https://creatures.wiki/api.php?action=feedcontributions&user=90.213.96.166&feedformat=atomCreatures Wiki - User contributions [en]2024-03-28T14:05:57ZUser contributionsMediaWiki 1.33.1https://creatures.wiki/index.php?title=Music&diff=1380Music2010-09-01T20:17:47Z<p>90.213.96.166: /* External links */</p>
<hr />
<div>'''Music''' in the [[Creatures series]] of games started out in ''[[Creatures]]'' as a variety of synthesized chimes, chords, bloops and other non-specific ambient sounds, simply combined together into audio files (MU01[[WAV files|.WAV]] to MU28.WAV in the Sounds folder on Windows) and played at certain points in the game or as certain [[applet]]s were opened.<br />
<br />
[[Image:Creaturesmontage.jpg|right|frame|[[Creatures Montage]] is an 11-minute track of music by [[Andrew Barnabas]]]]The ''Creatures'' music was created on a [http://www.rolandus.com/products/details.asp?CatID=8&SubCatID=37&ProdID=JV-1080 Roland JV-1080 synthesizer] by [[Andrew Barnabas]], who also made an album of computer music called ''Shades'' while in the [http://web.archive.org/web/19970719115059/www.crusaders.no/members/nightshade/si.htm Cyberlife music studio] - one track of this (now available for download on the [[Creatures Wiki]]) was called ''[[Creatures Montage]]'', and contained music from the game's introductory movie. See also [[Andrew Barnabas|Andrew's wiki page]], and the '''[http://www.bobandbarn.com/ Bob and Barn]''' home page.<br />
<br />
For ''[[Creatures 2]]'', a far more capable dynamic music system was created&mdash;MNG&mdash;and this system was also used in ''[[Creatures 3]]'' and ''[[Docking Station]]''. You can read about [[MNG files]], which changed depending on factors such as location and the mood of [[creature]]s.<br />
<br />
[[Creatures Adventures]], [[Creatures Playground]] and [[Amazing Virtual Sea-Monkeys]] used non-dynamic [[Wikipedia:MIDI|MIDI]] music instead, which was far easier (and hence cheaper) to produce than using the complex MNG system.<br />
<br />
==Editing and Playing Creatures Music==<br />
For games which use the MNG format, two tools are designed to edit the music, [[MNGPlayer]] and [[MNGPad]] - MNGPlayer lets you play music in the background (or foreground), while MNGPad allows you to edit existing MNG files and create your own. You will probably want to read the first part of [[MNG file format]] to see how the scripts work, although a tutorial is included with the programs.<br />
<br />
The music of other games can be manipulated using normal audio or music editors.<br />
<br />
==DJ_G==<br />
Hidden within the audio directory of Creatures 2, an amusing musical track entitled 'DJ_G' is to be found, consisting of a [[Grendel]] repeatedly hitting a [[Norn]] to the sound of a techno remix of some of the sounds from the game. Upon the release of [[Creatures 3]] a similar track was found in there. These may have been made by [[Mark Ashton]]. See also [[Defiant Doosers]].<br />
<br />
==Docking Station events music==<br />
Admittedly, Docking Station's birth and death music was rather lacking - for the sake of size the [[Hub]] uses the same music as death (and it is annoying after a while) - the birth music was original, but not terribly good either. [[Gryph]] provides a tutorial to make Docking Station use Creatures 3's birth music instead:<br />
<br />
#Copy ../Creatures 3/Sounds/Events.mng to your ../Docking Station/Sounds folder<br />
#Open ../Docking Station/Bootstrap/010 Docking Station/DS life events factory - PHOTOGRAPHS THE DEAD.cos. You may want to make a backup first, but you'll only be changing a couple of lines<br />
#Scroll down until you see the comment '* music'<br />
#Change<br />
<pre><br />
*music<br />
doif va00 = 3<br />
strk 30 "ds_music.mng\\TremeloBleep"<br />
elif va00 = 7<br />
strk 20 "ds_music.mng\\MetallicChords"<br />
</pre><br />
to<br />
<pre><br />
*music<br />
doif va00 = 3<br />
strk 30 "Events.mng\\Birth"<br />
elif va00 = 7<br />
strk 20 "Events.mng\\Death"<br />
</pre><br />
Now, create a new world and Creatures 3's music should play upon birth and death [[life event|events]].<br />
<br />
''If you're looking for musical objects, try [[Instrument]].''<br />
<br />
==Related links==<br />
*[[MNG files]]<br />
*[[WAV files]]<br />
*[[MNGPlayer]] and [[MNGPad]]<br />
<br />
==External links==<br />
__NOTOC__<br />
*[http://www.gamewaredevelopment.co.uk/creatures_more.php?id=459_0_6_0_M27 The Music Behind Creatures]<br />
*[http://web.archive.org/web/19970719115059/www.crusaders.no/members/nightshade/si.htm See the Cyberlife recording studio!]<br />
[[Category:Internals]]</div>90.213.96.166https://creatures.wiki/index.php?title=Music&diff=1379Music2010-09-01T20:17:32Z<p>90.213.96.166: </p>
<hr />
<div>'''Music''' in the [[Creatures series]] of games started out in ''[[Creatures]]'' as a variety of synthesized chimes, chords, bloops and other non-specific ambient sounds, simply combined together into audio files (MU01[[WAV files|.WAV]] to MU28.WAV in the Sounds folder on Windows) and played at certain points in the game or as certain [[applet]]s were opened.<br />
<br />
[[Image:Creaturesmontage.jpg|right|frame|[[Creatures Montage]] is an 11-minute track of music by [[Andrew Barnabas]]]]The ''Creatures'' music was created on a [http://www.rolandus.com/products/details.asp?CatID=8&SubCatID=37&ProdID=JV-1080 Roland JV-1080 synthesizer] by [[Andrew Barnabas]], who also made an album of computer music called ''Shades'' while in the [http://web.archive.org/web/19970719115059/www.crusaders.no/members/nightshade/si.htm Cyberlife music studio] - one track of this (now available for download on the [[Creatures Wiki]]) was called ''[[Creatures Montage]]'', and contained music from the game's introductory movie. See also [[Andrew Barnabas|Andrew's wiki page]], and the '''[http://www.bobandbarn.com/ Bob and Barn]''' home page.<br />
<br />
For ''[[Creatures 2]]'', a far more capable dynamic music system was created&mdash;MNG&mdash;and this system was also used in ''[[Creatures 3]]'' and ''[[Docking Station]]''. You can read about [[MNG files]], which changed depending on factors such as location and the mood of [[creature]]s.<br />
<br />
[[Creatures Adventures]], [[Creatures Playground]] and [[Amazing Virtual Sea-Monkeys]] used non-dynamic [[Wikipedia:MIDI|MIDI]] music instead, which was far easier (and hence cheaper) to produce than using the complex MNG system.<br />
<br />
==Editing and Playing Creatures Music==<br />
For games which use the MNG format, two tools are designed to edit the music, [[MNGPlayer]] and [[MNGPad]] - MNGPlayer lets you play music in the background (or foreground), while MNGPad allows you to edit existing MNG files and create your own. You will probably want to read the first part of [[MNG file format]] to see how the scripts work, although a tutorial is included with the programs.<br />
<br />
The music of other games can be manipulated using normal audio or music editors.<br />
<br />
==DJ_G==<br />
Hidden within the audio directory of Creatures 2, an amusing musical track entitled 'DJ_G' is to be found, consisting of a [[Grendel]] repeatedly hitting a [[Norn]] to the sound of a techno remix of some of the sounds from the game. Upon the release of [[Creatures 3]] a similar track was found in there. These may have been made by [[Mark Ashton]]. See also [[Defiant Doosers]].<br />
<br />
==Docking Station events music==<br />
Admittedly, Docking Station's birth and death music was rather lacking - for the sake of size the [[Hub]] uses the same music as death (and it is annoying after a while) - the birth music was original, but not terribly good either. [[Gryph]] provides a tutorial to make Docking Station use Creatures 3's birth music instead:<br />
<br />
#Copy ../Creatures 3/Sounds/Events.mng to your ../Docking Station/Sounds folder<br />
#Open ../Docking Station/Bootstrap/010 Docking Station/DS life events factory - PHOTOGRAPHS THE DEAD.cos. You may want to make a backup first, but you'll only be changing a couple of lines<br />
#Scroll down until you see the comment '* music'<br />
#Change<br />
<pre><br />
*music<br />
doif va00 = 3<br />
strk 30 "ds_music.mng\\TremeloBleep"<br />
elif va00 = 7<br />
strk 20 "ds_music.mng\\MetallicChords"<br />
</pre><br />
to<br />
<pre><br />
*music<br />
doif va00 = 3<br />
strk 30 "Events.mng\\Birth"<br />
elif va00 = 7<br />
strk 20 "Events.mng\\Death"<br />
</pre><br />
Now, create a new world and Creatures 3's music should play upon birth and death [[life event|events]].<br />
<br />
''If you're looking for musical objects, try [[Instrument]].''<br />
<br />
==Related links==<br />
*[[MNG files]]<br />
*[[WAV files]]<br />
*[[MNGPlayer]] and [[MNGPad]]<br />
<br />
==External links==<br />
__NOTOC__<br />
*[http://www.gamewaredevelopment.co.uk/creatures_more.php?id=459_0_6_0_M27 The Music Behind Creatures]<br />
*[http://web.archive.org/web/19970719115059/www.crusaders.no/members/nightshade/si.htm See the Cyberlife recording studio!]<br />
<a href="http://www.davidbowiecds.com">David Bowie CDs</a><br />
[[Category:Internals]]</div>90.213.96.166