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m (Reverted edits by 88.104.98.242 (Talk); changed back to last version by Malkin)
(Paul Tyler came up with the idea for the show in 1999, and had contacted what was then Creature Labs about it by 2000. He was producer and director...)
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The lifeforms in BAMZOOKi are called [[ZOOK]]s.  Players can use the [[BAMZOOKi Tool Kit]] to create new ZOOKs, which have varying capabilities depending on their forms. Many teams have sprung up around the UK dedicated to creating collections of ZOOKs and competing against one another.
 
The lifeforms in BAMZOOKi are called [[ZOOK]]s.  Players can use the [[BAMZOOKi Tool Kit]] to create new ZOOKs, which have varying capabilities depending on their forms. Many teams have sprung up around the UK dedicated to creating collections of ZOOKs and competing against one another.
  
[[Francis Irving]] was heavily involved in BAMZOOKi's initial development, sometime in [[History#2001|2001]]-[[History#2002|2002]]. [[Dylan Banarse]] is now project manager and lead programmer, along with [[Guy Tristam]] and [[David Bhowmik]].  
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[[Francis Irving]] was heavily involved in BAMZOOKi's initial development, sometime in [[History#2001|2001]]-[[History#2002|2002]]. [[Dylan Banarse]] is now project manager and lead programmer, along with [[Guy Tristam]] and [[David Bhowmik]].
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[[Paul Tyler]] came up with the idea for the show in [[History#1999|1999]], and had contacted what was then [[Creature Labs]] about it by [[History#2000|2000]]. He was producer and director for the show until the end of its run in March 2006, at which point he joined Gameware.
  
 
BAMZOOKi uses the [[Wikipedia:Lua|Lua]] scripting language, unlike the [[Creatures series]], which use [[CAOS]]. It also makes use of [http://www.scintilla.org/ SciTE], MathEngine, and [http://www.renderware.com/ RenderWare].
 
BAMZOOKi uses the [[Wikipedia:Lua|Lua]] scripting language, unlike the [[Creatures series]], which use [[CAOS]]. It also makes use of [http://www.scintilla.org/ SciTE], MathEngine, and [http://www.renderware.com/ RenderWare].
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*[http://www.bbc.co.uk/cbbc/bamzooki/ BAMZOOKi home page at CBBC]
 
*[http://www.bbc.co.uk/cbbc/bamzooki/ BAMZOOKi home page at CBBC]
 
*[http://www.bbc.co.uk/dna/mbcbbc/F2697954 CBBC BAMZOOKi forums]
 
*[http://www.bbc.co.uk/dna/mbcbbc/F2697954 CBBC BAMZOOKi forums]
* [http://www.youtube.com/watch?v=nau11dK4Eds BAMZOOKi Trailer at YouTube.com]
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*[http://www.youtube.com/watch?v=nau11dK4Eds BAMZOOKi Trailer at YouTube.com]
 
*[http://www.bamzooki.org.uk/web-content/news.html Third Series contenders, Canary Woolf Official Website]
 
*[http://www.bamzooki.org.uk/web-content/news.html Third Series contenders, Canary Woolf Official Website]
  
 
[[Category:Other games]][[Category:BAMZOOKi]]
 
[[Category:Other games]][[Category:BAMZOOKi]]

Revision as of 08:52, 3 February 2008

BAMZOOKi

BAMZOOKi is a television show series linked with a 3D game created by Gameware. Launched in March 2004, the third series is currently airing on CBBC TWO.

ZOOKs come in all shapes and sizes . . .

The lifeforms in BAMZOOKi are called ZOOKs. Players can use the BAMZOOKi Tool Kit to create new ZOOKs, which have varying capabilities depending on their forms. Many teams have sprung up around the UK dedicated to creating collections of ZOOKs and competing against one another.

Francis Irving was heavily involved in BAMZOOKi's initial development, sometime in 2001-2002. Dylan Banarse is now project manager and lead programmer, along with Guy Tristam and David Bhowmik.

Paul Tyler came up with the idea for the show in 1999, and had contacted what was then Creature Labs about it by 2000. He was producer and director for the show until the end of its run in March 2006, at which point he joined Gameware.

BAMZOOKi uses the Lua scripting language, unlike the Creatures series, which use CAOS. It also makes use of SciTE, MathEngine, and RenderWare.

Editnorn.png This stub could use more information.

External links