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Note, [[User:Andreadst|Andreadst]], a representative from [[Fishing Cactus]] has removed the words "''the Mons''" from the ambiguous phrase "''Fishing Cactus the Mons, Belgium based developer''" within the direct quote copied from the [http://www.gamasutra.com/view/pressreleases/72296/2011_The_Year_of_CREATURES_return.php Press Release at Gamasutra]. I think this is because the initial press release may have been mis-worded (grammatically) as they are 'in' Mons, Belgium - [[User:Don|Don]] 22:42, May 30, 2011 (UTC) | Note, [[User:Andreadst|Andreadst]], a representative from [[Fishing Cactus]] has removed the words "''the Mons''" from the ambiguous phrase "''Fishing Cactus the Mons, Belgium based developer''" within the direct quote copied from the [http://www.gamasutra.com/view/pressreleases/72296/2011_The_Year_of_CREATURES_return.php Press Release at Gamasutra]. I think this is because the initial press release may have been mis-worded (grammatically) as they are 'in' Mons, Belgium - [[User:Don|Don]] 22:42, May 30, 2011 (UTC) | ||
− | + | It's been fixed now - [[User:C-Rex|C-Rex]] 08:41, May 31, 2011 (UTC) | |
== What would you like to see in the next Creatures Opus? == | == What would you like to see in the next Creatures Opus? == | ||
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− | + | Working at Fishing Cactus, we would be happy to hear what fans of the series or simply curious people would like to see in the new Creatures? | |
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− | + | We've already received a lot of ideas, but what would make this game magical to you? | |
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+ | Thanks in advance! | ||
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+ | [[Special:Contributions/91.183.39.171|91.183.39.171]] 07:38, June 16, 2011 (UTC) | ||
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+ | I'd love to see some of the old toys and agents reimagined! It'd bring some great nostalgia to the game, but keep things fresh at the same time. :) | ||
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+ | [[Special:Contributions/69.126.23.36|69.126.23.36]] 04:37, June 23, 2011 (UTC) | ||
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Assuming they're in the game, I'd like to be able to breed Grendels and Ettins in-game ASAP. This has always been an issue with the previous games: in the first two they couldn't even breed without game patches, and in C3 the game only gave you individuals of one gender to work with (unless you spliced them to get a female). Mutliple breeds of Grendels and Ettins would be great, too, even if they were developed after the initial release of the game. [[User:Officer 1BDI|Officer 1BDI]] 04:55, June 23, 2011 (UTC) | Assuming they're in the game, I'd like to be able to breed Grendels and Ettins in-game ASAP. This has always been an issue with the previous games: in the first two they couldn't even breed without game patches, and in C3 the game only gave you individuals of one gender to work with (unless you spliced them to get a female). Mutliple breeds of Grendels and Ettins would be great, too, even if they were developed after the initial release of the game. [[User:Officer 1BDI|Officer 1BDI]] 04:55, June 23, 2011 (UTC) | ||
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:I agree. They should also be as biologically realistic as the norns, rather than one-track-minded perpetual motion machies (C3) or wallbonking abominations of constant suffering (C2) [[User:Ylukyun|Ylukyun]] 05:48, June 23, 2011 (UTC) | :I agree. They should also be as biologically realistic as the norns, rather than one-track-minded perpetual motion machies (C3) or wallbonking abominations of constant suffering (C2) [[User:Ylukyun|Ylukyun]] 05:48, June 23, 2011 (UTC) | ||
Open 3rd party development. The fact that this is an "iPhone game" scares me because the opportunities to develop for a mobile game don't sound very promising. Third-party add-ons have been the heart of Creatures from the beginning (without them, I doubt the fanbase would have stayed so strong ''ten years'' after the last game was released) and I'd be sorely disappointed if it (the PC/Mac version, at least) didn't offer opportunities for such. [[User:Ghosthande|Ghosthande]] 05:57, June 23, 2011 (UTC) | Open 3rd party development. The fact that this is an "iPhone game" scares me because the opportunities to develop for a mobile game don't sound very promising. Third-party add-ons have been the heart of Creatures from the beginning (without them, I doubt the fanbase would have stayed so strong ''ten years'' after the last game was released) and I'd be sorely disappointed if it (the PC/Mac version, at least) didn't offer opportunities for such. [[User:Ghosthande|Ghosthande]] 05:57, June 23, 2011 (UTC) | ||
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While I would like some improvements to the graphics, I think it would be nice not to make it TOO resource intensive. If you could make it so that people have worse computers like me can still play it, I think that would be awesome. Also I would like it available for Linux. [[User:xRAINxOFxBLOODx|xRAINxOFxBLOODx]] 11:09 June 22, 2011 (PST) | While I would like some improvements to the graphics, I think it would be nice not to make it TOO resource intensive. If you could make it so that people have worse computers like me can still play it, I think that would be awesome. Also I would like it available for Linux. [[User:xRAINxOFxBLOODx|xRAINxOFxBLOODx]] 11:09 June 22, 2011 (PST) | ||
+ | Three big things: | ||
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1. Keep it 2D | 1. Keep it 2D | ||
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2. Like [[User:Ghosthande|Ghosthande]] pointed out, make sure new breeds/agents/metarooms can be added. This is probably the most needed thing for a creatures game, the difference in sales between C3, C2 and C1 vrs. CV and CA shows this. | 2. Like [[User:Ghosthande|Ghosthande]] pointed out, make sure new breeds/agents/metarooms can be added. This is probably the most needed thing for a creatures game, the difference in sales between C3, C2 and C1 vrs. CV and CA shows this. | ||
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3. If the Iphone version can't keep those aspects, drop it or have a different version with them for Mac/PC | 3. If the Iphone version can't keep those aspects, drop it or have a different version with them for Mac/PC | ||
+ | For me I would like to see a full 3D engine to handle graphics, thus freeing the CPU for handling the scripts. It could still have side scrolling style like Little Big Planet. | ||
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3rd party development would be key, and if that could include caos it would placate a lot of the current fan base. | 3rd party development would be key, and if that could include caos it would placate a lot of the current fan base. | ||
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I would like to see different version for iOS, as I want the game to improve in all ways over the last ones, not be limeted by the hardware restrictions of a phone. | I would like to see different version for iOS, as I want the game to improve in all ways over the last ones, not be limeted by the hardware restrictions of a phone. | ||
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An improved disease/immune response system. In Creatures 3/Docking Station at least, if a creature gets a bacteria they're essentially screwed unless the hand removes it for them. I think creatures should have some way of fighting off and killing bacteria without having to have the hand come and save them. As well, I second the previous comment that the grendels and ettins should be just as advanced as the norns. I know the furry things are supposed to be the main focus of the game, but the other two races have devoted fanbases as well. --[[User:A1b1b1i1d1o1g1g1|A1b1b1i1d1o1g1g1]] 10:01, June 23, 2011 (UTC) | An improved disease/immune response system. In Creatures 3/Docking Station at least, if a creature gets a bacteria they're essentially screwed unless the hand removes it for them. I think creatures should have some way of fighting off and killing bacteria without having to have the hand come and save them. As well, I second the previous comment that the grendels and ettins should be just as advanced as the norns. I know the furry things are supposed to be the main focus of the game, but the other two races have devoted fanbases as well. --[[User:A1b1b1i1d1o1g1g1|A1b1b1i1d1o1g1g1]] 10:01, June 23, 2011 (UTC) | ||
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