medicine one, #92), but ATP decoupler works very fast, so chance of recovery is infinitesimal. An average creature will die within two seconds upon injection of even the smallest dose.
|
79 |
Carbon monoxide |
Very bad |
Interferes with oxygen supply.
|
80 |
Fear toxin |
Bad |
Causes irrational fear and confusion.
|
81 |
Muscle toxin |
Bad |
Damages muscle tissue.
|
Antigens
All antigens are the products of bacterial infections. They can cause organ damage; see C3 Organs to see what antigens attack which organs. Antigens also produce other chemicals. Note that Ettins are immune to all antigens except 0 through 2, and Grendels are immune to all antigens except 6 and 7. Norns should be particularly wary of antigen 5 because it produces "wounded", which can cause death!
Number |
Name |
Produces
|
82 |
Antigen 0 |
Histamine B
|
83 |
Antigen 1 |
Histamine A
|
84 |
Antigen 2 |
Coldness
|
85 |
Antigen 3 |
Coldness
|
86 |
Antigen 4 |
Hotness
|
87 |
Antigen 5 |
Wounded
|
88 |
Antigen 6 |
Hotness
|
89 |
Antigen 7 |
Pain
|
Wounded
Number |
Name |
Good/bad |
Description
|
90 |
Wounded |
Dangerous |
This is actually a measure of injury. If the level gets too high, the result is death.
|
Medicinal
Number |
Name |
Description
|
92 |
Medicine one |
Cures ATP decoupler poisoning, but it's nearly impossible to get it in fast enough.
|
93 |
Anti-oxidant |
Cures carbon monoxide poisoning.
|
94 |
Prostaglandin |
Aids in healing from injuries.
|
95 |
EDTA |
Cures heavy metal poisoning.
|
96 |
Sodium thiosulphate |
Cures cyanide poisoning.
|
97 |
Arnica |
Cures glycotoxin poisoning.
|
98 |
Vitamin E |
Keeps reproductive organs healthy.
|
99 |
Vitamin C |
Keeps bones healthy, aids in healing from injuries.
|
100 |
Antihistamine |
Combats histamines, stopping sneezing and coughing.
|
Immune system
Chemicals 102 through 109 are antibodies 0 through 7, corresponding to antigens 0 through 7. Your creature will produce these antibodies on its own, but you can inject them to help combat antigens. Antibodies will only fight the corresponding antigen, for example, if your creature has antigen 5, you must inject antibody 5. You can even inject antibodies before the creature comes across the antigens, so that they're immunized.
Regulatory
Number |
Name |
Good/bad |
Description
|
112 |
Anabolic steroid |
Neutral? |
Builds up muscle tissue.
|
113 |
Pistle |
Neutral? |
Regulates urination and water coolation.
|
114 |
Insulin |
Neutral? |
Not used?
|
115 |
Glycolase |
Neutral? |
Not used?
|
116 |
Dehydrogenase |
Good |
Removes alcohol
|
117 |
Adrenaline |
Bad |
Controls "fight or flight".
|
118 |
Grendel nitrate |
Neutral |
Only found in Grendels. Influences decisions on whether or not a particular creature is friend or foe.
|
119 |
Ettin nitrate |
Neutral |
Only found in Ettins. Influences decisions on whether or not a particular creature is friend or foe.
|
121 |
Protease |
Neutral? |
Converts muscle tissue to amino acid (1->4 in default genome)
|
124 |
Activase |
Neutral? |
Not used?
|
125 |
Life |
Vital |
Creature ages as this depletes. A creature dies of old age when it nears zero. Continually injecting this will effectively make your creature immortal.
|
127 |
Injury |
Good(ish) |
Prompts system to heal wounds. However, if it is too high, your Creature's life is endangered.
|
128 |
Stress |
Bad |
Produced when a drive is too high for an extended period of time.
|
129 |
Sleepase |
? |
Converts "sleepiness backup" to "sleepiness"
|
130 |
Tryptamine |
Neutral/Bad |
Unknownase in the unmodified game. However, causes hallucinogenic effects in CFF-based creatures. Main source is the Amethyst Berry Bush.
|
Drive backups
Sometimes drives need to be suppressed when a creature should have other priorities. You should not inject any of these chemicals, because drives produce stress.
Number |
Name
|
131 |
Pain backup
|
132 |
Hunger for protein backup
|
133 |
Hunger for carb backup
|
134 |
Hunger for fat backup
|
135 |
Coldness backup
|
136 |
Hotness backup
|
137 |
Tiredness backup
|
138 |
Sleepiness backup
|
139 |
Loneliness backup
|
140 |
Crowdedness backup
|
141 |
Fear backup
|
142 |
Boredom backup
|
143 |
Anger backup
|
144 |
Sex drive backup
|
145 |
Comfort drive backup
|
Drive chemicals
These represent your creature's drives. You should not inject any of these chemicals, because drives produce stress.
Number |
Name
|
148 |
Pain
|
149 |
Hunger for protein
|
150 |
Hunger for carb
|
151 |
Hunger for fat
|
152 |
Coldness
|
153 |
Hotness
|
154 |
Tiredness
|
155 |
Sleepiness
|
156 |
Loneliness
|
157 |
Crowded
|
158 |
Fear
|
159 |
Boredom
|
160 |
Anger
|
161 |
Sex Drive
|
162 |
Comfort drive
|
CA smell gradient chemicals
These represent stimuli -- sights, smells, etc. Injecting them will not harm your creature, though they will probably confuse it.
Number |
Name
|
165 |
CA Sound
|
166 |
CA Light
|
167 |
CA Heat
|
168 |
CA Water (from the sky)
|
169 |
CA Nutrient (plants)
|
170 |
CA Water (bodies of)
|
171 |
CA Protein
|
172 |
CA Carbohydrate
|
173 |
CA Fat
|
174 |
CA Flowers
|
175 |
CA Machinery
|
176 |
CA Creature egg
|
177 |
CA Norn smell
|
178 |
CA Grendel smell
|
179 |
CA Ettin smell
|
180 |
CA Norn home smell
|
181 |
CA Grendel home smell
|
182 |
CA Ettin home smell
|
183 |
CA Gadget smell
|
184 |
CA smell 19 [not used]
|
Stress chemicals
Produced when the corresponding drive is too high.
Number |
Name
|
187 |
Stress (high H4C) [hunger for carbohydrate]
|
188 |
Stress (high H4P) [hunger for protein]
|
189 |
Stress (high H4F) [hunger for fat]
|
190 |
Stress (high Anger)
|
191 |
Stress (high Fear)
|
192 |
Stress (high Pain)
|
193 |
Stress (high Tired)
|
194 |
Stress (high Sleep)
|
195 |
Stress (high Crowded)
|
Unknownases/Custom Chemicals
Number |
Name |
Description/Purpose |
Breed
|
16 |
Embryonic Tissue Hormone |
Uses up muscle tissue during pregnancy |
TWBs
|
20 |
Fruit Pulp |
Gives Vitamin C and Protein |
TWBs 2.0
|
37 |
LDH |
|
CFFs
|
49 |
Flyerase |
Allows creatures to fly with the flying agent |
|
61 |
Lactic Acid |
Replaces Lactate |
CFFs
|
63 |
Swimmerase |
Allows creature to swim underwater with the swimmer agent |
Various
|
110 |
Body Heat |
Represents internal body temperature |
TWBs
|
111 |
Heat Loss |
Represents loss of internal heat |
TWBs
|
120 |
Nanoacid |
Allows creatures to eat gadgets with edible gadgets |
Used in Metallophagus Grendels V2
|
130 |
Tryptamine |
Causes visual hallucinations |
CFFs
|
163 |
Invisase |
Makes creatures invisible with the invisibility agent |
Moonshadow Grendels
|
196 |
Digestive chemical |
|
Abyss Dragons v. 2.0
|
197 |
Digestive chemical |
|
Abyss Dragons v. 2.0
|
215 |
Platelets |
Seals wounds from bleeding |
TWBs 2.0
|
220 |
Unoxygenated Blood |
|
TWBs 2.0
|
221 |
Oxygenated Blood |
|
TWBs 2.0
|
224 |
B Cells |
|
TWBs 2.0
|
225 |
Plasma 0 |
|
TWBs 2.0
|
226 |
Plasma 1 |
|
TWBs 2.0
|
227 |
Plasma 2 |
|
TWBs 2.0
|
228 |
Plasma 3 |
|
TWBs 2.0
|
229 |
Plasma 4 |
|
TWBs 2.0
|
230 |
Plasma 5 |
|
TWBs 2.0
|
231 |
Plasma 6 |
|
TWBs 2.0
|
232 |
Plasma 7 |
|
TWBs 2.0
|
233 |
Oneirogenase |
A hallucinogen which makes creatures less bored and crave sugary, fatty, foods. |
Abyss Dragons v. 2.0
|
234 |
Monotreme Chemical |
|
Monotremes
|
235 |
Monotreme Chemical |
|
Monotremes
|
236 |
Milk/Motase |
|
Monotremes/Abyss Dragons v. 2.0
|
237 |
Monotreme Chemical |
|
Monotremes
|
Brain chemicals
These are used to control your creature's learning and navigation. It is not a good idea to inject any of these except for the unused chemicals.
Number |
Name |
Description
|
198 |
Disappointment |
Produced when the creature tries something that doesn't work.
|
199 |
Up |
Navigational.
|
200 |
Down |
Navigational.
|
201 |
Exit |
Navigational.
|
202 |
Enter |
Navigational.
|
203 |
Wait |
Navigational.
|
204 |
Reward |
Produced when the Hand rewards the creature.
|
205 |
Punishment |
Produced when the Hand punishes the creature.
|
206 |
Brain chemical 9 |
Not used.
|
207 |
Brain chemical 10 |
Not used.
|
208 |
Brain chemical 11 |
Not used.
|
209 |
Brain chemical 12 |
Not used.
|
210 |
Brain chemical 13 |
Not used.
|
211 |
Brain chemical 14 |
Not used.
|
212 |
Pre - REM |
Controls dreaming. Your creature learns its instinctual behaviors while it dreams.
|
213 |
REM |
Controls dreaming.
|
See also