https://creatures.wiki/api.php?action=feedcontributions&user=93.97.146.54&feedformat=atomCreatures Wiki - User contributions [en]2024-03-29T09:30:46ZUser contributionsMediaWiki 1.33.1https://creatures.wiki/index.php?title=Talk:Creatures_Online&diff=40773Talk:Creatures Online2011-06-24T12:46:46Z<p>93.97.146.54: /* What would you like to see in the next Creatures Opus? */</p>
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<div>Note, [[User:Andreadst|Andreadst]], a representative from [[Fishing Cactus]] has removed the words "''the Mons''" from the ambiguous phrase "''Fishing Cactus the Mons, Belgium based developer''" within the direct quote copied from the [http://www.gamasutra.com/view/pressreleases/72296/2011_The_Year_of_CREATURES_return.php Press Release at Gamasutra]. I think this is because the initial press release may have been mis-worded (grammatically) as they are 'in' Mons, Belgium - [[User:Don|Don]] 22:42, May 30, 2011 (UTC)<br />
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:It's been fixed now - [[User:C-Rex|C-Rex]] 08:41, May 31, 2011 (UTC)<br />
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== What would you like to see in the next Creatures Opus? ==<br />
[Message removed]<br />
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IMPORTANT: Hello Creatures Community, the contributor here [now removed] isn't a representative from Fishing Cactus. Only clearly identified individuals will communicate on behalf of our company (and not simply someone identified by it's IP).<br />
This doesn't mean we aren't interested in hearing your ideas of course ;) but we need to make sure you guys are not getting any false information. <br />
Thanks. Andrea Di Stefano.<br />
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I'd love to see some of the old toys and agents reimagined! It'd bring some great nostalgia to the game, but keep things fresh at the same time. :) -- [[Special:Contributions/69.126.23.36|69.126.23.36]] 04:37, June 23, 2011 (UTC)<br />
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Assuming they're in the game, I'd like to be able to breed Grendels and Ettins in-game ASAP. This has always been an issue with the previous games: in the first two they couldn't even breed without game patches, and in C3 the game only gave you individuals of one gender to work with (unless you spliced them to get a female). Mutliple breeds of Grendels and Ettins would be great, too, even if they were developed after the initial release of the game. [[User:Officer 1BDI|Officer 1BDI]] 04:55, June 23, 2011 (UTC)<br />
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:I agree. They should also be as biologically realistic as the norns, rather than one-track-minded perpetual motion machies (C3) or wallbonking abominations of constant suffering (C2) [[User:Ylukyun|Ylukyun]] 05:48, June 23, 2011 (UTC)<br />
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Open 3rd party development. The fact that this is an "iPhone game" scares me because the opportunities to develop for a mobile game don't sound very promising. Third-party add-ons have been the heart of Creatures from the beginning (without them, I doubt the fanbase would have stayed so strong ''ten years'' after the last game was released) and I'd be sorely disappointed if it (the PC/Mac version, at least) didn't offer opportunities for such. [[User:Ghosthande|Ghosthande]] 05:57, June 23, 2011 (UTC)<br />
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While I would like some improvements to the graphics, I think it would be nice not to make it TOO resource intensive. If you could make it so that people have worse computers like me can still play it, I think that would be awesome. Also I would like it available for Linux. [[User:xRAINxOFxBLOODx|xRAINxOFxBLOODx]] 11:09 June 22, 2011 (PST)<br />
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Three big things:<br />
1. Keep it 2D<br />
2. Like [[User:Ghosthande|Ghosthande]] pointed out, make sure new breeds/agents/metarooms can be added. This is probably the most needed thing for a creatures game, the difference in sales between C3, C2 and C1 vrs. CV and CA shows this.<br />
3. If the Iphone version can't keep those aspects, drop it or have a different version with them for Mac/PC<br />
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For me I would like to see a full 3D engine to handle graphics, thus freeing the CPU for handling the scripts. It could still have side scrolling style like Little Big Planet.<br />
3rd party development would be key, and if that could include caos it would placate a lot of the current fan base.<br />
I would like to see different version for iOS, as I want the game to improve in all ways over the last ones, not be limeted by the hardware restrictions of a phone.<br />
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An improved disease/immune response system. In Creatures 3/Docking Station at least, if a creature gets a bacteria they're essentially screwed unless the hand removes it for them. I think creatures should have some way of fighting off and killing bacteria without having to have the hand come and save them. As well, I second the previous comment that the grendels and ettins should be just as advanced as the norns. I know the furry things are supposed to be the main focus of the game, but the other two races have devoted fanbases as well. --[[User:A1b1b1i1d1o1g1g1|A1b1b1i1d1o1g1g1]] 10:01, June 23, 2011 (UTC)<br />
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Creatures was a small yet balanced ecosystem in which a species of furry little woodland Creatures lived; they lived in structures left by the Shee and in basic bamboo homes often in the trees (ewok style). The Norns ate the carrots, lemons and other fruit, vegetables and herbs that had been planted for them, drank from the coconuts and stayed fairly isolated from the Ettin and Grendel species that also shared their world, unless of course they decided to explore beyond the boundaries. Personally, I'd like to see that perfect bubble of woodland innocence preserved -- [[User:Don|Don]] 13:59, June 23, 2011 (UTC)</div>93.97.146.54https://creatures.wiki/index.php?title=Talk:Creatures_Online&diff=40765Talk:Creatures Online2011-06-23T07:39:45Z<p>93.97.146.54: /* What would you like to see in the next Creatures Opus? */</p>
<hr />
<div>Note, [[User:Andreadst|Andreadst]], a representative from [[Fishing Cactus]] has removed the words "''the Mons''" from the ambiguous phrase "''Fishing Cactus the Mons, Belgium based developer''" within the direct quote copied from the [http://www.gamasutra.com/view/pressreleases/72296/2011_The_Year_of_CREATURES_return.php Press Release at Gamasutra]. I think this is because the initial press release may have been mis-worded (grammatically) as they are 'in' Mons, Belgium - [[User:Don|Don]] 22:42, May 30, 2011 (UTC)<br />
<br />
It's been fixed now - [[User:C-Rex|C-Rex]] 08:41, May 31, 2011 (UTC)<br />
<br />
== What would you like to see in the next Creatures Opus? ==<br />
<br />
Working at Fishing Cactus, we would be happy to hear what fans of the series or simply curious people would like to see in the new Creatures?<br />
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We've already received a lot of ideas, but what would make this game magical to you?<br />
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Thanks in advance!<br />
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[[Special:Contributions/91.183.39.171|91.183.39.171]] 07:38, June 16, 2011 (UTC)<br />
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I'd love to see some of the old toys and agents reimagined! It'd bring some great nostalgia to the game, but keep things fresh at the same time. :)<br />
<br />
[[Special:Contributions/69.126.23.36|69.126.23.36]] 04:37, June 23, 2011 (UTC)<br />
<br />
<br />
Assuming they're in the game, I'd like to be able to breed Grendels and Ettins in-game ASAP. This has always been an issue with the previous games: in the first two they couldn't even breed without game patches, and in C3 the game only gave you individuals of one gender to work with (unless you spliced them to get a female). Mutliple breeds of Grendels and Ettins would be great, too, even if they were developed after the initial release of the game. [[User:Officer 1BDI|Officer 1BDI]] 04:55, June 23, 2011 (UTC)<br />
:I agree. They should also be as biologically realistic as the norns, rather than one-track-minded perpetual motion machies (C3) or wallbonking abominations of constant suffering (C2) [[User:Ylukyun|Ylukyun]] 05:48, June 23, 2011 (UTC)<br />
<br />
Open 3rd party development. The fact that this is an "iPhone game" scares me because the opportunities to develop for a mobile game don't sound very promising. Third-party add-ons have been the heart of Creatures from the beginning (without them, I doubt the fanbase would have stayed so strong ''ten years'' after the last game was released) and I'd be sorely disappointed if it (the PC/Mac version, at least) didn't offer opportunities for such. [[User:Ghosthande|Ghosthande]] 05:57, June 23, 2011 (UTC)<br />
<br />
<br />
While I would like some improvements to the graphics, I think it would be nice not to make it TOO resource intensive. If you could make it so that people have worse computers like me can still play it, I think that would be awesome. Also I would like it available for Linux. [[User:xRAINxOFxBLOODx|xRAINxOFxBLOODx]] 11:09 June 22, 2011 (PST)<br />
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<br />
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For me I would like to see a full 3D engine to handle graphics, thus freeing the CPU for handling the scripts. It could still have side scrolling style like Little Big Planet.<br />
<br />
3rd party development would be key, and if that could include caos it would placate a lot of the current fan base.<br />
<br />
I would like to see different version for iOS, as I want the game to improve in all ways over the last ones, not be limeted by the hardware restrictions of a phone.</div>93.97.146.54https://creatures.wiki/index.php?title=Borg_Norn&diff=20167Borg Norn2010-06-07T11:16:23Z<p>93.97.146.54: </p>
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<div>[[Image:Borg.gif|right|frame|A C2 Borg Norn]]There are currently three types of '''Borg Norns''' available and one in development:<br />
*The Borg Norns were originally created for [[Creatures 2]] by [[Johannes Dams]] for Norn breed slot R.<br />
*A later version was made by [[Matthew Holmes]] for Norn breed slot W.<br />
*[[BioLab]] has made a similar breed called the BorgNorns for [[Creatures 3]] and [[Docking Station]].<br />
*Alex Twigg is developing a new Docking Station version with all new sprites and coding.<br />
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==Borg Norn Information==<br />
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The Borg Norns based on the [[MemoryAlpha:Borg|Borg]] from Star Trek, and have many unique qualities; as in Star Trek, they assimilate other [[creature]]s, giving them much of their own genetics. This ensures the Borg Norns to multiply quickly, as the assimilated creatures soon starts assimilating others. [[Norn]]s, [[grendel]]s, [[ettin]]s and [[geat]]s are all vulnerable to assimilation - an assimilated [[Gaia]] often looks hilarious! Furthermore, a Borg creature has the ability to teleport, and in the swift of a cloud it may suddenly be located in another floor, or even another [[metaroom]].<br />
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The Borg society is made up by a queen and her "minions" - the drones.''(more info needed here)''<br />
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For a Borg Norn to gain energy, it teleports itself into a chamber where all its basic needs are satisfied. When regenerating, a borg cannot say any normal speech, they cannot move, or express their feelings. However, once they teleport out of the chamber, they can start assimalating and splicing other [[creature]]s. ''(more info needed here)''<br />
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The C2 Borg Norn breeds come with [[sprite]]s, while the C3 BorgNorns use the [[Bengal Norn]] (may be fallow norn?) appearance.<br />
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The BioLab team, that made the C3/DS BorgNorns consists of:<br />
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*Alex Twigg - [[CAOS]]<br />
*Antti Valli - CAOS/Art-Sprites<br />
*Russell S/nillion42 - CAOS<br />
*Sean (BioNorn) - Genetics/Art-Sprites<br />
*Tina Hirsch - CAOS/Programming/Linux Version<br />
Alex Twigg's new Borg Norn feature sprites modeled and rendered in Lightwave 3D, the software used to make the original sprites for Creatures 2 onward.<br />
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==External Links==<br />
*[http://home.t-online.de/home/Johann.Dams/c2down.htm Mirror of C2 Slot R Borg Norn] (seems to be down)<br />
*[http://www.webpetz.com/creatures/bionorn.php Mirror of C2 Slot W and C3/DS Borg Norn]<br />
*[http://www.geocities.com/alex_twigg2000/agent.html Current download page, 'Lite' version]<br />
*[http://www.maddocs-welt.de.vu Mirror of C2 Slot R and W Borg Norn] (see under 'Nornrassen')<br />
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{{stub}}<br />
[[fr:Borg]]<br />
[[Category:Unofficial Norn Breeds]]<br />
[[Category:C2 Norn Breeds]]<br />
[[Category:C3/DS Norn Breeds]]</div>93.97.146.54