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Difference between revisions of "C1 Chemical List"

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===[[Drive]] levels...===  
===[[Drive]] levels...===  
1 Pain    01<br>
1 [[Pain]]   01<br>
2 [[Need for Pleasure]]  02<br>
2 [[Need for Pleasure]]  02<br>
3 [[Hunger]]  03<br>
3 [[Hunger]]  03<br>
4 Coldness 04<br>
4 [[Coldness]] 04<br>
5 Hotness 05<br>
5 [[Hotness]] 05<br>
6 Tiredness 06<br>
6 [[Tiredness]] 06<br>
7 Sleepiness 07<br>
7 [[Sleepiness]] 07<br>
8 Loneliness 08<br>
8 [[Loneliness]] 08<br>
9 [[Crowded]] 09<br>
9 [[Crowded]] 09<br>
10 Fear 0A<br>
10 [[Fear]] 0A<br>
11 [[Boredom]] 0B<br>
11 [[Boredom]] 0B<br>
12 Anger 0C<br>
12 [[Anger]] 0C<br>
13 [[Sex Drive]] 0D<br>
13 [[Sex Drive]] 0D<br>

Revision as of 21:41, 28 August 2014

Originally from the Genetics Preview Kit. Ripped and formatted by Gordnorn and Rhodent. Compare with C3 Chemical List.

CAOS number: Chemical Name: Hexadecimal form.

The numbers on the left are used in CAOS coding, eg. COBs, and the numbers on the right are used in the genome.

Numerical ID: Chemical Name : Hexadecimal

0 <NONE> 00

Drive levels...

1 Pain 01
2 Need for Pleasure 02
3 Hunger 03
4 Coldness 04
5 Hotness 05
6 Tiredness 06
7 Sleepiness 07
8 Loneliness 08
9 Crowded 09
10 Fear 0A
11 Boredom 0B
12 Anger 0C
13 Sex Drive 0D

Drive-raising chemicals...

17 Pain Increase 11
18 Need for Pleasure Increase 12
19 Hunger Increase 13
20 Coldness Increase 14
21 Hotness Increase 15

22 Tiredness Increase 16
23 Sleepiness Increase 17
24 Loneliness Increase 18
25 Crowded Increase 19
26 Fear Increase 1A
27 Boredom Increase 1B
28 Anger Increase 1C
29 Sex Drive Increase 1D

Drive-reducing chemicals...

33 Pain Decrease (Endorphin) 21
34 Need for Pleasure Decrease 22
35 Hunger Decrease (Saccharin) 23

Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = junk food!)

36 Coldness Decrease 24
37 Hotness Decrease 25
38 Tiredness Decrease 26
39 Sleepiness Decrease 27
40 Loneliness Decrease 28
41 Crowded Decrease 29
42 Fear Decrease 2A
43 Boredom Decrease 2B
44 Anger Decrease 2C
45 Sex Drive Decrease 2D

Learning/Brain Chemicals

49 Reward 31

learning reinforcer

50 Punishment 32

learning reinforcer

51 Reinforcement 33

Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.

52 ConASH 34

Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts.

53 DecASH1 35

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

54 Reward Echo 36

Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if reward has occurred. Biochemical use as a measure of 'recent' reward.

55 Punish Echo 37

Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment.

56 Ageing 38

Decays over time, switching on receptors to change the stage of life from embryo through to senile. Stage changes then switch on new genes.

57 Starch 39

Emitted by food objects - converts to Glucose for energy. Does NOT decrease hunger in pre-Life Kit norns - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc.

58 Glucose 3A

Produced from starch and in a reversible reaction from glycogen. Used up by muscle action.

59 Glycogen 3B

Life force. Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening.

Waste Products

60 Waste Water 3C

Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!!

61 Hexokinase 3D

Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue.

62 Carbon Dioxide 3E

CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots.

Sexual Chemicals

63 Oestrogen 3F

Controls fertility cycle in females

64 Testosterone 40

Controls fertility in males

65 Gonadotrophin 41

Produced immediately when pregnant in large quantities. Used to suppress the menstrual cycle.

66 Progesterone 42

Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid.

Some Toxins

67 Glycotoxin 43

Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero. Found in Deathcap.

68 Alcohol 44

Ingested from fermented fruit, hootch etc. Causes drunken gait and possible sickness, etc. Causes much the same effect on norns that it has on humans...

69 Adrenaline 45

Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health.

Learning/Brain Chemicals

70 DecASH2 46

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

Unimplemented Chemicals

71 Vitamin E 47

Fat Soluble vitamin, deficiency can cause infertility.

72 Vitamin C 48

Water soluble vitamin, used to maintain healthy connective tissue.

Life Kit Chemicals

80 Purple Mountain Alcohol aka Dancing. 50

Reduces Need for Pleasure and Boredom over time. Present in the Purple Mountain Norns, and the Life Kit norns.

91 Activase 5B
Produced by muscle action in Forest Norns and Ron Norns. Reacts with Adrenaline to reduce fear and anger.

92 Turnase 5C
Produced when the Norn is cornered or a creature is approaching. Converts fear to anger.

93 Collapsase 5D

Produced when the Norn retreats. Converts anger to fear.

IV Chemicals

100 Energy 64

In nornal norns, 1 unit gives 1 pain and 2 glucose

101 Adrenaline 65

In nornal norns, gives 2 units natural adrenaline

102 Pain Killer 66

In nornal norns, gives pain decrease and sleepiness increase

103 Cough Medicine 67

In nornal norns, decreases Histamine A (associated with sneezing)

104 Sleeping Pill 68

In nornal norns, gives sleepiness increase.

105 Wake-up Pill 69

In nornal norns, gives natural adrenaline and sleepiness decrease.

106 Anti-oxidant 6A

In nornal norns, 4 units gives 1 unit of Ageing.

Some Toxins

231 Geddonase E7

This toxin, produced by the Cave Flies, eats away both glucose and glycogen, making it even deadlier than glycotoxin. This chemical is only present in Purple Mountain, Ron and Forest norns.

232 Histamine A E8

Produced by some bacteria; causes sneezing (thus making disease contagious).

233 Histamine B E9

Same as histamine A, but causes coughing instead of sneezing and is not cured by Cough Medicine.

234 Sleep toxin EA

Produced by some bacteria; causes sleepiness.

235 Fever toxin EB

Produced by some bacteria; raises body temperature.

Antibodies to bacteria

240 Antibody 0 F0
241 Antibody 1 F1
242 Antibody 2 F2
243 Antibody 3 F3
244 Antibody 4 F4
245 Antibody 5 F5
246 Antibody 6 F6
247 Antibody 7 F7

Antigens present on infecting bacteria; causes antibody production

248 Antigen 0 F8
249 Antigen 1 F9
250 Antigen 2 FA
251 Antigen 3 FB
252 Antigen 4 FC
253 Antigen 5 FD
254 Antigen 6 FE
255 Antigen 7 FF