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Originally from the Genetics [[Preview Kit]]. Ripped and formatted by [[Gordnorn]] and [[Rhodent]].
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___NOTOC__Originally from the Genetics [[Preview Kit]]. Ripped and formatted by [[Gordnorn]] and [[Rhodent]].
  
 
[[CAOS]] number: Chemical Name: [[Hexadecimal]] form.
 
[[CAOS]] number: Chemical Name: [[Hexadecimal]] form.
  
The numbers on the left are used in CAOS coding, eg. [[COB]]s, and the numbers on the right are used in [[gengineer]]ing.   
+
The numbers on the left are used in CAOS coding, eg. [[COB]]s, and the numbers on the right are used in the [[genome]].  <br>
ID Chemical Name <br>
+
 
 +
===Numerical ID: Chemical Name : Hexadecimal===
 
0 <NONE> 00<br>
 
0 <NONE> 00<br>
  
[[Drive]] levels... <br>
+
===[[Drive]] levels...===
 
1 Pain    01<br>
 
1 Pain    01<br>
 
2 Need for Pleasure  02<br>
 
2 Need for Pleasure  02<br>
Line 22: Line 23:
 
13 Sex Drive 0D<br>
 
13 Sex Drive 0D<br>
  
[[Drive]]-raising chemicals...<br>
+
===[[Drive]]-raising chemicals...===
 
17 Pain Increase 11<br>
 
17 Pain Increase 11<br>
 
18 Need for Pleasure Increase 12<br>
 
18 Need for Pleasure Increase 12<br>
Line 38: Line 39:
 
29 Sex Drive Increase 1D<br>
 
29 Sex Drive Increase 1D<br>
  
[[Drive]]-reducing chemicals...
+
===[[Drive]]-reducing chemicals...===
 
33 Pain Decrease (Endorphin) 21<br>
 
33 Pain Decrease (Endorphin) 21<br>
 
34 Need for Pleasure Decrease 22<br>
 
34 Need for Pleasure Decrease 22<br>
 
35 Hunger Decrease (Saccharin) 23<br>
 
35 Hunger Decrease (Saccharin) 23<br>
  
Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = [[Honey|junk food]]!)<br>
+
''Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = [[Honey|junk food]]!)''<br>
  
 
36 Coldness Decrease 24<br>
 
36 Coldness Decrease 24<br>
Line 55: Line 56:
 
44 Anger Decrease 2C<br>
 
44 Anger Decrease 2C<br>
 
45 Sex Drive Decrease 2D<br>
 
45 Sex Drive Decrease 2D<br>
 +
 +
===Learning/[[Brain]] Chemicals===
  
 
49 Reward<br>
 
49 Reward<br>
  
learning reinforcer<br>
+
''learning reinforcer'' <br>
  
 
50 Punishment<br>
 
50 Punishment<br>
  
learning reinforcer<br>
+
''learning reinforcer'' <br>
  
 
51 Reinforcement<br>
 
51 Reinforcement<br>
  
Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.<br>
+
''Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.'' <br>
  
 
52 ConASH <br>
 
52 ConASH <br>
  
Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts. <br>
+
''Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts.'' <br>
  
 
53 DecASH1 <br>
 
53 DecASH1 <br>
  
Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations. <br>
+
''Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.'' <br>
  
 
54 Reward Echo <br>
 
54 Reward Echo <br>
  
Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if reward has occurred. Biochemical use as a measure of 'recent' reward. <br>
+
''Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the [[Science Kit]] to see if reward has occurred. Biochemical use as a measure of 'recent' reward.'' <br>
  
 
55 Punish Echo <br>
 
55 Punish Echo <br>
  
Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment. <br>
+
''Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the [[Science Kit]] to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment. ''<br>
  
 
56 [[Ageing]] <br>
 
56 [[Ageing]] <br>
  
Decays over time, switching on receptors to change the [[stage]] of life from embryo through to senile. Stage changes then switch on new genes. <br>
+
''Decays over time, switching on receptors to change the [[stage]] of life from embryo through to senile. Stage changes then switch on new [[gene]]s.'' <br>
  
 
57 Starch <br>
 
57 Starch <br>
  
Emitted by [[food]] objects - converts to Glucose for energy. Does NOT decrease hunger - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc. <br>
+
''Emitted by [[food]] objects - converts to Glucose for energy. Does NOT decrease hunger - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc.'' <br>
  
 
58 Glucose<br>
 
58 Glucose<br>
  
Produced from starch and in a reversible reaction from glycogen. Used up by muscle action.<br>
+
''Produced from starch and in a reversible reaction from glycogen. Used up by muscle action. '' <br>
  
 
59 Glycogen <br>
 
59 Glycogen <br>
  
LIFE FORCE. Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening. <br>
+
'''[[Life force]]'''. ''Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening.'' <br>
  
 +
===Waste Products===
 
60 Waste Water <br>
 
60 Waste Water <br>
  
Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!! <br>
+
''Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!!'' <br>
  
 
61 Hexokinase <br>
 
61 Hexokinase <br>
  
Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue. <br>
+
''Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue. '' <br>
  
 
62 Carbon Dioxide <br>
 
62 Carbon Dioxide <br>
  
CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots. <br>
+
''CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots.'' <br>
 +
 
 +
===Sexual Chemicals===
  
 
63 Oestrogen <br>
 
63 Oestrogen <br>
  
Controls fertility cycle in females <br>
+
''Controls fertility cycle in females'' <br>
  
 
64 Testosterone <br>
 
64 Testosterone <br>
  
Controls fertility in males <br>
+
''Controls fertility in males'' <br>
  
 
65 Gonadotrophin <br>
 
65 Gonadotrophin <br>
  
Produced immediately when pregnant in large quantities. Used to e.g. suppress menstrual cycle. <br>
+
''Produced immediately when pregnant in large quantities. Used to suppress the menstrual cycle.'' <br>
  
 
66 Progesterone <br>
 
66 Progesterone <br>
  
Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid. <br>
+
''Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid. ''<br>
 +
 
 +
===Some Toxins===
  
 
67 Glycotoxin <br>
 
67 Glycotoxin <br>
  
Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero.  Found in [[Deathcap]].  <br>
+
'''Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero.  Found in [[Deathcap]].  '''<br>
  
 
68 Alcohol <br>
 
68 Alcohol <br>
  
Ingested from fermented fruit, [[hootch]] etc. Causes drunken gait and possible sickness, etc. <br>
+
''Ingested from fermented fruit, [[hootch]] etc. Causes drunken gait and possible sickness, etc. Causes much the same effect on [[norn]]s that it has on humans...'' <br>
  
 
69 Adrenaline <br>
 
69 Adrenaline <br>
  
Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health. <br>
+
''Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health.'' <br>
 
+
===Learning/[[Brain]] Chemicals===
 
70 DecASH2 <br>
 
70 DecASH2 <br>
  
Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations. <br>
+
''Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.'' <br>
  
 +
===Unimplemented Chemicals===
 
71 Vitamin E <br>
 
71 Vitamin E <br>
  
Line 151: Line 160:
  
 
Water soluble vitamin, used to maintain healthy connective tissue. <br>
 
Water soluble vitamin, used to maintain healthy connective tissue. <br>
 
+
===???===
 
80      Purple Mountain Alcohol ''aka'' Dancing <br>
 
80      Purple Mountain Alcohol ''aka'' Dancing <br>
  
IV Chemicals <br>
+
===IV Chemicals=== <br>
  
 
100 Energy = in nornal norns, 1 unit gives 1 pain and 2 glucose <br>
 
100 Energy = in nornal norns, 1 unit gives 1 pain and 2 glucose <br>
Line 163: Line 172:
 
105 Wake-up Pill = in nornal norns, gives natural adrenaline and sleepiness decrease <br>
 
105 Wake-up Pill = in nornal norns, gives natural adrenaline and sleepiness decrease <br>
 
106 Anti-oxidant in nornal norns, gives [[Ageing]].  <br>
 
106 Anti-oxidant in nornal norns, gives [[Ageing]].  <br>
 +
 +
===Some Toxins===
  
 
232 Histamine A<br>
 
232 Histamine A<br>
Line 180: Line 191:
 
produced by some bacteria; raises body temperature<br>
 
produced by some bacteria; raises body temperature<br>
  
[[Antibodies]] to bacteria <br>
+
===[[Antibodies]] to bacteria===
  
 
240 Antibody 0<br>
 
240 Antibody 0<br>
Line 191: Line 202:
 
247 Antibody 7<br>
 
247 Antibody 7<br>
  
[[Antigen]]s present on infecting bacteria - causes antibody production<br>
+
===[[Antigen]]s present on infecting bacteria; causes antibody production===
 
248 Antigen 0<br>
 
248 Antigen 0<br>
 
249 Antigen 1<br>
 
249 Antigen 1<br>

Revision as of 22:29, 28 March 2005

_Originally from the Genetics Preview Kit. Ripped and formatted by Gordnorn and Rhodent.

CAOS number: Chemical Name: Hexadecimal form.

The numbers on the left are used in CAOS coding, eg. COBs, and the numbers on the right are used in the genome.

Numerical ID: Chemical Name : Hexadecimal

0 <NONE> 00

Drive levels...

1 Pain 01
2 Need for Pleasure 02
3 Hunger 03
4 Coldness 04
5 Hotness 05
6 Tiredness 06
7 Sleepiness 07
8 Loneliness 08
9 Crowded 09
10 Fear 0A
11 Boredom 0B
12 Anger 0C
13 Sex Drive 0D

Drive-raising chemicals...

17 Pain Increase 11
18 Need for Pleasure Increase 12
19 Hunger Increase 13
20 Coldness Increase 14
21 Hotness Increase 15

22 Tiredness Increase 16
23 Sleepiness Increase 17
24 Loneliness Increase 18
25 Crowded Increase 19
26 Fear Increase 1A
27 Boredom Increase 1B
28 Anger Increase 1C
29 Sex Drive Increase 1D

Drive-reducing chemicals...

33 Pain Decrease (Endorphin) 21
34 Need for Pleasure Decrease 22
35 Hunger Decrease (Saccharin) 23

Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = junk food!)

36 Coldness Decrease 24
37 Hotness Decrease 25
38 Tiredness Decrease 26
39 Sleepiness Decrease 27
40 Loneliness Decrease 28
41 Crowded Decrease 29
42 Fear Decrease 2A
43 Boredom Decrease 2B
44 Anger Decrease 2C
45 Sex Drive Decrease 2D

Learning/Brain Chemicals

49 Reward

learning reinforcer

50 Punishment

learning reinforcer

51 Reinforcement

Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.

52 ConASH

Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts.

53 DecASH1

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

54 Reward Echo

Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if reward has occurred. Biochemical use as a measure of 'recent' reward.

55 Punish Echo

Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment.

56 Ageing

Decays over time, switching on receptors to change the stage of life from embryo through to senile. Stage changes then switch on new genes.

57 Starch

Emitted by food objects - converts to Glucose for energy. Does NOT decrease hunger - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc.

58 Glucose

Produced from starch and in a reversible reaction from glycogen. Used up by muscle action.

59 Glycogen

Life force. Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening.

Waste Products

60 Waste Water

Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!!

61 Hexokinase

Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue.

62 Carbon Dioxide

CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots.

Sexual Chemicals

63 Oestrogen

Controls fertility cycle in females

64 Testosterone

Controls fertility in males

65 Gonadotrophin

Produced immediately when pregnant in large quantities. Used to suppress the menstrual cycle.

66 Progesterone

Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid.

Some Toxins

67 Glycotoxin

Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero. Found in Deathcap.

68 Alcohol

Ingested from fermented fruit, hootch etc. Causes drunken gait and possible sickness, etc. Causes much the same effect on norns that it has on humans...

69 Adrenaline

Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health.

Learning/Brain Chemicals

70 DecASH2

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

Unimplemented Chemicals

71 Vitamin E

Fat Soluble vitamin, deficiency can cause infertility.

72 Vitamin C

Water soluble vitamin, used to maintain healthy connective tissue.

???

80 Purple Mountain Alcohol aka Dancing

===IV Chemicals===

100 Energy = in nornal norns, 1 unit gives 1 pain and 2 glucose
101 Adrenaline = in nornal norns, gives 2 units natural adrenaline
102 Pain Killer = in nornal norns, gives pain decrease and sleepiness increase
103 Cough Medicine = in nornal norns, decreases Histamine A (associated with sneezing)
104 Sleeping Pill = in nornal norns, gives sleepiness increase.
105 Wake-up Pill = in nornal norns, gives natural adrenaline and sleepiness decrease
106 Anti-oxidant in nornal norns, gives Ageing.

Some Toxins

232 Histamine A

produced by some bacteria; causes sneezing (thus making disease contagious)

233 Histamine B

as for histamine A, but causes coughing instead of sneezing and is not cured by Cough Medicine

234 Sleep toxin

produced by some bacteria; causes sleepiness

235 Fever toxin

produced by some bacteria; raises body temperature

Antibodies to bacteria

240 Antibody 0
241 Antibody 1
242 Antibody 2
243 Antibody 3
244 Antibody 4
245 Antibody 5
246 Antibody 6
247 Antibody 7

Antigens present on infecting bacteria; causes antibody production

248 Antigen 0
249 Antigen 1
250 Antigen 2
251 Antigen 3
252 Antigen 4
253 Antigen 5
254 Antigen 6
255 Antigen 7