Welcome to the Creatures Wiki! Log in and join the community.
Editing Mutation
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
Mutations are often not beneficial, although they tend to be more beneficial in the games than is usual in real life. Many things in the Creatures games (such as the critical brain lobes) are protected from mutations, as mutations in these would lead to an unacceptably high level of stillborn eggs. However, duplicates of these are typically ''not'' protected from mutation. | Mutations are often not beneficial, although they tend to be more beneficial in the games than is usual in real life. Many things in the Creatures games (such as the critical brain lobes) are protected from mutations, as mutations in these would lead to an unacceptably high level of stillborn eggs. However, duplicates of these are typically ''not'' protected from mutation. | ||
− | Examples of mutations include a norn not needing much food to live, or the [[Child of | + | Examples of mutations include a norn not needing much food to live, or the [[Child of The Mind]] mutation, or odd coloring in a creature. Most mutations are rare, though! |
''See the [[:Category:Mutations|list of known mutations]].'' | ''See the [[:Category:Mutations|list of known mutations]].'' | ||
[[Category:Genetics]] | [[Category:Genetics]] |