Difference between revisions of "Bacteria"
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[[Bacteria]] are invisible organisms that cause [[disease]] in the [[Creatures series]]. | [[Bacteria]] are invisible organisms that cause [[disease]] in the [[Creatures series]]. | ||
− | In [[Creatures 1]], | + | In [[Creatures 1]] and [[Creatures 2]], the engine choose a creature at random to infect with bacteria. Each bacteria starts off by infecting infect a [[norn]] or [[grendel]] with one [[antigen]]. Later, after the bacteria themselves have [[evolution|evolve]]d, they randomly infect a [[norn]] or [[grendel]] with an unknown toxin, which may include more than one [[antigen]], one or more [[histamine]]s, and other [[toxin]]s. Players that wish to avoid this evolution can export their norns and reset their [[world]] using the [[Emergency Kit]]. |
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[[File:BacterialDetectionSpray.PNG|right|thumb|The [[SuperClean Bacterial Spotter]] being used to make bacteria visible (small yellow spots).]] | [[File:BacterialDetectionSpray.PNG|right|thumb|The [[SuperClean Bacterial Spotter]] being used to make bacteria visible (small yellow spots).]] | ||
− | In [[Creatures 3]], | + | In [[Creatures 3]], bacteria are actual [[agents]] that float around the world. You cannot see the bacteria without aid. The [[Hoverdoc]] can provide this in the form of a bacteria-detection spray, or you can use [[VisiBug]] by [[Hausmouse]]. The [[HoverDoc]] and [[Containment Chamber]] can also provide bacteria-killing spray. |
In DS, you can use the [[Bacteria Button]] by [[Moe]] to see the bacteria. To remove bacteria using the [[CAOS Command Line]], see [[C3/DS_CAOS_Codes#Getting_rid_of_things]]. The [[bacteria nerf patch]] changes several aspects of bacteria in the games. | In DS, you can use the [[Bacteria Button]] by [[Moe]] to see the bacteria. To remove bacteria using the [[CAOS Command Line]], see [[C3/DS_CAOS_Codes#Getting_rid_of_things]]. The [[bacteria nerf patch]] changes several aspects of bacteria in the games. | ||
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==External links== | ==External links== | ||
+ | *[https://web.archive.org/web/20170627125417/http://www.gamewareeurope.com/GWDev/creatures_more.php?id=460_0_6_0_M27 Norn Biochemistry 101: A peek inside a Norn] | ||
*[http://creaturescaves.com/forum.php?view=3&thread=6200 A CAOS tutorial on how to reduce the total amount of bacteria in the ship for C3 and DS] | *[http://creaturescaves.com/forum.php?view=3&thread=6200 A CAOS tutorial on how to reduce the total amount of bacteria in the ship for C3 and DS] | ||
{{stub}} | {{stub}} | ||
[[Category:Internals]] | [[Category:Internals]] |
Revision as of 06:01, 20 September 2021
Bacteria are invisible organisms that cause disease in the Creatures series.
In Creatures 1 and Creatures 2, the engine choose a creature at random to infect with bacteria. Each bacteria starts off by infecting infect a norn or grendel with one antigen. Later, after the bacteria themselves have evolved, they randomly infect a norn or grendel with an unknown toxin, which may include more than one antigen, one or more histamines, and other toxins. Players that wish to avoid this evolution can export their norns and reset their world using the Emergency Kit.
In Creatures 3, bacteria are actual agents that float around the world. You cannot see the bacteria without aid. The Hoverdoc can provide this in the form of a bacteria-detection spray, or you can use VisiBug by Hausmouse. The HoverDoc and Containment Chamber can also provide bacteria-killing spray. In DS, you can use the Bacteria Button by Moe to see the bacteria. To remove bacteria using the CAOS Command Line, see C3/DS_CAOS_Codes#Getting_rid_of_things. The bacteria nerf patch changes several aspects of bacteria in the games.
In Docking Station, the vast majority of bacteria appears in the Workshop.
In Creatures Village, the haunted forest and dungeon are the most bacteria-laden part of the world, and the house is bacteria-free.
External links
- Norn Biochemistry 101: A peek inside a Norn
- A CAOS tutorial on how to reduce the total amount of bacteria in the ship for C3 and DS
This stub could use more information. |