C1 Chemical List
Numerical ID: Chemical Name : Hexadecimal
0 <NONE> 00
17 Pain Increase 11
18 Need for Pleasure Increase 12
19 Hunger Increase 13
20 Coldness Increase 14
21 Hotness Increase 15
22 Tiredness Increase 16
23 Sleepiness Increase 17
24 Loneliness Increase 18
25 Crowded Increase 19
26 Fear Increase 1A
27 Boredom Increase 1B
28 Anger Increase 1C
29 Sex Drive Increase 1D
33 Pain Decrease (Endorphin) 21
34 Need for Pleasure Decrease 22
35 Hunger Decrease (Saccharin) 23
Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = junk food!)
36 Coldness Decrease 24
37 Hotness Decrease 25
38 Tiredness Decrease 26
39 Sleepiness Decrease 27
40 Loneliness Decrease 28
41 Crowded Decrease 29
42 Fear Decrease 2A
43 Boredom Decrease 2B
44 Anger Decrease 2C
45 Sex Drive Decrease 2D
49 Reward 31
50 Punishment 32
51 Reinforcement 33
Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.
52 ConASH 34
Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts.
53 DecASH1 35
Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.
54 Reward Echo 36
Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if reward has occurred. Biochemical use as a measure of 'recent' reward.
55 Punish Echo 37
Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment.
56 Ageing 38
57 Starch 39
Emitted by food objects - converts to Glucose for energy. Does NOT decrease hunger in pre-Life Kit norns - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc.
58 Glucose 3A
Produced from starch and in a reversible reaction from glycogen. Used up by muscle action.
59 Glycogen 3B
Life force. Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening.
60 Waste Water 3C
Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!!
61 Hexokinase 3D
Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue.
62 Carbon Dioxide 3E
CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots.
63 Oestrogen 3F
Controls fertility cycle in females
64 Testosterone 40
Controls fertility in males
65 Gonadotrophin 41
Produced immediately when pregnant in large quantities. Used to suppress the menstrual cycle.
66 Progesterone 42
Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid.
67 Glycotoxin 43
Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero. Found in Deathcap.
68 Alcohol 44
69 Adrenaline 45
Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health.
70 DecASH2 46
Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.
71 Vitamin E 47
Fat Soluble vitamin, deficiency can cause infertility.
72 Vitamin C 48
Water soluble vitamin, used to maintain healthy connective tissue.
Life Kit Chemicals
80 Purple Mountain Alcohol aka Dancing. 50
92 Turnase 5C
Produced when the Norn is cornered or a creature is approaching. Converts fear to anger.
93 Collapsase 5D
Produced when the Norn retreats. Converts anger to fear.
100 Energy 64
In nornal norns, 1 unit gives 1 pain and 2 glucose
101 Adrenaline 65
In nornal norns, gives 2 units natural adrenaline
102 Pain Killer 66
In nornal norns, gives pain decrease and sleepiness increase
103 Cough Medicine 67
In nornal norns, decreases Histamine A (associated with sneezing)
104 Sleeping Pill 68
In nornal norns, gives sleepiness increase.
105 Wake-up Pill 69
In nornal norns, gives natural adrenaline and sleepiness decrease.
106 Anti-oxidant 6A
In nornal norns, 4 units gives 1 unit of Ageing.
231 Geddonase E7
232 Histamine A E8
Produced by some bacteria; causes sneezing (thus making disease contagious).
233 Histamine B E9
Same as histamine A, but causes coughing instead of sneezing and is not cured by Cough Medicine.
234 Sleep toxin EA
Produced by some bacteria; causes sleepiness.
235 Fever toxin EB
Produced by some bacteria; raises body temperature.
Antibodies to bacteria
240 Antibody 0 F0
241 Antibody 1 F1
242 Antibody 2 F2
243 Antibody 3 F3
244 Antibody 4 F4
245 Antibody 5 F5
246 Antibody 6 F6
247 Antibody 7 F7
Antigens present on infecting bacteria; causes antibody production
248 Antigen 0 F8
249 Antigen 1 F9
250 Antigen 2 FA
251 Antigen 3 FB
252 Antigen 4 FC
253 Antigen 5 FD
254 Antigen 6 FE
255 Antigen 7 FF