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In Creatures 3, the power-ups activate [[machinery]]: the Creator/[[Injector]], the [[Replicator]], the [[Recycler]] and the [[Splicer]]. They also allow you to select Grendels and Ettins and pick up Creatures. | In Creatures 3, the power-ups activate [[machinery]]: the Creator/[[Injector]], the [[Replicator]], the [[Recycler]] and the [[Splicer]]. They also allow you to select Grendels and Ettins and pick up Creatures. | ||
− | In both games power-ups are activated by getting a [[norn]] to push them. | + | In both games power-ups are activated by getting a [[norn]] to push them. |
Many felt that the introduction of power-ups in the series increased the 'adventure' aspect of the games, by forcing players to run around the map and collect objects, while reducing the [[artificial life]] aspect. Others simply found it annoying to have to collect things all over again when starting a new world (in C3). For this reason there are a few COBs/agents which activate things for you. | Many felt that the introduction of power-ups in the series increased the 'adventure' aspect of the games, by forcing players to run around the map and collect objects, while reducing the [[artificial life]] aspect. Others simply found it annoying to have to collect things all over again when starting a new world (in C3). For this reason there are a few COBs/agents which activate things for you. |