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− | A '''tick''' is the smallest unit of time in games in the [[Creatures series]]. In [[Creatures 1]] ([https://geatville.uk/prog/creatures_caos_guide.pdf source]) and [[Creatures 2]] ([ | + | A '''tick''' is the smallest unit of time in games in the [[Creatures series]]. In [[Creatures 1]] ([https://geatville.uk/prog/creatures_caos_guide.pdf source]) and [[Creatures 2]] ([http://web.archive.org/web/20050312021341/http://www.freewebs.com/alimaggs/creaturesdev/cdn/c2/knowledge/caos/c2_caos_macro5.html source]), a tick was roughly equivalent to 1/10 a second. In the [[Creatures Evolution Engine]] - that is, Creatures 3 and Docking Station - this is equal (in ideal circumstances) to 1/20 of a second at normal speed. If the player runs a single world for around "6 years of solid playing", the game tick is reset by the engine. |
See also [[ket]]. | See also [[ket]]. |