It can be used in the creation of an object, like a seed, to make it 'jump' away from the parent plant. It can be used in a timer script to give a consistent hopping motion, interspersed with anim and over commands. It can also be used in a push or hit script to give a visual feedback to the player that the agent has been interacted with. This can be combined with RAND to give interesting effects.
Syntax: VELO x_velocity(float) y_velocity(float)
Sets velocity, measured in pixels per tick.
VELO 0 0
VELO RAND -2 2 0
Gives a small random velocity in the X direction and does not move the object in the Y direction.
VELO 0 RAND -5 -10
The object takes a small jump directly upwards.
VELO RAND -5 5 RAND -5 5
Gives a small random velocity - the object can move left or right, and up or down.