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[[Image:Amazingvirtualseamonkeys.jpg|right|They're Amazing! They're Virtual! They're Sea-Monkeys!]]
 
The '''Amazing Virtual Sea-Monkeys''' was a licensed game developed by [[Creature Labs]] in 2000-2001, predictably based around [[Wikipedia:Sea-Monkeys|Sea-Monkeys]]. It used a modified version of the [[Creatures Evolution Engine]].
 
The '''Amazing Virtual Sea-Monkeys''' was a licensed game developed by [[Creature Labs]] in 2000-2001, predictably based around [[Wikipedia:Sea-Monkeys|Sea-Monkeys]]. It used a modified version of the [[Creatures Evolution Engine]].
  

Revision as of 01:09, 6 February 2005

They're Amazing! They're Virtual! They're Sea-Monkeys!

The Amazing Virtual Sea-Monkeys was a licensed game developed by Creature Labs in 2000-2001, predictably based around Sea-Monkeys. It used a modified version of the Creatures Evolution Engine.

The game involved training, nurturing and playing with your Sea-Monkeys. One 'goal' of the game was to get them to collect pearls from the game area - a large aquarium, essentially, which the Sea-Monkeys swam around in - which you could then purchase 'upgrades' with, from food, small groups of fish and other simple items for your aquarium up to such things as a large castle.

The game used PRAY and agent developers could add their own upgrades and manipulate the world in other ways, although few did.

The game wasn't very popular with reviewers, who disliked the artificial economy and found other faults with the game, such as the lack of a physical manual. One said:

"If there’s anything good to say about this game, it’s that Xicat Interactive [the game's publishers] succeeded in perfectly recreating the experience of owning real sea monkeys. There’s the same wait for entertainment that never comes, the same waste of money, and the same bitter disappointment."

Another had this comment:

The problem is that these aquatic pets are too much like real fish; there's only so much you can watch before you pass out from boredom. Creature Labs' own Creatures series is more interactive . . . At least in Creatures, the digital denizens could learn self-defense and deal with predators. By training them and helping them, the user does more than watch -- they are also nurturing and playing god, something strategy gamers love doing. Users aren't playing god in Sea-Monkeys; they're playing interior decorator."

See the Amazing Virtual Sea-Monkeys Credits.

External links

Amazing Live Sea-Monkeys home page