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Difference between revisions of "C1 Chemical List"

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IV Chemicals <br>
 
IV Chemicals <br>
  
100 Energy<br> - in nornal norns, 1 unit gives 1 pain and 2 glucose
+
100 Energy = in nornal norns, 1 unit gives 1 pain and 2 glucose <br>
101 Adrenaline<br> - in nornal norns, gives 2 units natural adrenaline
+
101 Adrenaline = in nornal norns, gives 2 units natural adrenaline <br>
102 Pain Killer<br> - in nornal norns, gives pain decrease and sleepiness increase
+
102 Pain Killer = in nornal norns, gives pain decrease and sleepiness increase <br>
103 Cough Medicine<br> - in nornal norns, decreases Histamine A (associated with sneezing)
+
103 Cough Medicine = in nornal norns, decreases Histamine A (associated with sneezing) <br>
104 Sleeping Pill<br> - in nornal norns, gives sleepiness increase
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104 Sleeping Pill = in nornal norns, gives sleepiness increase. <br>
105 Wake-up Pill<br> - in nornal norns, gives natural adrenaline and sleepiness decrease
+
105 Wake-up Pill = in nornal norns, gives natural adrenaline and sleepiness decrease <br>
106 Anti-oxidant<br> - in nornal norns, gives [[Ageing]].   
+
106 Anti-oxidant in nornal norns, gives [[Ageing]].  <br>
  
 
232 Histamine A<br>
 
232 Histamine A<br>
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233 Histamine B<br>
 
233 Histamine B<br>
  
as for histamine A, but causes coughing instead of sneezing <br>
+
as for histamine A, but causes coughing instead of sneezing and is not cured by Cough Medicine <br>
  
 
234 Sleep toxin<br>
 
234 Sleep toxin<br>

Revision as of 04:49, 18 March 2005

Originally from the Genetics Preview Kit. Ripped and formatted by Gordnorn and Rhodent.

CAOS number: Chemical Name: Hexadecimal form.

The numbers on the left are used in CAOS coding, eg. COBs, and the numbers on the right are used in gengineering. ID Chemical Name
0 <NONE> 00

Drive levels...
1 Pain 01
2 Need for Pleasure 02
3 Hunger 03
4 Coldness 04
5 Hotness 05
6 Tiredness 06
7 Sleepiness 07
8 Loneliness 08
9 Crowded 09
10 Fear 0A
11 Boredom 0B
12 Anger 0C
13 Sex Drive 0D

Drive-raising chemicals...
17 Pain Increase 11
18 Need for Pleasure Increase 12
19 Hunger Increase 13
20 Coldness Increase 14
21 Hotness Increase 15

22 Tiredness Increase 16
23 Sleepiness Increase 17
24 Loneliness Increase 18
25 Crowded Increase 19
26 Fear Increase 1A
27 Boredom Increase 1B
28 Anger Increase 1C
29 Sex Drive Increase 1D

Drive-reducing chemicals... 33 Pain Decrease (Endorphin) 21
34 Need for Pleasure Decrease 22
35 Hunger Decrease (Saccharin) 23

Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = junk food!)

36 Coldness Decrease 24
37 Hotness Decrease 25
38 Tiredness Decrease 26
39 Sleepiness Decrease 27
40 Loneliness Decrease 28
41 Crowded Decrease 29
42 Fear Decrease 2A
43 Boredom Decrease 2B
44 Anger Decrease 2C
45 Sex Drive Decrease 2D

49 Reward

learning reinforcer

50 Punishment

learning reinforcer

51 Reinforcement

Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.

52 ConASH

Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts.

53 DecASH1

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

54 Reward Echo

Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if reward has occurred. Biochemical use as a measure of 'recent' reward.

55 Punish Echo

Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment.

56 Ageing

Decays over time, switching on receptors to change the stage of life from embryo through to senile. Stage changes then switch on new genes.

57 Starch

Emitted by food objects - converts to Glucose for energy. Does NOT decrease hunger - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc.

58 Glucose

Produced from starch and in a reversible reaction from glycogen. Used up by muscle action.

59 Glycogen

LIFE FORCE. Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening.

60 Waste Water

Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!!

61 Hexokinase

Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue.

62 Carbon Dioxide

CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots.

63 Oestrogen

Controls fertility cycle in females

64 Testosterone

Controls fertility in males

65 Gonadotrophin

Produced immediately when pregnant in large quantities. Used to e.g. suppress menstrual cycle.

66 Progesterone

Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid.

67 Glycotoxin

Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero. Found in Deathcap.

68 Alcohol

Ingested from fermented fruit, hootch etc. Causes drunken gait and possible sickness, etc.

69 Adrenaline

Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health.

70 DecASH2

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

71 Vitamin E

Fat Soluble vitamin, deficiency can cause infertility.

72 Vitamin C

Water soluble vitamin, used to maintain healthy connective tissue.

80 Purple Mountain Alcohol aka Dancing

IV Chemicals

100 Energy = in nornal norns, 1 unit gives 1 pain and 2 glucose
101 Adrenaline = in nornal norns, gives 2 units natural adrenaline
102 Pain Killer = in nornal norns, gives pain decrease and sleepiness increase
103 Cough Medicine = in nornal norns, decreases Histamine A (associated with sneezing)
104 Sleeping Pill = in nornal norns, gives sleepiness increase.
105 Wake-up Pill = in nornal norns, gives natural adrenaline and sleepiness decrease
106 Anti-oxidant in nornal norns, gives Ageing.

232 Histamine A

produced by some bacteria; causes sneezing (thus making disease contagious)

233 Histamine B

as for histamine A, but causes coughing instead of sneezing and is not cured by Cough Medicine

234 Sleep toxin

produced by some bacteria; causes sleepiness

235 Fever toxin

produced by some bacteria; raises body temperature

Antibodies to bacteria

240 Antibody 0
241 Antibody 1
242 Antibody 2
243 Antibody 3
244 Antibody 4
245 Antibody 5
246 Antibody 6
247 Antibody 7

Antigens present on infecting bacteria - causes antibody production
248 Antigen 0
249 Antigen 1
250 Antigen 2
251 Antigen 3
252 Antigen 4
253 Antigen 5
254 Antigen 6
255 Antigen 7