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==Comparison of Common C3/DS Base Genomes==
 
==Comparison of Common C3/DS Base Genomes==
 
[This is heavily under construction-- feel free to contribute]
 
  
 
{| class="wikitable"  
 
{| class="wikitable"  
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| 2019
 
| 2019
 
|- style="vertical-align:bottom;"
 
|- style="vertical-align:bottom;"
| style="font-weight:bold; background-color:#DAE8FC;" | ForF Support Lobe<ref>ForF Support Lobe: Allows creatures to remember who they like and dislike, see [[Forf Lobe]]</ref>
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| style="font-weight:bold; background-color:#DAE8FC;" | ForF Support Lobe<ref>ForF Support Lobe: Allows creatures to remember who they like and dislike, see [[ForF lobe]]</ref>
 
| No
 
| No
 
| Yes
 
| Yes
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| Yes
 
| Yes
 
|- style="vertical-align:bottom;"
 
|- style="vertical-align:bottom;"
| style="font-weight:bold; background-color:#DAE8FC;" | Emergency Drowning Tract
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| style="font-weight:bold; background-color:#DAE8FC;" | Emergency Drowning Tract<ref>Emergency Drowning Tract: Creatures will attempt to go home when drowning. Requires the [[Sensorimotor Lobe Input]] script. [https://www.creaturescaves.com/forum.php?view=12&thread=6228&page=3]</ref>
 
| No
 
| No
 
| No
 
| No
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| Yes
 
| Yes
 
|- style="vertical-align:bottom;"
 
|- style="vertical-align:bottom;"
| style="font-weight:bold; background-color:#DAE8FC;" | Hunger overwhelmsion organ
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| style="font-weight:bold; background-color:#DAE8FC;" | Hunger overwhelmsion organ<ref>Hunger overwhelmsion organ: An additional organ which allows hunger to overwhelm other drives when it gets high. [https://creaturescaves.com/forum.php?view=12&thread=5575]</ref>
 
| No
 
| No
 
| ?
 
| ?
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| Yes
 
| Yes
 
|- style="vertical-align:bottom;"
 
|- style="vertical-align:bottom;"
| style="font-weight:bold; background-color:#DAE8FC;" | CFF Bibble Reduction Tweaks
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| style="font-weight:bold; background-color:#DAE8FC;" | CFF Bibble Reduction Tweaks<ref>More information needed</ref>
 
| No
 
| No
 
| ?
 
| ?
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| Yes
 
| Yes
 
|- style="vertical-align:bottom;"
 
|- style="vertical-align:bottom;"
| style="font-weight:bold; background-color:#DAE8FC;" | Lactate Cycle Fix
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| style="font-weight:bold; background-color:#DAE8FC;" | Lactate Cycle Fix<ref>"Turns lactic acid into pyruvate when there is plenty of oxygen, Turns pyruvate into lactic acid when there is low oxygen, reaction is regulated by LDH. Not only does this cycle save the muscles if exposed to muscle toxin, it allows for lactic acid to act as a backup energy source when oxygen is low." Also deprecates the lactate chemical due to it being an excessively common mutation and uses chemical 61 instead.[https://creaturescaves.com/forum.php?view=12&thread=5575]</ref>
 
| No
 
| No
 
| ?
 
| ?

Revision as of 20:04, 16 May 2022

A Genome Base or Base Genome is a genome that is not intended to be a unique breed in and of itself, but rather applied to base genetics of the game as a whole. Often genome bases are developed with the intent of fixing, enhancing, or adding complexity to different aspects of the gameplay experience. Common third-party C2 genome bases include the Canny and Nova Subterra norns, while CFE and TWB are common C3/DS bases.

Base genomes are usually, though not always, fundamentally incompatible with one another. Due to the nature of the changes involved, crossbreeding creatures from different genome bases tends to result in nonviable offspring. For this reason, players generally choose a single genome base for use in a world.

Comparison of Common C3/DS Base Genomes

DS Vanilla (ChiChi) Gizmo CFE CFF 2017 TWB v3
Naming Convention norn.chichi06.ex47.gen norn.chichi.gizmo.gen norn.chichi.cfe.gen norn.chichi.cff.1.gen norn.chichi.2017.gen norn.chichi.twb.gen
Last Known Update 2001 2002 2008 2016 2017 2019
ForF Support Lobe[1] No Yes Yes Yes Yes Yes
Immutable Pose Genes No ? Yes Yes Yes Yes
Immutable Navigation Genes No ? Yes Yes Yes Yes
Immutable Digestive System No ? Yes Yes Yes Yes
Immutable Timeline No ? Yes Yes Yes Yes
Drive -> Comb tract Learning fix[2] No ? Yes Yes Yes Yes
Swearing lets off steam' loop fix[3] No ? Yes Yes Yes Yes
Pain Overwhelmsion organ fix[4] No ? Yes Yes Yes Yes
Fullness lobe No ? No Yes Yes Yes
Drowning Increases Fear No ? No Yes No No
Drowning Increases Up Drive No ? No No Yes Yes
Emergency Drowning Tract[5] No No No No No Yes
CFF Male Reproductive Overhaul[6] No ? No Yes Yes Yes
Tiredness Stress Emitter Fix[7] No ? No Yes Yes Yes
Hunger overwhelmsion organ[8] No ? No Yes Yes Yes
CFF Bibble Reduction Tweaks[9] No ? No Yes Yes Yes
Responds to hand-spoken Yes/No No ? No Yes Yes Yes
Lactate Cycle Fix[10] No ? No Yes Yes Yes
Extended Feeding/Playing Instincts No ? No Yes Yes Yes
Variant Based Alcohol Reactions No ? No Yes Yes Yes
Egg Collecting No ? No Yes Yes Yes
2017 Hunger System Overhauls No ? No No Yes Yes
Rare Color Variants No No No No No Yes
TWB Thermal Regulation System No No No No No Yes
TWB Oxygenated Blood System No No No No No Yes
TWB Immune System Overhaul No No No No No Yes

See Also

Ancestry Tracker -- useful for noting the base genomes of creatures, particularly for sharing or warping.

  1. ForF Support Lobe: Allows creatures to remember who they like and dislike, see ForF lobe
  2. Drive -> Comb tract Learning fix: Alters tracts leading from the drive lobe to the combination lobe so they add to the values instead of completely overwriting them. [1]
  3. Swearing lets off steam' loop fix: "The 'swearing let's off steam' stimulus reduces their crowdedness when they'd express, while the 'heard creatures speak' stimulus raised their crowdedness. This caused a feedback loop in the tract which made them stand around, expressing their crowdedness. I fixed this by making the crowded chemical in the 'swearing lets off steam' gene silent, and thus not learned." [2]
  4. Pain Overwhelmsion organ fix: Fixes a typo wherein pain was converted into 'hungry for protein' backup drive instead of pain backup. [3]
  5. Emergency Drowning Tract: Creatures will attempt to go home when drowning. Requires the Sensorimotor Lobe Input script. [4]
  6. CFF Male Reproductive Overhaul: Several fixes including a testosterone emitter fix, a longer libido lowerer half-life to reduce the window of time that females are fertile. [5]
  7. Tiredness Stress Emitter Fix: Fixes an issue where Stress(Crowded) and Stress(Tired) are both tied to the same receptor-emitter, causing either drive to cause both kinds of stress at the same time. [6]
  8. Hunger overwhelmsion organ: An additional organ which allows hunger to overwhelm other drives when it gets high. [7]
  9. More information needed
  10. "Turns lactic acid into pyruvate when there is plenty of oxygen, Turns pyruvate into lactic acid when there is low oxygen, reaction is regulated by LDH. Not only does this cycle save the muscles if exposed to muscle toxin, it allows for lactic acid to act as a backup energy source when oxygen is low." Also deprecates the lactate chemical due to it being an excessively common mutation and uses chemical 61 instead.[8]