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For articles on particular lobes, see the [[:Category:Brain|Brain category]]
 
For articles on particular lobes, see the [[:Category:Brain|Brain category]]
  
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== Neurons ==
 +
A '''neuron''' is a place where you can store a number value. Most neurons lose the saved value over time, but some do this faster than others. More information about simulated neurons in general is available in Wikipedia's [[Wikipedia:Artificial neuron|Artificial Neuron]] article.
 +
 +
Neurons can work together in "neural networks", or neural nets.
 +
 +
== Dendrites ==
 +
'''Dendrites''' are the connections between different neurons. Dendrites work unidirectionally (one-way), so the value of neuron 1 may influence the value of neuron 2, but not vice versa. Dendrites may have different behaviours and some just transfer the value of one neuron to another one, while others may negate the value or do even more complex work. See also [[concept lobe]].
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 +
== SVRules ==
 +
Creature brains use a neuronal processing system, called '''State Value Rules''', commonly shortened to [[SVRules]].
 +
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== Tracts ==
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 +
'''Tracts''' were introduced in the [[Creatures Evolution Engine]] as a new object for managing dendrites. Each tract defines a set of dendrites connecting between two lobes. This allowed brains to be more complex compared to [[Creatures 1]] and [[Creatures 2]], in which each lobe could only have up to two types of dendrites connecting to it.
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== Implementation details ==
 +
 +
=== C1 lobes ===
  
 
The lobes in a [[Creatures 1]] [[norn]] are as follows (this also applies to most of the other [[Cyberlife]]/[[Creature Labs]]-provided creatures):
 
The lobes in a [[Creatures 1]] [[norn]] are as follows (this also applies to most of the other [[Cyberlife]]/[[Creature Labs]]-provided creatures):
Line 16: Line 34:
 
! Number !! Name !! X !! Y !! Width !! Height !! Neurones
 
! Number !! Name !! X !! Y !! Width !! Height !! Neurones
 
|-  
 
|-  
| 0
+
| 0 || [[Perception lobe|Perception]] || 4 || 13 || 7 || 16 || 112
| [[Perception lobe|Perception]]
 
| 4
 
| 13
 
| 7
 
| 16
 
| 112
 
 
|-  
 
|-  
| 1
+
| 1 || [[Drive lobe|Drive]] || 34 || 30 || 8 || 2 || 16
| [[Drive lobe|Drive]]
 
| 34
 
| 30
 
| 8
 
| 2
 
| 16
 
 
|-  
 
|-  
| 2
+
| 2 || [[Source lobe|Source]] || 15 || 24 || 8 || 5 || 40
| [[Source lobe|Source]]
 
| 15
 
| 24
 
| 8
 
| 5
 
| 40
 
 
|-  
 
|-  
| 3
+
| 3 || [[Verb lobe|Verb]] || 37 || 24 || 8 || 2 || 16
| [[Verb lobe|Verb]]
 
| 37
 
| 24
 
| 8
 
| 2
 
| 16
 
 
|-  
 
|-  
| 4
+
| 4 || [[Noun lobe|Noun]] || 21 || 3 || 20 || 2 || 40
| [[Noun lobe|Noun]]
 
| 21
 
| 3
 
| 20
 
| 2
 
| 40
 
 
|-  
 
|-  
| 5
+
| 5 || [[General sense lobe|General Sense]] || 32 || 34 || 8 || 4 || 32
| [[General sense lobe|General Sense]]
 
| 32
 
| 34
 
| 8
 
| 4
 
| 32
 
 
|-  
 
|-  
| 6
+
| 6 || [[Decision lobe|Decision]] || 53 || 15 || 1 || 16 || 16
| [[Decision lobe|Decision]]
 
| 53
 
| 15
 
| 1
 
| 16
 
| 16
 
 
|-  
 
|-  
| 7
+
| 7 || [[Attention lobe|Attention]] || 44 || 30 || 5 || 8 || 40
| [[Attention lobe|Attention]]
 
| 44
 
| 30
 
| 5
 
| 8
 
| 40
 
 
|-  
 
|-  
| 8
+
| 8 || [[Concept lobe|Concept]] || 12 || 6 || 40 || 16 || 640
| [[Concept lobe|Concept]]
 
| 12
 
| 6
 
| 40
 
| 16
 
| 640
 
 
|}
 
|}
 
== Neurons ==
 
In the [[Creatures series]] of games, a neuron is a place where you can store a number value. Most neurons lose the saved value over time, but some do this faster than others. More information about simulated neurons in general is available in Wikipedia's [[Wikipedia:Artificial neuron|Artificial Neuron]] article.
 
 
Neurons can work together in "neural networks", or neural nets.
 
 
== Dendrites ==
 
Dendrites are the connections between different neurons. Dendrites work unidirectionally (one-way), so the value of neuron 1 may influence the value of neuron 2, but not vice versa. Dendrites may have different behaviours and some just transfer the value of one neuron to another one, while others may negate the value or do even more complex work. See also [[concept lobe]].
 
 
== SVRules ==
 
Creature brains use a neuronal processing system, called "State Value Rules", commonly shortened to [[SVRules]].
 
  
 
==See also==
 
==See also==

Revision as of 17:41, 23 September 2021

The brain in Creatures is a very complex thing built of about 10 lobes, maybe 900 neurons and many thousands of dendrites. The brain works with the creature's biochemistry in order to keep itself alive.

Brain Organ

In the games after C2, one way in which creatures can die is by the lifeforce of the brain organ - which contains only the brain lobes - becoming too low. This happens when the organ receives sufficient damage which, due to the lack of other biochemistry inside the organ, only happens when a creature has insufficient ATP. The gene which governs this organ has a similar structure to other organ genes.

Lobes

A lobe is a part of the brain that is dedicated to a certain function. Each lobe has an x, y, width and height coordinate, giving it a unique position in the grid of the brain.

A common mutation of the brain is the Multi-lobed creature, with duplicate and/or new brain lobes. For articles on particular lobes, see the Brain category

Neurons

A neuron is a place where you can store a number value. Most neurons lose the saved value over time, but some do this faster than others. More information about simulated neurons in general is available in Wikipedia's Artificial Neuron article.

Neurons can work together in "neural networks", or neural nets.

Dendrites

Dendrites are the connections between different neurons. Dendrites work unidirectionally (one-way), so the value of neuron 1 may influence the value of neuron 2, but not vice versa. Dendrites may have different behaviours and some just transfer the value of one neuron to another one, while others may negate the value or do even more complex work. See also concept lobe.

SVRules

Creature brains use a neuronal processing system, called State Value Rules, commonly shortened to SVRules.

Tracts

Tracts were introduced in the Creatures Evolution Engine as a new object for managing dendrites. Each tract defines a set of dendrites connecting between two lobes. This allowed brains to be more complex compared to Creatures 1 and Creatures 2, in which each lobe could only have up to two types of dendrites connecting to it.

Implementation details

C1 lobes

The lobes in a Creatures 1 norn are as follows (this also applies to most of the other Cyberlife/Creature Labs-provided creatures):

Number Name X Y Width Height Neurones
0 Perception 4 13 7 16 112
1 Drive 34 30 8 2 16
2 Source 15 24 8 5 40
3 Verb 37 24 8 2 16
4 Noun 21 3 20 2 40
5 General Sense 32 34 8 4 32
6 Decision 53 15 1 16 16
7 Attention 44 30 5 8 40
8 Concept 12 6 40 16 640

See also

External links