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Open 3rd party development. The fact that this is an "iPhone game" scares me because the opportunities to develop for a mobile game don't sound very promising. Third-party add-ons have been the heart of Creatures from the beginning (without them, I doubt the fanbase would have stayed so strong ''ten years'' after the last game was released) and I'd be sorely disappointed if it (the PC/Mac version, at least) didn't offer opportunities for such. [[User:Ghosthande|Ghosthande]] 05:57, June 23, 2011 (UTC) | Open 3rd party development. The fact that this is an "iPhone game" scares me because the opportunities to develop for a mobile game don't sound very promising. Third-party add-ons have been the heart of Creatures from the beginning (without them, I doubt the fanbase would have stayed so strong ''ten years'' after the last game was released) and I'd be sorely disappointed if it (the PC/Mac version, at least) didn't offer opportunities for such. [[User:Ghosthande|Ghosthande]] 05:57, June 23, 2011 (UTC) | ||
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While I would like some improvements to the graphics, I think it would be nice not to make it TOO resource intensive. If you could make it so that people have worse computers like me can still play it, I think that would be awesome. Also I would like it available for Linux. [[User:xRAINxOFxBLOODx|xRAINxOFxBLOODx]] 11:09 June 22, 2011 (PST) | While I would like some improvements to the graphics, I think it would be nice not to make it TOO resource intensive. If you could make it so that people have worse computers like me can still play it, I think that would be awesome. Also I would like it available for Linux. [[User:xRAINxOFxBLOODx|xRAINxOFxBLOODx]] 11:09 June 22, 2011 (PST) |