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Difference between revisions of "C1 Chemical List"

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ID Chemical Name
 
ID Chemical Name
0 <NONE>
+
0 <NONE> <br>
  
 
Drive levels...
 
Drive levels...
1 Pain
+
1 Pain <br>
2 Need for Pleasure
+
2 Need for Pleasure<br>
3 Hunger
+
3 Hunger<br>
4 Coldness
+
4 Coldness<br>
5 Hotness
+
5 Hotness<br>
6 Tiredness
+
6 Tiredness<br>
7 Sleepiness
+
7 Sleepiness<br>
8 Loneliness
+
8 Loneliness<br>
9 Crowded
+
9 Crowded<br>
10 Fear
+
10 Fear<br>
11 Boredom
+
11 Boredom<br>
12 Anger
+
12 Anger<br>
13 Sex Drive
+
13 Sex Drive<br>
  
Drive-raising chemicals...
+
Drive-raising chemicals...<br>
17 Pain Increase
+
17 Pain Increase<br>
18 Need for Pleasure Increase
+
18 Need for Pleasure Increase<br>
19 Hunger Increase
+
19 Hunger Increase<br>
20 Coldness Increase
+
20 Coldness Increase<br>
21 Hotness Increase
+
21 Hotness Increase<br>
  
22 Tiredness Increase
+
22 Tiredness Increase<br>
23 Sleepiness Increase
+
23 Sleepiness Increase<br>
24 Loneliness Increase
+
24 Loneliness Increase<br>
25 Crowded Increase
+
25 Crowded Increase<br>
26 Fear Increase
+
26 Fear Increase<br>
27 Boredom Increase
+
27 Boredom Increase<br>
28 Anger Increase
+
28 Anger Increase<br>
29 Sex Drive Increase
+
29 Sex Drive Increase<br>
  
 
Drive-reducing chemicals...
 
Drive-reducing chemicals...
33 Pain Decrease (Endorphin)
+
33 Pain Decrease (Endorphin)<br>
34 Need for Pleasure Decrease
+
34 Need for Pleasure Decrease <br>
35 Hunger Decrease (Saccharin)
+
35 Hunger Decrease (Saccharin)<br>
  
Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = junk food!)
+
Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = [[Honey|junk food]]!)<br>
  
36 Coldness Decrease
+
36 Coldness Decrease<br>
37 Hotness Decrease
+
37 Hotness Decrease<br>
38 Tiredness Decrease
+
38 Tiredness Decrease<br>
39 Sleepiness Decrease
+
39 Sleepiness Decrease<br>
40 Loneliness Decrease
+
40 Loneliness Decrease<br>
41 Crowded Decrease
+
41 Crowded Decrease<br>
42 Fear Decrease
+
42 Fear Decrease<br>
43 Boredom Decrease
+
43 Boredom Decrease<br>
44 Anger Decrease
+
44 Anger Decrease<br>
45 Sex Drive Decrease
+
45 Sex Drive Decrease<br>
  
49 Reward
+
49 Reward<br>
  
learning reinforcer
+
learning reinforcer<br>
  
50 Punishment
+
50 Punishment<br>
  
learning reinforcer
+
learning reinforcer<br>
  
51 Reinforcement
+
51 Reinforcement<br>
  
Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs
+
Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.<br>
  
52 ConASH
+
52 ConASH <br>
  
Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts.
+
Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts. <br>
  
53 DecASH1
+
53 DecASH1 <br>
  
Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.
+
Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations. <br>
  
54 Reward Echo
+
54 Reward Echo <br>
  
Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if reward has occurred. Biochemical use as a measure of 'recent' reward.
+
Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if reward has occurred. Biochemical use as a measure of 'recent' reward. <br>
  
55 Punish Echo
+
55 Punish Echo <br>
  
Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment.
+
Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment. <br>
  
56 Ageing
+
56 Ageing <br>
  
Decays over time, switching on receptors to change the stage of life from embryo through to senile. Stage changes then switch on new genes.
+
Decays over time, switching on receptors to change the [[stage]] of life from embryo through to senile. Stage changes then switch on new genes. <br>
  
57 Starch
+
57 Starch <br>
  
Emitted by food objects - converts to Glucose for energy. Does NOT decrease hunger - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc.
+
Emitted by [[food]] objects - converts to Glucose for energy. Does NOT decrease hunger - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc. <br>
  
58 Glucose
+
58 Glucose<br>
  
Produced from starch and in a reversible reaction from glycogen. Used up by muscle action.
+
Produced from starch and in a reversible reaction from glycogen. Used up by muscle action.<br>
  
59 Glycogen
+
59 Glycogen <br>
  
LIFE FORCE. Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening.
+
LIFE FORCE. Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening. <br>
  
60 Waste Water
+
60 Waste Water <br>
  
Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!!
+
Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!! <br>
  
61 Hexokinase
+
61 Hexokinase <br>
  
Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue.
+
Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue. <br>
  
62 Carbon Dioxide
+
62 Carbon Dioxide <br>
  
CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots.
+
CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots. <br>
  
63 Oestrogen
+
63 Oestrogen <br>
  
Controls fertility cycle in females
+
Controls fertility cycle in females <br>
  
64 Testosterone
+
64 Testosterone <br>
  
Controls fertility in males
+
Controls fertility in males <br>
  
65 Gonadotrophin
+
65 Gonadotrophin <br>
  
Produced immediately when pregnant in large quantities. Used to e.g. suppress menstrual cycle.
+
Produced immediately when pregnant in large quantities. Used to e.g. suppress menstrual cycle. <br>
  
66 Progesterone
+
66 Progesterone <br>
  
Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid.
+
Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid. <br>
  
67 Glycotoxin
+
67 Glycotoxin <br>
  
Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero.
+
Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero. Found in [[Deathcap]].  <br>
  
68 Alcohol
+
68 Alcohol <br>
  
Ingested from fermented fruit etc. Causes drunken gait and possible sickness, etc.
+
Ingested from fermented fruit etc. Causes drunken gait and possible sickness, etc. <br>
  
 
69 Adrenaline
 
69 Adrenaline

Revision as of 03:12, 8 January 2005

Originally from the Genetics Preview Kit. Ripped and formatted by Gordnorn and Rhodent.


ID Chemical Name 0 <NONE>

Drive levels... 1 Pain
2 Need for Pleasure
3 Hunger
4 Coldness
5 Hotness
6 Tiredness
7 Sleepiness
8 Loneliness
9 Crowded
10 Fear
11 Boredom
12 Anger
13 Sex Drive

Drive-raising chemicals...
17 Pain Increase
18 Need for Pleasure Increase
19 Hunger Increase
20 Coldness Increase
21 Hotness Increase

22 Tiredness Increase
23 Sleepiness Increase
24 Loneliness Increase
25 Crowded Increase
26 Fear Increase
27 Boredom Increase
28 Anger Increase
29 Sex Drive Increase

Drive-reducing chemicals... 33 Pain Decrease (Endorphin)
34 Need for Pleasure Decrease
35 Hunger Decrease (Saccharin)

Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = junk food!)

36 Coldness Decrease
37 Hotness Decrease
38 Tiredness Decrease
39 Sleepiness Decrease
40 Loneliness Decrease
41 Crowded Decrease
42 Fear Decrease
43 Boredom Decrease
44 Anger Decrease
45 Sex Drive Decrease

49 Reward

learning reinforcer

50 Punishment

learning reinforcer

51 Reinforcement

Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.

52 ConASH

Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts.

53 DecASH1

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

54 Reward Echo

Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if reward has occurred. Biochemical use as a measure of 'recent' reward.

55 Punish Echo

Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment.

56 Ageing

Decays over time, switching on receptors to change the stage of life from embryo through to senile. Stage changes then switch on new genes.

57 Starch

Emitted by food objects - converts to Glucose for energy. Does NOT decrease hunger - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc.

58 Glucose

Produced from starch and in a reversible reaction from glycogen. Used up by muscle action.

59 Glycogen

LIFE FORCE. Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening.

60 Waste Water

Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!!

61 Hexokinase

Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue.

62 Carbon Dioxide

CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots.

63 Oestrogen

Controls fertility cycle in females

64 Testosterone

Controls fertility in males

65 Gonadotrophin

Produced immediately when pregnant in large quantities. Used to e.g. suppress menstrual cycle.

66 Progesterone

Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid.

67 Glycotoxin

Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero. Found in Deathcap.

68 Alcohol

Ingested from fermented fruit etc. Causes drunken gait and possible sickness, etc.

69 Adrenaline

Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health.

70 DecASH2

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

71 Vitamin E

Fat Soluble vitamin, deficiency can cause infertility.

72 Vitamin C

Water soluble vitamin, used to maintain healthy connective tissue.

IV Chemicals

100 Energy 101 Adrenaline 102 Pain Killer 103 Cough Medicine 104 Sleeping Pill 105 Wake-up Pill 106 Anti-oxidant

232 Histamine A

produced by some bacteria; causes sneezing (thus making disease contagious)

233 Histamine B

as for histamine A, but causes coughing instead of sneezing

234 Sleep toxin

produced by some bacteria; causes sleepiness

235 Fever toxin

produced by some bacteria; raises body temperature

Antibodies to bacteria

240 Antibody 0 241 Antibody 1 242 Antibody 2 243 Antibody 3 244 Antibody 4 245 Antibody 5 246 Antibody 6 247 Antibody 7

Present on infecting bacteria - causes antibody production 248 Antigen 0 249 Antigen 1 250 Antigen 2 251 Antigen 3 252 Antigen 4 253 Antigen 5 254 Antigen 6 255 Antigen 7