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Originally from the Genetics [[Preview Kit]]. Ripped and formatted by [[Gordnorn]] and [[Rhodent]].
+
__NOTOC__Originally from the Genetics [[Preview Kit]]. Ripped and formatted by [[Gordnorn]] and [[Rhodent]]. Compare with [[C3 Chemical List]]. 
  
 
[[CAOS]] number: Chemical Name: [[Hexadecimal]] form.
 
[[CAOS]] number: Chemical Name: [[Hexadecimal]] form.
  
The numbers on the left are used in CAOS coding, eg. [[COB]]s, and the numbers on the right are used in [[gengineer]]ing.   
+
The numbers on the left are used in CAOS coding, eg. [[COB]]s, and the numbers on the right are used in the [[genome]].  <br>
ID Chemical Name <br>
+
 
 +
===Numerical ID: Chemical Name : Hexadecimal===
 
0 <NONE> 00<br>
 
0 <NONE> 00<br>
  
[[Drive]] levels... <br>
+
===[[Drive]] levels...===
1 Pain    01<br>
+
1 [[Pain]]   01<br>
2 Need for Pleasure  02<br>
+
2 [[Need for Pleasure]] 02<br>
3 Hunger  03<br>
+
3 [[Hunger]] 03<br>
4 Coldness 04<br>
+
4 [[Coldness]] 04<br>
5 Hotness 05<br>
+
5 [[Hotness]] 05<br>
6 Tiredness 06<br>
+
6 [[Tiredness]] 06<br>
7 Sleepiness 07<br>
+
7 [[Sleepiness]] 07<br>
8 Loneliness 08<br>
+
8 [[Loneliness]] 08<br>
9 Crowded 09<br>
+
9 [[Crowded]] 09<br>
10 Fear 0A<br>
+
10 [[Fear]] 0A<br>
11 Boredom 0B<br>
+
11 [[Boredom]] 0B<br>
12 Anger 0C<br>
+
12 [[Anger]] 0C<br>
13 Sex Drive 0D<br>
+
13 [[Sex Drive]] 0D<br>
  
[[Drive]]-raising chemicals...<br>
+
===[[Drive]]-raising chemicals...===
 
17 Pain Increase 11<br>
 
17 Pain Increase 11<br>
 
18 Need for Pleasure Increase 12<br>
 
18 Need for Pleasure Increase 12<br>
Line 38: Line 39:
 
29 Sex Drive Increase 1D<br>
 
29 Sex Drive Increase 1D<br>
  
[[Drive]]-reducing chemicals...
+
===[[Drive]]-reducing chemicals...===
 
33 Pain Decrease (Endorphin) 21<br>
 
33 Pain Decrease (Endorphin) 21<br>
 
34 Need for Pleasure Decrease 22<br>
 
34 Need for Pleasure Decrease 22<br>
 
35 Hunger Decrease (Saccharin) 23<br>
 
35 Hunger Decrease (Saccharin) 23<br>
  
Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = [[Honey|junk food]]!)<br>
+
''Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = [[Honey|junk food]]!)''<br>
  
 
36 Coldness Decrease 24<br>
 
36 Coldness Decrease 24<br>
Line 56: Line 57:
 
45 Sex Drive Decrease 2D<br>
 
45 Sex Drive Decrease 2D<br>
  
49 Reward<br>
+
===Learning/[[Brain]] Chemicals===
 +
 
 +
49 [[Reward]] 31<br>
 +
 
 +
''learning reinforcer'' <br>
 +
 
 +
50 [[Punishment]] 32 <br>
 +
 
 +
''learning reinforcer'' <br>
 +
 
 +
51 [[Reinforcement]] 33<br>
 +
 
 +
''Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.'' <br>
 +
 
 +
52 ConASH 34 <br>
 +
 
 +
''Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts.'' <br>
 +
 
 +
53 DecASH1 35 <br>
 +
 
 +
''Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.'' <br>
 +
 
 +
54 Reward Echo 36<br>
 +
 
 +
''Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the [[Science Kit]] to see if reward has occurred. Biochemical use as a measure of 'recent' reward.'' <br>
 +
 
 +
55 Punish Echo 37<br>
 +
 
 +
''Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the [[Science Kit]] to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment. ''<br>
 +
 
 +
56 [[Ageing]] 38<br>
 +
 
 +
''Decays over time, switching on receptors to change the [[stage]] of life from embryo through to senile. Stage changes then switch on new [[gene]]s.'' <br>
 +
 
 +
57 Starch 39<br>
 +
 
 +
''Emitted by [[food]] objects - converts to Glucose for energy. Does NOT decrease hunger in pre-[[Life Kit]] norns - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc.'' <br>
 +
 
 +
58 Glucose 3A<br>
 +
 
 +
''Produced from starch and in a reversible reaction from glycogen. Used up by muscle action. '' <br>
 +
 
 +
59 Glycogen 3B<br>
 +
 
 +
'''[[Life force]]'''. ''Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening.'' <br>
 +
 
 +
===Waste Products===
 +
60 Waste Water 3C<br>
  
learning reinforcer<br>
+
''Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!!'' <br>
  
50 Punishment<br>
+
61 Hexokinase 3D<br>
  
learning reinforcer<br>
+
''Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue. '' <br>
  
51 Reinforcement<br>
+
62 Carbon Dioxide 3E<br>
  
Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.<br>
+
''CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots.'' <br>
  
52 ConASH <br>
+
===Sexual Chemicals===
  
Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts. <br>
+
63 [[Oestrogen]] 3F<br>
  
53 DecASH1 <br>
+
''Controls fertility cycle in females'' <br>
  
Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations. <br>
+
64 [[Testosterone]] 40<br>
  
54 Reward Echo <br>
+
''Controls fertility in males'' <br>
  
Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if reward has occurred. Biochemical use as a measure of 'recent' reward. <br>
+
65 [[Gonadotrophin]] 41<br>
  
55 Punish Echo <br>
+
''Produced immediately when pregnant in large quantities. Used to suppress the menstrual cycle.'' <br>
  
Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment. <br>
+
66 [[Progesterone]] 42<br>
  
56 [[Ageing]] <br>
+
''Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid. ''<br>
  
Decays over time, switching on receptors to change the [[stage]] of life from embryo through to senile. Stage changes then switch on new genes. <br>
+
===Some Toxins===
  
57 Starch <br>
+
67 [[Glycotoxin]] 43<br>
  
Emitted by [[food]] objects - converts to Glucose for energy. Does NOT decrease hunger - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc. <br>
+
'''Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero.  Found in [[Deathcap]]. '''<br>
  
58 Glucose<br>
+
68 [[Alcohol]] 44<br>
  
Produced from starch and in a reversible reaction from glycogen. Used up by muscle action.<br>
+
''Ingested from fermented fruit, [[hootch]] etc. Causes drunken gait and possible sickness, etc.  Causes much the same effect on [[norn]]s that it has on humans...'' <br>
  
59 Glycogen <br>
+
69 [[Adrenaline]] 45<br>
  
LIFE FORCE. Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening. <br>
+
''Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health.'' <br>
  
60 Waste Water <br>
+
===Learning/[[Brain]] Chemicals===
 +
70 DecASH2 46<br>
  
Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!! <br>
+
''Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.'' <br>
  
61 Hexokinase <br>
+
===Unimplemented Chemicals===
 +
71 [[Vitamin E]] 47<br>
  
Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue. <br>
+
''Fat Soluble vitamin, deficiency can cause infertility.'' <br>
  
62 Carbon Dioxide <br>
+
72 [[Vitamin C]] 48<br>
  
CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots. <br>
+
''Water soluble vitamin, used to maintain healthy connective tissue.'' <br>
  
63 Oestrogen <br>
+
===[[Life Kit]] Chemicals===
 +
80      Purple Mountain Alcohol ''aka'' Dancing. 50<br>
  
Controls fertility cycle in females <br>
+
''Reduces Need for Pleasure and Boredom over time.  Present in the [[Purple Mountain Norn]]s, and the [[Life Kit]] norns.''
  
64 Testosterone <br>
+
91      Activase 5B <br>
 +
''Produced by muscle action in [[Forest Norn]]s and [[Ron Norn]]s. Reacts with Adrenaline to reduce fear and anger.''
  
Controls fertility in males <br>
+
92      Turnase 5C <br>
 +
''Produced when the Norn is cornered or a creature is approaching. Converts fear to anger.''
  
65 Gonadotrophin <br>
+
93      Collapsase 5D <br>
  
Produced immediately when pregnant in large quantities. Used to e.g. suppress menstrual cycle. <br>
+
''Produced when the Norn retreats. Converts anger to fear.''
  
66 Progesterone <br>
+
===IV Chemicals===
 +
100 Energy 64 
  
Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid. <br>
+
''In [[nornal]] norns, 1 unit gives 1 pain and 2 glucose'' <br>
  
67 Glycotoxin <br>
+
101 Adrenaline 65
  
Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero.  Found in [[Deathcap]].  <br>
+
''In nornal norns, gives 2 units natural adrenaline'' <br>
  
68 Alcohol <br>
+
102 Pain Killer 66
  
Ingested from fermented fruit, [[hootch]] etc. Causes drunken gait and possible sickness, etc. <br>
+
''In nornal norns, gives pain decrease and sleepiness increase'' <br>
  
69 Adrenaline <br>
+
103 [[Cough Medicine]] 67
  
Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health. <br>
+
''In nornal norns, decreases Histamine A (associated with sneezing)'' <br>
  
70 DecASH2 <br>
+
104 Sleeping Pill 68
  
Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations. <br>
+
''In nornal norns, gives sleepiness increase.'' <br>
  
71 Vitamin E <br>
+
105 Wake-up Pill 69
  
Fat Soluble vitamin, deficiency can cause infertility. <br>
+
''In nornal norns, gives natural adrenaline and sleepiness decrease.'' <br>
  
72 Vitamin C <br>
+
106 Anti-oxidant 6A
  
Water soluble vitamin, used to maintain healthy connective tissue. <br>
+
''In nornal norns, 4 units gives 1 unit of [[Ageing]].''  NB: This results in a creature that will have an extended youth.  [[Tarlia]] created the [[Edited C1 Genomes]] to remove ageing irregularities.<br>
  
80      Purple Mountain Alcohol ''aka'' Dancing <br>
+
===Some Toxins===
 +
231    [[Geddonase]] E7
  
IV Chemicals <br>
+
''This toxin, produced by the [[Cave Flies]], eats away both [[glucose]] and [[glycogen]], making it even deadlier than glycotoxin.  This chemical is only present in Purple Mountain, Ron and Forest norns.''
  
100 Energy<br> - in nornal norns, 1 unit gives 1 pain and 2 glucose
+
232 [[Histamine A]] E8<br>
101 Adrenaline<br> - in nornal norns, gives 2 units natural adrenaline
+
102 Pain Killer<br> - in nornal norns, gives pain decrease and sleepiness increase
+
103 Cough Medicine<br> - in nornal norns, decreases Histamine A (associated with sneezing)
+
104 Sleeping Pill<br> - in nornal norns, gives sleepiness increase
+
105 Wake-up Pill<br> - in nornal norns, gives natural adrenaline and sleepiness decrease
+
106 Anti-oxidant<br> - in nornal norns, gives [[Ageing]]. 
+
  
232 Histamine A<br>
+
''Produced by some [[bacteria]]; causes sneezing (thus making disease contagious).''<br>
  
produced by some bacteria; causes sneezing (thus making disease contagious)<br>
+
233 [[Histamine B]] E9 <br>
  
233 Histamine B<br>
+
''Same as histamine A, but causes coughing instead of sneezing and is not cured by Cough Medicine.'' <br>
  
as for histamine A, but causes coughing instead of sneezing <br>
+
234 [[Sleep toxin]] EA<br>
  
234 Sleep toxin<br>
+
''Produced by some bacteria; causes sleepiness.''<br>
  
produced by some bacteria; causes sleepiness<br>
+
235 [[Fever toxin]] EB<br>
  
235 Fever toxin<br>
+
''Produced by some bacteria; raises body temperature.''<br>
  
produced by some bacteria; raises body temperature<br>
+
===[[Antibody|Antibodies]] to bacteria===
  
[[Antibodies]] to bacteria <br>
+
240 Antibody 0 F0<br>
 +
241 Antibody 1 F1<br>
 +
242 Antibody 2 F2<br>
 +
243 Antibody 3 F3<br>
 +
244 Antibody 4 F4<br>
 +
245 Antibody 5 F5<br>
 +
246 Antibody 6 F6<br>
 +
247 Antibody 7 F7<br>
  
240 Antibody 0<br>
+
===[[Antigen]]s present on infecting bacteria; causes antibody production===
241 Antibody 1<br>
+
248 Antigen 0 F8<br>
242 Antibody 2<br>
+
249 Antigen 1 F9<br>
243 Antibody 3<br>
+
250 Antigen 2 FA<br>
244 Antibody 4<br>
+
251 Antigen 3 FB<br>
245 Antibody 5<br>
+
252 Antigen 4 FC<br>
246 Antibody 6<br>
+
253 Antigen 5 FD<br>
247 Antibody 7<br>
+
254 Antigen 6 FE<br>
 +
255 Antigen 7 FF<br>
  
[[Antigens]] present on infecting bacteria - causes antibody production<br>
+
==External links==
248 Antigen 0<br>
+
*[https://malkinslittlecreaturesblog.blogspot.com/2016/05/how-to-add-chemicals-to-science-kit-in.html How to Add Chemicals to the Science Kit in C1] by [[Malkin]].
249 Antigen 1<br>
+
250 Antigen 2<br>
+
251 Antigen 3<br>
+
252 Antigen 4<br>
+
253 Antigen 5<br>
+
254 Antigen 6<br>
+
255 Antigen 7<br>
+
  
 
[[Category: Creatures]][[Category:Chemicals]]
 
[[Category: Creatures]][[Category:Chemicals]]

Latest revision as of 20:21, 13 July 2018

Originally from the Genetics Preview Kit. Ripped and formatted by Gordnorn and Rhodent. Compare with C3 Chemical List.

CAOS number: Chemical Name: Hexadecimal form.

The numbers on the left are used in CAOS coding, eg. COBs, and the numbers on the right are used in the genome.

Numerical ID: Chemical Name : Hexadecimal[edit]

0 <NONE> 00

Drive levels...[edit]

1 Pain 01
2 Need for Pleasure 02
3 Hunger 03
4 Coldness 04
5 Hotness 05
6 Tiredness 06
7 Sleepiness 07
8 Loneliness 08
9 Crowded 09
10 Fear 0A
11 Boredom 0B
12 Anger 0C
13 Sex Drive 0D

Drive-raising chemicals...[edit]

17 Pain Increase 11
18 Need for Pleasure Increase 12
19 Hunger Increase 13
20 Coldness Increase 14
21 Hotness Increase 15

22 Tiredness Increase 16
23 Sleepiness Increase 17
24 Loneliness Increase 18
25 Crowded Increase 19
26 Fear Increase 1A
27 Boredom Increase 1B
28 Anger Increase 1C
29 Sex Drive Increase 1D

Drive-reducing chemicals...[edit]

33 Pain Decrease (Endorphin) 21
34 Need for Pleasure Decrease 22
35 Hunger Decrease (Saccharin) 23

Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = junk food!)

36 Coldness Decrease 24
37 Hotness Decrease 25
38 Tiredness Decrease 26
39 Sleepiness Decrease 27
40 Loneliness Decrease 28
41 Crowded Decrease 29
42 Fear Decrease 2A
43 Boredom Decrease 2B
44 Anger Decrease 2C
45 Sex Drive Decrease 2D

Learning/Brain Chemicals[edit]

49 Reward 31

learning reinforcer

50 Punishment 32

learning reinforcer

51 Reinforcement 33

Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.

52 ConASH 34

Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts.

53 DecASH1 35

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

54 Reward Echo 36

Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if reward has occurred. Biochemical use as a measure of 'recent' reward.

55 Punish Echo 37

Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment.

56 Ageing 38

Decays over time, switching on receptors to change the stage of life from embryo through to senile. Stage changes then switch on new genes.

57 Starch 39

Emitted by food objects - converts to Glucose for energy. Does NOT decrease hunger in pre-Life Kit norns - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc.

58 Glucose 3A

Produced from starch and in a reversible reaction from glycogen. Used up by muscle action.

59 Glycogen 3B

Life force. Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening.

Waste Products[edit]

60 Waste Water 3C

Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!!

61 Hexokinase 3D

Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue.

62 Carbon Dioxide 3E

CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots.

Sexual Chemicals[edit]

63 Oestrogen 3F

Controls fertility cycle in females

64 Testosterone 40

Controls fertility in males

65 Gonadotrophin 41

Produced immediately when pregnant in large quantities. Used to suppress the menstrual cycle.

66 Progesterone 42

Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid.

Some Toxins[edit]

67 Glycotoxin 43

Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero. Found in Deathcap.

68 Alcohol 44

Ingested from fermented fruit, hootch etc. Causes drunken gait and possible sickness, etc. Causes much the same effect on norns that it has on humans...

69 Adrenaline 45

Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health.

Learning/Brain Chemicals[edit]

70 DecASH2 46

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

Unimplemented Chemicals[edit]

71 Vitamin E 47

Fat Soluble vitamin, deficiency can cause infertility.

72 Vitamin C 48

Water soluble vitamin, used to maintain healthy connective tissue.

Life Kit Chemicals[edit]

80 Purple Mountain Alcohol aka Dancing. 50

Reduces Need for Pleasure and Boredom over time. Present in the Purple Mountain Norns, and the Life Kit norns.

91 Activase 5B
Produced by muscle action in Forest Norns and Ron Norns. Reacts with Adrenaline to reduce fear and anger.

92 Turnase 5C
Produced when the Norn is cornered or a creature is approaching. Converts fear to anger.

93 Collapsase 5D

Produced when the Norn retreats. Converts anger to fear.

IV Chemicals[edit]

100 Energy 64

In nornal norns, 1 unit gives 1 pain and 2 glucose

101 Adrenaline 65

In nornal norns, gives 2 units natural adrenaline

102 Pain Killer 66

In nornal norns, gives pain decrease and sleepiness increase

103 Cough Medicine 67

In nornal norns, decreases Histamine A (associated with sneezing)

104 Sleeping Pill 68

In nornal norns, gives sleepiness increase.

105 Wake-up Pill 69

In nornal norns, gives natural adrenaline and sleepiness decrease.

106 Anti-oxidant 6A

In nornal norns, 4 units gives 1 unit of Ageing. NB: This results in a creature that will have an extended youth. Tarlia created the Edited C1 Genomes to remove ageing irregularities.

Some Toxins[edit]

231 Geddonase E7

This toxin, produced by the Cave Flies, eats away both glucose and glycogen, making it even deadlier than glycotoxin. This chemical is only present in Purple Mountain, Ron and Forest norns.

232 Histamine A E8

Produced by some bacteria; causes sneezing (thus making disease contagious).

233 Histamine B E9

Same as histamine A, but causes coughing instead of sneezing and is not cured by Cough Medicine.

234 Sleep toxin EA

Produced by some bacteria; causes sleepiness.

235 Fever toxin EB

Produced by some bacteria; raises body temperature.

Antibodies to bacteria[edit]

240 Antibody 0 F0
241 Antibody 1 F1
242 Antibody 2 F2
243 Antibody 3 F3
244 Antibody 4 F4
245 Antibody 5 F5
246 Antibody 6 F6
247 Antibody 7 F7

Antigens present on infecting bacteria; causes antibody production[edit]

248 Antigen 0 F8
249 Antigen 1 F9
250 Antigen 2 FA
251 Antigen 3 FB
252 Antigen 4 FC
253 Antigen 5 FD
254 Antigen 6 FE
255 Antigen 7 FF

External links[edit]