ANIM is a CAOS command used to animate an agent.
Syntax: ANIM [frames(ints) 255(optional) restart(int optional)]
Starts an animation sequence based on frames, displaying the frame number specified for FRAT ticks (defaulting to 1), then moving on to the next number. 255 sends the animation back to restart, which is an index in the sequence. If restart is not specified, it defaults to 0, i.e. the first number in the sequence.
The integer restart and the integers in frames are all relative to BASE if that is set.
If in one of the NEW: commands, such as NEW:SIMP, the coder sets it to a non-0 number, that number is then considered as 0 for the ANIM command as the base has shifted.
ANIM being used to animate frames 1-10:
ANIM [1 2 3 4 5 6 7 8 9 10]
Being used to loop frames 0-5:
ANIM [0 1 2 3 4 5 255]
Being used to animate frames 1-10, then loop from 7 (which is the 6th pose listed, counting from 0):
ANIM [1 2 3 4 5 6 7 8 9 10 255 6]
You can use ANIM  to halt an animation in progress. This has the same effect as POSE POSE.
- ANMS sets an animation with a string
- POSE can cancel or check the progress of an animation
- OVER can make sure that the whole animation is played before the script progresses
- Cob tutorial five - Fireworks
- Making a Toy for C3