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[[Image:C12DS_Screenshot.jpg|thumb|300px|right|A screenshot of C12DS in action.]]
 
[[Image:C12DS_Screenshot.jpg|thumb|300px|right|A screenshot of C12DS in action.]]
'''C12DS''' is an addon [[metaroom]] for [[Creatures 3]] and [[Docking Station]], faithfully recreating the [[Creatures 1]] [[Albia]] in all its glory. The project was also known as '''C1 to DS''' and the '''C1 Metaworld''' before 'C12DS' was coined in an announcement news post by [[AntiNorn]]. It was begun in [[history#2000|July 2000]] and released five years later, [[history#2005|August 2005]], at the end of the [[CCSF 2005|CCSF]].
 
  
 +
'''C12DS''' is an addon [[metaroom]] for [[Creatures 3]] and [[Docking Station]], faithfully recreating the [[Creatures 1]] [[Albia]] in all its glory, with several new useful features. The project was also known as '''C1 to DS''' and the '''C1 Metaworld''' before 'C12DS' was coined in an announcement news post by [[AntiNorn]]. It was begun in [[history#2000|July 2000]] and released five years later, [[history#2005|August 2005]], at the end of the [[CCSF 2005|CCSF]].
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Download links can be found [[C12DS#External links|below]].
 +
 +
==History==
 
Since the project's inception, the team underwent many changes under [[Lacota]].  Currently only [[Lacota]] and [[Clucky]] are working on the project.
 
Since the project's inception, the team underwent many changes under [[Lacota]].  Currently only [[Lacota]] and [[Clucky]] are working on the project.
  
Although the metaroom has been released, the team hopes to add more features and fix bugs via patches.
+
Started July 12th 2000, C12DS was Lacota's dream, brought on by a conversation with [[Hex]], who had expressed her distaste for the gloom of the [[Docking Station]] artwork. The first three months of the project were led by [[Lacota]] and [[Apollo]], completing what was then called the "Beta 1". This was a collection of uncompressed [[agent]] files, and an entire metaroom layout consisting of 150 rooms plotted by hand (this was before the [[Room Editor]] became available).
  
Visit [[The High Tech Hand]] for up-to-date info.
+
There was a slow period of around a year. This is when [[Clucky]] entered the project. The project went through several ups and downs depending on the availability of people on the team. On Boxing Day (26th December) [[History#2003|2003]], the public beta was [https://web.archive.org/web/20051102220234/http://www.gamewaredevelopment.co.uk/forums/showthread.php?t=115 released]. Work slowed to a crawl as members became fewer and fewer; however, the persistence of [[Clucky]] and [[Lacota]] has kept the project going.
  
==History==
+
The C12DS project was at one point brought to a screeching halt due to some legal questions that were raised. The issue was solved with the following requirements, in an agreement with [[Creature Labs]]:
Started July 12th 2000, C12DS was [[Lacota]]'s dream, brought on by a conversation with [[Hex]], who had expressed her distaste for the gloom of the [[Docking Station]] artwork. The first three months of the project were led by [[Lacota]] and [[Apollo]], completing what was then called the "Beta1". This was a collection of uncompressed [[agent]] files, and an entire metaroom layout consisting of 150 rooms plotted by hand (this was before the [[Room Editor]] became available).
+
 
 +
* Only things found in the Freeloader.com version could be used.
 +
* It must require either [[Docking Station]] or [[Creatures 3]] to be installed.
 +
* It could not be sold for a profit.
  
There was a slow period of around a year. This is when [[Clucky]] entered the project. This project went through several ups and downs depending on the availability of people on the team. On Boxing Day (26th December) [[History#2003|2003]], the [http://www.gamewaredevelopment.co.uk/forums/showthread.php?t=115 Public Beta was released]. Work slowed to a crawl as members became fewer and fewer; however, the persistence of [[Clucky]] and [[Lacota]] has kept the project going.  C12DS was [http://www.gamewaredevelopment.co.uk/forums/showthread.php?t=3315 released] after five years of effort on the 14th of August, 2005, as a part of the [[CCSF 2005|Creatures Community Spirit Festival]].  
+
C12DS was [https://web.archive.org/web/20051102040538/http://gamewaredevelopment.co.uk/forums/showthread.php?t=3315 released] after five years of effort on the 14th of August, [[History#2005|2005]], as a part of the [[CCSF 2005|Creatures Community Spirit Festival]].
  
==Is It Legal?==
+
For Christmas 2007, the C12DS Christmas Pack was released, containing many agents from the original [[Christmas Pack]].
The C12DS project was at one time brought to a screeching halt due to some legal questions that were raised. The issue was solved with the following requirements:
 
  
*Only things found in the Freeloader.com version could be used
+
In December 2018, Lacota developed a [http://studiospryte.com/ccarchive/C3/2018-12-19-2504%20C12DS%20Patch%20Only.zip patch] to add [[Cellular Automata|smell]] links for the [[lift]]s and fix the low eves of the Ettin Temple, among other things.
*It must require either [[Docking Station]] or [[Creatures 3]] to be installed
 
*It can not be sold for a profit
 
  
==The Final Deal==
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==Contents==
 
In its final, released state, C12DS contains:
 
In its final, released state, C12DS contains:
*[[Life Kit]] Contents
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* C1 [[Life Kit]] Contents
*9 [[Norn]] [[breed]]s, including the [[Dodgy Norn]]s and 8 original [[Creatures 1]] breeds.
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* Nine [[Norn]] [[breed]]s, including the [[Dodgy Norn]]s and 8 original [[Creatures 1]] breeds.
*1 [[Grendel]] [[Breed]]
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* One [[Grendel]] breed
*The Disc effect seen in the first and second games (seamless world wraparound)
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* The Disc effect seen in the first and second [[Creatures series|games]] (seamless [[world]] wraparound)
*Identical or better reproduction
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* The [[SAM]] is back
*[[World Switcher]] compatibility
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* Identical or better [[reproduction]]
*The original music!
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* [[World Switcher]] compatibility
*A Readme full of interesting tid-bits about the history of the project as well as some things that didn't make the cut..
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* The original music converted to [[MNG]] format
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* A [[readme]] full of interesting tid-bits about the history of the project as well as some things that didn't make the cut  
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* The project mascot, [[Eem-Foo]]
  
==[[Breed]]s==
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===Breeds===
 
*[[Banana Norn]]s (Geat K)
 
*[[Banana Norn]]s (Geat K)
*[[White Haired Pixie Norn]]s (Geat L) (Not yet released)
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*[[White Haired Pixie Norn]]s (Geat L)
 
*[[Horse Norn]]s (Geat M)
 
*[[Horse Norn]]s (Geat M)
 
*[[Purple Mountain Norn]]s (Geat N)
 
*[[Purple Mountain Norn]]s (Geat N)
*[[Forest Norn]]s (Geat O) (Not yet released)
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*[[Forest Norn]]s (Geat O)
*[[Ron Norn (C1)|Ron Norn]]s (Geat P) (Not yet released)
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*[[Ron Norn (C1)|Ron Norn]]s (Geat P)
 
*[[Santa Norn]]s (Geat R)
 
*[[Santa Norn]]s (Geat R)
 
*[[Dodgy Norn]]s (Geat Y)
 
*[[Dodgy Norn]]s (Geat Y)
*[[Grendel|C1 Grendel]]  (Grendel H)
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*[[C1 Grendel]]  (Grendel H)
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 +
;Genetic breed editions:
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*[[Darcie]] released [[Gizmo Norn]] editions of the C12DS breeds at [[Random Access Creatures]].
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*Demon222 released a [[CFE]] Banana Norn at the [[CCSF 2008]] page.
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*[[Evolnemesis]] released a [[CFF]] 1.1 version of the C12DS breeds at [[Creatures Caves]].
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*[[Dragoler]] released [[TWB]] versions of the C12DS breeds, as well as "[http://creaturescaves.com/downloads.php?section=Creatures&view=2372 Eem Two]", an adoption in homage to Eem Foo, on Creatures Caves.  The C12DS breeds are included in her [https://www.nexusmods.com/creatures3/mods/1 TWB and TCB Genomes] pack at [[Nexus Mods]].
  
 
==Credits==
 
==Credits==
During the five years of the project there were two main groups of people. I measure the seperation at the point where Clucky Joined. there was little over-lap between the two teams.  
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During the five years of the project there were two main groups of people, seperated at the point where Clucky joined. There was little overlap between the two teams.  
  
Team 1
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===Team 1===
 
*[[Lacota]] - Coder and Project Manager
 
*[[Lacota]] - Coder and Project Manager
 
*[[Apollo]] - Lead Programmer/[[CAOS]] (also a beta tester)
 
*[[Apollo]] - Lead Programmer/[[CAOS]] (also a beta tester)
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*[[Helen]] - Coder
 
*[[Helen]] - Coder
 
*[[Fizzstickle]] - [[sprite|Image]] Conversion
 
*[[Fizzstickle]] - [[sprite|Image]] Conversion
*[[Skywalker]] - [[Breed]] Conversion
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*[[Skywalker]] - Breed Conversion
*[[C2BMike]] - Dodgy Norn sprites and original [[BLK file]]
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*[[MNB]] - Breed Bug fixing
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*[[C2BMike]] - Dodgy Norn sprites and original [[BLK files|BLK file]]
  
Team 2
+
===Team 2===
 
*[[Lacota]] - Creative Director and Project Manager
 
*[[Lacota]] - Creative Director and Project Manager
*[[Clucky]] - Lead Programmer/[[CAOS]]
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*[[Clucky]] - Lead Programmer/CAOS
*[[MNB]] - [[Breed]] bug fixing
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*[[Don]] - Breed Re-conversion
*[[Don]] - [[Breed]] bug fixing
 
  
 
===Beta Testers===
 
===Beta Testers===
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*[[ElasticMuffin]]
 
*[[ElasticMuffin]]
 
*[[GreenReaper]]
 
*[[GreenReaper]]
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*[[bdonlan]]
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*A few other [[Sine]]rs
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==See also==
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*[[Albian Apples]] - a C12DS addon by [[Malkin]]
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*[[Albian Autumn]] - a C12DS addon by [[Ghosthande]]
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*[[Wildkat Norn]] - a breed by Ghosthande in the C1 style, based on the White-Haired Pixie Norns.
  
 
==External links==
 
==External links==
*[http://www.lacota.net/c12ds/ Official C12DS Website] (significantly out of date)
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* '''Download Links:'''
*[http://www.gamewaredevelopment.co.uk/forums/showthread.php?t=3315 Download C12DS]
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** [http://creatures.treesprite.com/Worlds/C1toDS%20Linux-Mac.rar Download Link 1] ([[TreeSprite]])
*[http://clucky.sts.winisp.net/default.aspx Preview shots and download] at [[The High Tech Hand]]
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** [http://studiospryte.com/ccarchive/C3/2005-09-05-2328_C1toDS.zip Download Link 2] (Lacota)
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** [http://studiospryte.com/ccarchive/C3/2018-12-19-2504%20C12DS%20Patch%20Only.zip 2018 Patch] ('''Install this after the above download''')
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* '''Xmas addon:''' [http://studiospryte.com/ccarchive/C3/2007-11-27-DSc1tods_xmas.zip Download]
 +
 
 +
==Older links==
 +
 
 +
*[https://web.archive.org/web/*/http://www.gamewaredevelopment.co.uk/forums/showthread.php?t=3315 C12DS Release Thread] ''(currently unavailable)''
 +
*[https://web.archive.org/web/*/http://clucky.sts.winisp.net/Agents/Forms/AgentsForDS.aspx Preview shots and download] (including the [https://web.archive.org/web/*/http://clucky.sts.winisp.net/Beta/Forms/AllItems.aspx beta patch] which fixes many bugs) at [[The High Tech Hand]]
 
*[http://creatures.treesprite.com/NewsFeat2.html An inside look at C12DS via an interview with Lacota]
 
*[http://creatures.treesprite.com/NewsFeat2.html An inside look at C12DS via an interview with Lacota]
[[Category:Unofficial Metarooms]][[Category:Known Projects]][[Category:Websites]]
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{{OSXCaution}}
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[[Category:Unofficial Metarooms]]
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[[Category:Websites]]

Revision as of 01:59, 15 June 2019

A screenshot of C12DS in action.

C12DS is an addon metaroom for Creatures 3 and Docking Station, faithfully recreating the Creatures 1 Albia in all its glory, with several new useful features. The project was also known as C1 to DS and the C1 Metaworld before 'C12DS' was coined in an announcement news post by AntiNorn. It was begun in July 2000 and released five years later, August 2005, at the end of the CCSF.

Download links can be found below.

History

Since the project's inception, the team underwent many changes under Lacota. Currently only Lacota and Clucky are working on the project.

Started July 12th 2000, C12DS was Lacota's dream, brought on by a conversation with Hex, who had expressed her distaste for the gloom of the Docking Station artwork. The first three months of the project were led by Lacota and Apollo, completing what was then called the "Beta 1". This was a collection of uncompressed agent files, and an entire metaroom layout consisting of 150 rooms plotted by hand (this was before the Room Editor became available).

There was a slow period of around a year. This is when Clucky entered the project. The project went through several ups and downs depending on the availability of people on the team. On Boxing Day (26th December) 2003, the public beta was released. Work slowed to a crawl as members became fewer and fewer; however, the persistence of Clucky and Lacota has kept the project going.

The C12DS project was at one point brought to a screeching halt due to some legal questions that were raised. The issue was solved with the following requirements, in an agreement with Creature Labs:

  • Only things found in the Freeloader.com version could be used.
  • It must require either Docking Station or Creatures 3 to be installed.
  • It could not be sold for a profit.

C12DS was released after five years of effort on the 14th of August, 2005, as a part of the Creatures Community Spirit Festival.

For Christmas 2007, the C12DS Christmas Pack was released, containing many agents from the original Christmas Pack.

In December 2018, Lacota developed a patch to add smell links for the lifts and fix the low eves of the Ettin Temple, among other things.

Contents

In its final, released state, C12DS contains:

Breeds

Genetic breed editions

Credits

During the five years of the project there were two main groups of people, seperated at the point where Clucky joined. There was little overlap between the two teams.

Team 1

Team 2

  • Lacota - Creative Director and Project Manager
  • Clucky - Lead Programmer/CAOS
  • Don - Breed Re-conversion

Beta Testers

See also

External links

Older links

This agent is known to cause conflicts with OS X Creatures