Syntax: NEW: SIMP family (int) genus (int) species (int) imagefile (string) count (int) first (int) plane (int)
Creates a simple agent of the class specified by the first three arguments, which uses sprites from the file imagefile.c16 or .s16 in the Images directory. The first sprite (POSE 0) will be at an offset of first from the start of the file, and count sprites on from this will be used. The agent will be at the specified plane - generally from 0 (furthest back) to 9000 (near the front).
From Making a Vendor for C3: Create new simple object with the classifier 2 23 10, using the sprite 'fishbowl'. Use 2 pictures from inside the 'fishbowl' sprite, and use those 2 pictures starting at position 0 in the file. Place the object in the 5000 image plane.
new: simp 2 23 10 "fishbowl" 2 0 5000