https://creatures.wiki/Splicer?action=history&feed=atom&Splicer - Revision history2024-03-28T18:50:26ZRevision history for this page on the wikiMediaWiki 1.33.1https://creatures.wiki/index.php?title=Splicer&diff=66797&oldid=prevScoobyGambit at 20:35, 22 July 20222022-07-22T20:35:05Z<p></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sarah Kember suggests in [[Cyberfeminism and Artificial Life]] that the splicer was invented by the game developers as a response to the players' invention of the [[Grenorn]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sarah Kember suggests in [[Cyberfeminism and Artificial Life]] that the splicer was invented by the game developers as a response to the players' invention of the [[Grenorn]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In Creatures 3, there are faint Mars and Venus symbols visible above the icons of the two pods - these allow the player to choose the sex of the spliced creature, rather than leaving it to chance.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In Creatures 3, there are faint Mars and Venus symbols visible above the icons of the two pods - these allow the player to choose the sex of the spliced creature, rather than leaving it to chance<ins class="diffchange diffchange-inline">. The [[C3 Deathless Splicer]] modifies the splicer to prevent the [[death]]s of the donor creatures</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Creatures Online==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Creatures Online==</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Splicer&diff=66795&oldid=prevScoobyGambit at 20:32, 22 July 20222022-07-22T20:32:23Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:32, 22 July 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l12" >Line 12:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sarah Kember suggests in [[Cyberfeminism and Artificial Life]] that the splicer was invented by the game developers as a response to the players' invention of the [[Grenorn]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sarah Kember suggests in [[Cyberfeminism and Artificial Life]] that the splicer was invented by the game developers as a response to the players' invention of the [[Grenorn]].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In Creatures 3, there are faint Mars and Venus symbols visible above the icons of the two pods - these allow the player to choose the sex of the spliced creature, rather than leaving it to chance.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Creatures Online==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Creatures Online==</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Splicer&diff=65995&oldid=prevScoobyGambit at 08:00, 5 July 20222022-07-05T08:00:09Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 08:00, 5 July 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In Creatures 2, when the family tree of the new creature is examined, you will notice that the parents are the two creatures that you combined. It will also say mother and father on the birth certificate, regardless of genders of the original creatures (currently not tested in Creatures 3).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In Creatures 2, when the family tree of the new creature is examined, you will notice that the parents are the two creatures that you combined. It will also say mother and father on the birth certificate, regardless of genders of the original creatures (currently not tested in Creatures 3).</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Sarah Kember suggests in [[Cyberfeminism and Artificial Life]] that the splicer was invented by the game developers as a response to the players' invention of the [[Grenorn]].</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Creatures Online==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Creatures Online==</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==External links==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==External links==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.creaturesvillage.com/creatures1/medical_centre/mc_support_c2_splicer.htm How to use the Genetic Splicer]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://www.creaturesvillage.com/creatures1/medical_centre/mc_support_c2_splicer.htm How to use the Genetic Splicer]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[<del class="diffchange diffchange-inline">http</del>://creaturescaves.com/forum.php?view=3&thread=7003 Pods are gone.. Help?] - how to reinstall the C3 Splicer using the [[CAOS Command Line]].</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[<ins class="diffchange diffchange-inline">https</ins>://creaturescaves.com/forum.php?view=3&thread=7003 Pods are gone.. Help?] - how to reinstall the C3 Splicer using the [[CAOS Command Line]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Places]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Places]]</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Splicer&diff=60337&oldid=prevC-Rex: Undo revision 60330 by 104.232.37.135 (talk)2021-01-30T22:36:43Z<p>Undo revision 60330 by <a href="/Special:Contributions/104.232.37.135" title="Special:Contributions/104.232.37.135">104.232.37.135</a> (<a href="/User_talk:104.232.37.135?action=edit&redlink=1" class="new" title="User talk:104.232.37.135 (page does not exist)">talk</a>)</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:36, 30 January 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:SplicerC2.png|thumb|right|314px|Creatures 2 Gene Splicer]]The '''genetic splicer''' can be found in both [[Creatures 2]] and [[Creatures 3]]. On both versions you load two different creatures (<del class="diffchange diffchange-inline">Whites</del>, <del class="diffchange diffchange-inline">Blacks </del>or <del class="diffchange diffchange-inline">Asians</del>) into the machine and press a button or switch. The two creatures' [[DDNA|dDNA]] is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process. In Creatures 2, they still appear in the Chronicles as being alive, and are not registered in the [[graveyard]].[http://www.gamewareeurope.com/GWDev/help_more.php?id=187_0_7_10_M18]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:SplicerC2.png|thumb|right|314px|Creatures 2 Gene Splicer]]The '''genetic splicer''' can be found in both [[Creatures 2]] and [[Creatures 3]]. On both versions you load two different creatures (<ins class="diffchange diffchange-inline">Norn</ins>, <ins class="diffchange diffchange-inline">Ettin </ins>or <ins class="diffchange diffchange-inline">Grendel</ins>) into the machine and press a button or switch. The two creatures' [[DDNA|dDNA]] is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process. In Creatures 2, they still appear in the Chronicles as being alive, and are not registered in the [[graveyard]].[http://www.gamewareeurope.com/GWDev/help_more.php?id=187_0_7_10_M18]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There is, however, a glitch in Creatures 2 which allows you to save one of the victims of your genetic experiments. If you watch the cages carefully after starting the splicing process, you will have a short time after the purple flashes appear to press the button on one of the cages. Timing is critical, but if you press the button quickly enough ''after'' the flashes start, the flashes in that cage will freeze and the creature in the cage will be saved while still becoming part of the resulting spliced creature.[[File:SplicerC3.png|thumb|left|318px|Creatures 3 Gene Splicer]] If this method goes wrong, however, you can end up with the purple flashes stuck, the creature unable to get out. If the splicer is re-run, it will create an egg that will never hatch.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There is, however, a glitch in Creatures 2 which allows you to save one of the victims of your genetic experiments. If you watch the cages carefully after starting the splicing process, you will have a short time after the purple flashes appear to press the button on one of the cages. Timing is critical, but if you press the button quickly enough ''after'' the flashes start, the flashes in that cage will freeze and the creature in the cage will be saved while still becoming part of the resulting spliced creature.[[File:SplicerC3.png|thumb|left|318px|Creatures 3 Gene Splicer]] If this method goes wrong, however, you can end up with the purple flashes stuck, the creature unable to get out. If the splicer is re-run, it will create an egg that will never hatch.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Pattern Layout''' - Controls the layout of the Norn's fur patterns</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Pattern Layout''' - Controls the layout of the Norn's fur patterns</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fatness''' - Controls how fat or thin the Norn is (this doesn't appear to be modifiable with the player's first Norn(s))</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fatness''' - Controls how fat or thin the Norn is (this doesn't appear to be modifiable with the player's first Norn(s))</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''<del class="diffchange diffchange-inline">Dick </del>Length''' - Control how thick or thin the Norn's fur is</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''<ins class="diffchange diffchange-inline">Fur </ins>Length''' - Control how thick or thin the Norn's fur is</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The second part allowed the player to change their Norn's fur colour and/or patterns:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The second part allowed the player to change their Norn's fur colour and/or patterns:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''<del class="diffchange diffchange-inline">Anus </del>Color''' - Changes the colour of the Norn's <del class="diffchange diffchange-inline">anus</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''<ins class="diffchange diffchange-inline">Eye </ins>Color''' - Changes the colour of the Norn's <ins class="diffchange diffchange-inline">eyes</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fur Base Color''' - Changes the base color of the Norn's fur</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fur Base Color''' - Changes the base color of the Norn's fur</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fur Pattern Color''' - Changes the colour of the Norn's fur pattern</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fur Pattern Color''' - Changes the colour of the Norn's fur pattern</div></td></tr>
</table>C-Rexhttps://creatures.wiki/index.php?title=Splicer&diff=60330&oldid=prev104.232.37.135 at 20:43, 30 January 20212021-01-30T20:43:37Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:43, 30 January 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:SplicerC2.png|thumb|right|314px|Creatures 2 Gene Splicer]]The '''genetic splicer''' can be found in both [[Creatures 2]] and [[Creatures 3]]. On both versions you load two different creatures (<del class="diffchange diffchange-inline">Norn</del>, <del class="diffchange diffchange-inline">Ettin </del>or <del class="diffchange diffchange-inline">Grendel</del>) into the machine and press a button or switch. The two creatures' [[DDNA|dDNA]] is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process. In Creatures 2, they still appear in the Chronicles as being alive, and are not registered in the [[graveyard]].[http://www.gamewareeurope.com/GWDev/help_more.php?id=187_0_7_10_M18]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:SplicerC2.png|thumb|right|314px|Creatures 2 Gene Splicer]]The '''genetic splicer''' can be found in both [[Creatures 2]] and [[Creatures 3]]. On both versions you load two different creatures (<ins class="diffchange diffchange-inline">Whites</ins>, <ins class="diffchange diffchange-inline">Blacks </ins>or <ins class="diffchange diffchange-inline">Asians</ins>) into the machine and press a button or switch. The two creatures' [[DDNA|dDNA]] is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process. In Creatures 2, they still appear in the Chronicles as being alive, and are not registered in the [[graveyard]].[http://www.gamewareeurope.com/GWDev/help_more.php?id=187_0_7_10_M18]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There is, however, a glitch in Creatures 2 which allows you to save one of the victims of your genetic experiments. If you watch the cages carefully after starting the splicing process, you will have a short time after the purple flashes appear to press the button on one of the cages. Timing is critical, but if you press the button quickly enough ''after'' the flashes start, the flashes in that cage will freeze and the creature in the cage will be saved while still becoming part of the resulting spliced creature.[[File:SplicerC3.png|thumb|left|318px|Creatures 3 Gene Splicer]] If this method goes wrong, however, you can end up with the purple flashes stuck, the creature unable to get out. If the splicer is re-run, it will create an egg that will never hatch.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There is, however, a glitch in Creatures 2 which allows you to save one of the victims of your genetic experiments. If you watch the cages carefully after starting the splicing process, you will have a short time after the purple flashes appear to press the button on one of the cages. Timing is critical, but if you press the button quickly enough ''after'' the flashes start, the flashes in that cage will freeze and the creature in the cage will be saved while still becoming part of the resulting spliced creature.[[File:SplicerC3.png|thumb|left|318px|Creatures 3 Gene Splicer]] If this method goes wrong, however, you can end up with the purple flashes stuck, the creature unable to get out. If the splicer is re-run, it will create an egg that will never hatch.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Pattern Layout''' - Controls the layout of the Norn's fur patterns</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Pattern Layout''' - Controls the layout of the Norn's fur patterns</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fatness''' - Controls how fat or thin the Norn is (this doesn't appear to be modifiable with the player's first Norn(s))</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fatness''' - Controls how fat or thin the Norn is (this doesn't appear to be modifiable with the player's first Norn(s))</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''<del class="diffchange diffchange-inline">Fur </del>Length''' - Control how thick or thin the Norn's fur is</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''<ins class="diffchange diffchange-inline">Dick </ins>Length''' - Control how thick or thin the Norn's fur is</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The second part allowed the player to change their Norn's fur colour and/or patterns:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The second part allowed the player to change their Norn's fur colour and/or patterns:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''<del class="diffchange diffchange-inline">Eye </del>Color''' - Changes the colour of the Norn's <del class="diffchange diffchange-inline">eyes</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''<ins class="diffchange diffchange-inline">Anus </ins>Color''' - Changes the colour of the Norn's <ins class="diffchange diffchange-inline">anus</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fur Base Color''' - Changes the base color of the Norn's fur</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fur Base Color''' - Changes the base color of the Norn's fur</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fur Pattern Color''' - Changes the colour of the Norn's fur pattern</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Fur Pattern Color''' - Changes the colour of the Norn's fur pattern</div></td></tr>
</table>104.232.37.135https://creatures.wiki/index.php?title=Splicer&diff=59655&oldid=prevC-Rex: /* Creatures Online */2020-08-14T16:35:41Z<p><span dir="auto"><span class="autocomment">Creatures Online</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 16:35, 14 August 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l28" >Line 28:</td>
<td colspan="2" class="diff-lineno">Line 28:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As of June 2012, this was the main mechanism by which the players would be able to edit the genome of their norns - focusing on the appearance of the norn. There were no specific plans for a [[Genetics Kit]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As of June 2012, this was the main mechanism by which the players would be able to edit the genome of their norns - focusing on the appearance of the norn. There were no specific plans for a [[Genetics Kit]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>At one point, Fishing Cactus considered implementing a skill system, to get the Norns to take care of plants, play with critters, repair toys and machinery etc. Skill at these tasks was intended to improve the norns' abilities and was meant to be inheritable by children. The stats were coded into genes, storing the value of each stat so that they could be inherited.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>At one point, <ins class="diffchange diffchange-inline">[[</ins>Fishing Cactus<ins class="diffchange diffchange-inline">]] </ins>considered implementing a skill system, to get the Norns to take care of plants, play with critters, repair toys and machinery etc. Skill at these tasks was intended to improve the norns' abilities and was meant to be inheritable by children. The stats were coded into genes, storing the value of each stat so that they could be inherited.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==External links==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==External links==</div></td></tr>
</table>C-Rexhttps://creatures.wiki/index.php?title=Splicer&diff=59654&oldid=prevC-Rex: /* Creatures Online */2020-08-14T16:35:23Z<p><span dir="auto"><span class="autocomment">Creatures Online</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 16:35, 14 August 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As of June 2012, this was the main mechanism by which the players would be able to edit the genome of their norns - focusing on the appearance of the norn. There were no specific plans for a [[Genetics Kit]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As of June 2012, this was the main mechanism by which the players would be able to edit the genome of their norns - focusing on the appearance of the norn. There were no specific plans for a [[Genetics Kit]].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">At one point, Fishing Cactus considered implementing a skill system, to get the Norns to take care of plants, play with critters, repair toys and machinery etc. Skill at these tasks was intended to improve the norns' abilities and was meant to be inheritable by children. The stats were coded into genes, storing the value of each stat so that they could be inherited.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==External links==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==External links==</div></td></tr>
</table>C-Rexhttps://creatures.wiki/index.php?title=Splicer&diff=59653&oldid=prevC-Rex: /* Creatures Online */2020-08-14T16:33:43Z<p><span dir="auto"><span class="autocomment">Creatures Online</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 16:33, 14 August 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l12" >Line 12:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Creatures Online==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Creatures Online==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:Creatures_4_Editor.jpg|thumb|left|292px|The Norn Creator as it appeared in the Gamescom 2011 demo]] Creatures Online would have included an applet which would have allowed players to create their own Norn genomes rather than choose from a list of breeds. The player could also randomize what they wanted their Norn to look like. As shown in the demo, whenever the player's Norns reproduce the player could choose what features are inherited from the parents using sliders to control each future, if they wanted the Norn to more closely resemble one parent than the other</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:Creatures_4_Editor.jpg|thumb|left|292px|The Norn Creator as it appeared in the Gamescom 2011 demo]] <ins class="diffchange diffchange-inline">[[</ins>Creatures Online<ins class="diffchange diffchange-inline">]] </ins>would have included an applet which would have allowed players to create their own Norn genomes rather than choose from a list of breeds. The player could also randomize what they wanted their Norn to look like. As shown in the demo, whenever the player's Norns reproduce the player could choose what features are inherited from the parents using sliders to control each future, if they wanted the Norn to more closely resemble one parent than the other</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The first part of the Gene Splicer allowed the player to change the physical appearance of their Norn in several ways:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The first part of the Gene Splicer allowed the player to change the physical appearance of their Norn in several ways:</div></td></tr>
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</table>C-Rexhttps://creatures.wiki/index.php?title=Splicer&diff=59652&oldid=prevC-Rex: Creatures Online2020-08-14T16:33:30Z<p>Creatures Online</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 16:33, 14 August 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:SplicerC2.png|thumb|right|314px|Creatures 2 Gene Splicer]]The '''genetic splicer''' can be found in both [[Creatures 2]] and [[Creatures 3]]. On both versions you load two different creatures (Norn, Ettin or Grendel) into the machine and press a button or switch. The two creatures' [[DDNA|dDNA]] is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process. In Creatures 2, they still appear in the Chronicles as being alive, and are not registered in the [[graveyard]].[http://www.gamewareeurope.com/GWDev/help_more.php?id=187_0_7_10_M18]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[File:SplicerC2.png|thumb|left|314px|Creatures 2 Gene Splicer]]The '''genetic splicer''' can be found in both [[Creatures 2]] and [[Creatures 3]]. On both versions you load two different creatures (Norn, Ettin or Grendel) into the machine and press a button or switch. The two creatures' [[DDNA|dDNA]] is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process. In Creatures 2, they still appear in the Chronicles as being alive, and are not registered in the [[graveyard]].[http://www.gamewareeurope.com/GWDev/help_more.php?id=187_0_7_10_M18]</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There is, however, a glitch in Creatures 2 which allows you to save one of the victims of your genetic experiments. If you watch the cages carefully after starting the splicing process, you will have a short time after the purple flashes appear to press the button on one of the cages. Timing is critical, but if you press the button quickly enough ''after'' the flashes start, the flashes in that cage will freeze and the creature in the cage will be saved while still becoming part of the resulting spliced creature.[[File:SplicerC3.png|thumb<ins class="diffchange diffchange-inline">|left</ins>|318px|Creatures 3 Gene Splicer]] If this method goes wrong, however, you can end up with the purple flashes stuck, the creature unable to get out. If the splicer is re-run, it will create an egg that will never hatch.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There is, however, a glitch in Creatures 2 which allows you to save one of the victims of your genetic experiments. If you watch the cages carefully after starting the splicing process, you will have a short time after the purple flashes appear to press the button on one of the cages. Timing is critical, but if you press the button quickly enough ''after'' the flashes start, the flashes in that cage will freeze and the creature in the cage will be saved while still becoming part of the resulting spliced creature.[[File:SplicerC3.png|thumb|318px|Creatures 3 Gene Splicer]] If this method goes wrong, however, you can end up with the purple flashes stuck, the creature unable to get out. If the splicer is re-run, it will create an egg that will never hatch.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An alternate, safer method to prevent the death of spliced creatures is to use the [[SafeSplice]] [[COB]], for which a guide can be found [http://www.webpetz.com/creatures/tips-splicing.php here].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An alternate, safer method to prevent the death of spliced creatures is to use the [[SafeSplice]] [[COB]], for which a guide can be found [http://www.webpetz.com/creatures/tips-splicing.php here].</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In Creatures 2, when the family tree of the new creature is examined, you will notice that the parents are the two creatures that you combined. It will also say mother and father on the birth certificate, regardless of genders of the original creatures (currently not tested in Creatures 3).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In Creatures 2, when the family tree of the new creature is examined, you will notice that the parents are the two creatures that you combined. It will also say mother and father on the birth certificate, regardless of genders of the original creatures (currently not tested in Creatures 3).</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Creatures Online==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Creatures_4_Editor.jpg|thumb|left|292px|The Norn Creator as it appeared in the Gamescom 2011 demo]] Creatures Online would have included an applet which would have allowed players to create their own Norn genomes rather than choose from a list of breeds. The player could also randomize what they wanted their Norn to look like. As shown in the demo, whenever the player's Norns reproduce the player could choose what features are inherited from the parents using sliders to control each future, if they wanted the Norn to more closely resemble one parent than the other</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The first part of the Gene Splicer allowed the player to change the physical appearance of their Norn in several ways:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Pattern Layout''' - Controls the layout of the Norn's fur patterns</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Fatness''' - Controls how fat or thin the Norn is (this doesn't appear to be modifiable with the player's first Norn(s))</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Fur Length''' - Control how thick or thin the Norn's fur is</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The second part allowed the player to change their Norn's fur colour and/or patterns:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Eye Color''' - Changes the colour of the Norn's eyes</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Fur Base Color''' - Changes the base color of the Norn's fur</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Fur Pattern Color''' - Changes the colour of the Norn's fur pattern</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Fur Detail Color''' - Changes the color of the Norn's fur details</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">As of June 2012, this was the main mechanism by which the players would be able to edit the genome of their norns - focusing on the appearance of the norn. There were no specific plans for a [[Genetics Kit]].</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==External links==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==External links==</div></td></tr>
</table>C-Rexhttps://creatures.wiki/index.php?title=Splicer&diff=55441&oldid=prevScoobyGambit at 00:15, 7 July 20182018-07-07T00:15:26Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 00:15, 7 July 2018</td>
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<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:SplicerC2.png|thumb|left|314px|Creatures 2 Gene Splicer]]The '''genetic splicer''' can be found in both [[Creatures 2]] and [[Creatures 3]]. On both versions you load two different creatures (Norn, Ettin or Grendel) into the machine and press a button or switch. The two creatures' [[DDNA|dDNA]] is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:SplicerC2.png|thumb|left|314px|Creatures 2 Gene Splicer]]The '''genetic splicer''' can be found in both [[Creatures 2]] and [[Creatures 3]]. On both versions you load two different creatures (Norn, Ettin or Grendel) into the machine and press a button or switch. The two creatures' [[DDNA|dDNA]] is then cut apart and mixed together to create a single new creature. The original two creatures are killed in the process. <ins class="diffchange diffchange-inline"> In Creatures 2, they still appear in the Chronicles as being alive, and are not registered in the [[graveyard]].[http://www.gamewareeurope.com/GWDev/help_more.php?id=187_0_7_10_M18]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There is, however, a glitch in Creatures 2 which allows you to save one of the victims of your genetic experiments. If you watch the cages carefully after starting the splicing process, you will have a short time after the purple flashes appear to press the button on one of the cages. Timing is critical, but if you press the button quickly enough ''after'' the flashes start, the flashes in that cage will freeze and the creature in the cage will be saved while still becoming part of the resulting spliced creature.[[File:SplicerC3.png|thumb|318px|Creatures 3 Gene Splicer]] If this method goes wrong, however, you can end up with the purple flashes stuck, the creature unable to get out. If the splicer is re-run, it will create an egg that will never hatch.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There is, however, a glitch in Creatures 2 which allows you to save one of the victims of your genetic experiments. If you watch the cages carefully after starting the splicing process, you will have a short time after the purple flashes appear to press the button on one of the cages. Timing is critical, but if you press the button quickly enough ''after'' the flashes start, the flashes in that cage will freeze and the creature in the cage will be saved while still becoming part of the resulting spliced creature.[[File:SplicerC3.png|thumb|318px|Creatures 3 Gene Splicer]] If this method goes wrong, however, you can end up with the purple flashes stuck, the creature unable to get out. If the splicer is re-run, it will create an egg that will never hatch.</div></td></tr>
</table>ScoobyGambit