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Open 3rd party development. The fact that this is an "iPhone game" scares me because the opportunities to develop for a mobile game don't sound very promising. Third-party add-ons have been the heart of Creatures from the beginning (without them, I doubt the fanbase would have stayed so strong ''ten years'' after the last game was released) and I'd be sorely disappointed if it (the PC/Mac version, at least) didn't offer opportunities for such. [[User:Ghosthande|Ghosthande]] 05:57, June 23, 2011 (UTC)
 
Open 3rd party development. The fact that this is an "iPhone game" scares me because the opportunities to develop for a mobile game don't sound very promising. Third-party add-ons have been the heart of Creatures from the beginning (without them, I doubt the fanbase would have stayed so strong ''ten years'' after the last game was released) and I'd be sorely disappointed if it (the PC/Mac version, at least) didn't offer opportunities for such. [[User:Ghosthande|Ghosthande]] 05:57, June 23, 2011 (UTC)
 
:I just thought I'd crawl out from under this rock here to '''really highlight the above post.'''  The Creatures community continues to thrive because players can very easily add to the game through the COB/Agent systems.  I'm aware that Creatures 4 is highly unlikely to use CAOS in any form we recognize, considering it's now a 3D game and so much has changed since 2001, but the idea still stands.  ''There absolutely '''must''' be a way for a user to create content and add it to their game in a modular way.''  I am also aware that this is an incredibly difficult proposition, so development tools/an API may not be available on release, but it's just not complete without the modularity that's kept the series alive for so long.
 
:I'm going to cut myself off before I start rambling too hard, but... yeah.  Agents/COBs/something like that need to be in the game.  Also, thanks for restarting the series.  Creatures 4 is looking good so far, and I can't wait to get my hands on it! [[User:X-steelfoot-x|X-steelfoot-x]] 04:08, August 27, 2011 (UTC)
 
  
 
While I would like some improvements to the graphics, I think it would be nice not to make it TOO resource intensive. If you could make it so that people have worse computers like me can still play it, I think that would be awesome. Also I would like it available for Linux. [[User:xRAINxOFxBLOODx|xRAINxOFxBLOODx]] 11:09 June 22, 2011 (PST)
 
While I would like some improvements to the graphics, I think it would be nice not to make it TOO resource intensive. If you could make it so that people have worse computers like me can still play it, I think that would be awesome. Also I would like it available for Linux. [[User:xRAINxOFxBLOODx|xRAINxOFxBLOODx]] 11:09 June 22, 2011 (PST)

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