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Although the focus of the Norn torture debate was primarily on the Norns' rights and the possibility they were living beings, a minority conversation on [[alt.games.creatures]] focused instead on Norn torture as a prelude to criminal violence.   
 
Although the focus of the Norn torture debate was primarily on the Norns' rights and the possibility they were living beings, a minority conversation on [[alt.games.creatures]] focused instead on Norn torture as a prelude to criminal violence.   
  
Statistical evidence suggests that people who are physically abusive or commit violent crimes started off as animal abusers.  The minority group was less concerned about "Norn/creature rights" than it was about Norn torture being a cyber-substitute for animal abuse.  The fear expressed in the minority debate was that computer games that let players abuse animals (or animal-like simulations) desensitized them to violence and made them more prone to acting out against living animals.
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Statistical evidence suggests that people who are physically abusive or commit violent crimes started off as animal abusers (see [[http://www.charityguide.org/volunteer/fewhours/kind-to-animals.htm]] for further commentary).  The minority group was less concerned about "Norn/creature rights" than it was about Norn torture being a cyber-substitute for animal abuse.  The fear expressed in the minority debate was that computer games that let players abuse animals (or animal-like simulations) desensitized them to violence and made them more prone to acting out against living animals.
  
 
"Past research revealed that exposure to violent video games increases aggressive thoughts, angry feelings, physiological arousal and aggressive behaviors, and decreases helpful behaviors. Previous studies also found that more than 85 percent of video games contain some violence, and approximately half of video games include serious violent actions." [https://web.archive.org/web/20061114153357/http://psychcentral.com/news/2006/07/28/video-games-desensitize-to-real-violence/]
 
"Past research revealed that exposure to violent video games increases aggressive thoughts, angry feelings, physiological arousal and aggressive behaviors, and decreases helpful behaviors. Previous studies also found that more than 85 percent of video games contain some violence, and approximately half of video games include serious violent actions." [https://web.archive.org/web/20061114153357/http://psychcentral.com/news/2006/07/28/video-games-desensitize-to-real-violence/]

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