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Talk:EE Syndrome

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I would say that this counts as a bug. It's an unintended (and harmful to boot) result of deliberate programming. I consider it harmful because players may punish their creatures for expressing what seems to be a non-productive action that they should not be doing, while in effect they would be telling the creature eating seeds is bad. Embri 16:11, 21 March 2008 (UTC)

Yes, bugs is a good category, I was looking at the main categories first, and then got all confused by the special categories. But Embri making an important point that I forgot to add: If you punish them in that state, it does tell them eating seeds is bad, but I guess it comes across alright :) Vampess 04:09, 22 March 2008 (UTC)

For the record, I believe EE Syndrome is exclusive to DS - I've never seen a creature in C3 Standalone suffer from it. --A1b1b1i1d1o1g1g1 16:19, June 8, 2011 (UTC)

Evolnemesis was trying to get creatures to hallucinate and found an identical effect occurred if a hallucinating norn tried to perform an action on something that was not present. Also, neither lifts nor elevators have any script to stim a creature with anything if they attempt the 'eat' action on it. Possible cause of Eat Elevator syndrome: norn is stuck thinking it's trying something because the engine doesn't let them even attempt it. 00:29, 30 November 2015 (EST)00:29, 30 November 2015 (EST) 00:29, 30 November 2015 (EST)