https://creatures.wiki/Modding_in_the_Creatures_series?action=history&feed=atom&Modding in the Creatures series - Revision history2024-03-28T22:16:40ZRevision history for this page on the wikiMediaWiki 1.33.1https://creatures.wiki/index.php?title=Modding_in_the_Creatures_series&diff=69225&oldid=prevScoobyGambit at 21:59, 19 December 20232023-12-19T21:59:41Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work,<ref>https://doi.org/10.1177/1555412007307955</ref> and can be both useful to players and a means of self-expression.<ref name=Olli2010>https://doi.org/10.1177/1555412009359765</ref> Mods can either make the game easier, or they can add new challenges for veterans to enjoy. Three motivations have been identified for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the [[wikipedia:video game industry|video game industry]],<ref name=Olli2010/> such as with [[Ali]] and [[Liam]]. [[Frimlin]], [[Lis Morris]] and [[Slink]] even worked at [[Creatures Labs]]. Other prolific [[COBbler]]s, such as [[Helen]], have become programmers. However, it is very rare for even popular modders to make this leap to the professional video game industry.<ref>https://fibreculturejournal.org/fcj-025-precarious-playbour-modders-and-the-digital-games-industry/</ref> </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work,<ref>https://doi.org/10.1177/1555412007307955</ref> and can be both useful to players and a means of self-expression.<ref name=Olli2010>https://doi.org/10.1177/1555412009359765</ref> Mods can either make the game easier, or they can add new challenges for veterans to enjoy. Three motivations have been identified for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the [[wikipedia:video game industry|video game industry]],<ref name=Olli2010/> such as with [[Ali]] and [[Liam]]. [[Frimlin]], [[Lis Morris]] and [[Slink]] even worked at [[Creatures Labs]]. Other prolific [[COBbler]]s, such as [[Helen]], have become programmers. However, it is very rare for even popular modders to make this leap to the professional video game industry.<ref>https://fibreculturejournal.org/fcj-025-precarious-playbour-modders-and-the-digital-games-industry/</ref> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Cyberlife]] and later, [[Gameware]], provided extensive tools and documentation to assist mod makers, such as the [[C3 Bootstrap V2]], which annotated all the CAOS code for the Creatures 3 world.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Cyberlife]] and later, [[Gameware]], provided extensive tools and documentation to assist mod makers, such as the [[C3 Bootstrap V2]], which annotated all the CAOS code for the Creatures 3 world<ins class="diffchange diffchange-inline">, and the [[Creatures engine logfile.txt]] file, which kept a log of all errors generated by the game (useful for developers to bugfix their objects)</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods.<ref name=Olli2010/> In cases where mods are very popular, players might have to clarify that they are referring to the unmodified game when talking about playing a game, such as the [[wolfling run]]. The term ''[[vanilla]]'' is often used to make this distinction.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods.<ref name=Olli2010/> In cases where mods are very popular, players might have to clarify that they are referring to the unmodified game when talking about playing a game, such as the [[wolfling run]]. The term ''[[vanilla]]'' is often used to make this distinction.</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Modding_in_the_Creatures_series&diff=68090&oldid=prevScoobyGambit: /* Difficulty mods */2023-02-05T02:22:41Z<p><span dir="auto"><span class="autocomment">Difficulty mods</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Difficulty mods===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Difficulty mods===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A wider trend in video game modding is to create mods that make the games harder. While [[norn torture]] rehabilitation could arguably be part of this trend within the Creatures Community, the use of metarooms like [[NornGarden]] or the [[True WarmBlood]] genome have been recognised to up the challenges involved in caring for creatures.<ref>https://eemfoo.org/forum/index.php?topic=174.msg187#new</ref></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A wider trend in video game modding is to create mods that make the games harder. While [[norn torture]] rehabilitation could arguably be part of this trend within the Creatures Community, the use of metarooms like [[NornGarden <ins class="diffchange diffchange-inline">1</ins>]] or the [[True WarmBlood]] genome have been recognised to up the challenges involved in caring for creatures.<ref>https://eemfoo.org/forum/index.php?topic=174.msg187#new</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Official status of mods==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Official status of mods==</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Modding_in_the_Creatures_series&diff=68088&oldid=prevScoobyGambit: /* Support continuation by mod */2023-02-05T02:21:29Z<p><span dir="auto"><span class="autocomment">Support continuation by mod</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Support continuation by mod ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Support continuation by mod ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>After Gameware lost the license and [[wikipedia:End-of-life (product)|ended the support]] for the [[Warp]] in [[Docking Station]], several patches were made for Docking Station, including the [[DS Login Disabler]], [[C12DS]]'s patch, and the [[DS Offline Option]] to allow players to run Docking Station offline. The [[Bypass Import Cloning]] stops the world from making an unnamed clone when a norn is imported to make things easier for the player. The [[Albian Warp]] project aims to restore warping capabilities to the community.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>After Gameware lost the license and [[wikipedia:End-of-life (product)|ended the support]] for the [[Warp]] in [[Docking Station]], several patches were made for Docking Station, including the [[DS Login Disabler]], [[C12DS]]'s patch, and the [[DS Offline Option]] to allow players to run Docking Station offline. The [[Bypass Import Cloning]] stops the world from making an unnamed clone when a norn is imported to make things easier for the player. The [[Albian Warp]] project aims to restore warping capabilities to the community.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Difficulty mods===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A wider trend in video game modding is to create mods that make the games harder. While [[norn torture]] rehabilitation could arguably be part of this trend within the Creatures Community, the use of metarooms like [[NornGarden]] or the [[True WarmBlood]] genome have been recognised to up the challenges involved in caring for creatures.<ref>https://eemfoo.org/forum/index.php?topic=174.msg187#new</ref></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Official status of mods==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Official status of mods==</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Modding_in_the_Creatures_series&diff=68087&oldid=prevScoobyGambit: /* Mod packs */2023-02-05T02:11:01Z<p><span dir="auto"><span class="autocomment">Mod packs</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:11, 5 February 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Mod packs==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Mod packs==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make an easy download for downloading multiple mods, often with the goal of resolving cross-mod interactions that can happen, or to make the original game easier or more difficult<ref>https://glosbe.com/en/en/modpack</ref><del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make an easy download for downloading multiple mods, often with the goal of resolving cross-mod interactions that can happen, or to make the original game easier or more difficult<ins class="diffchange diffchange-inline">.</ins><ref>https://glosbe.com/en/en/modpack</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Legal status of mod packs===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Legal status of mod packs===</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Modding_in_the_Creatures_series&diff=67020&oldid=prevAllekha at 01:54, 1 August 20222022-08-01T01:54:47Z<p></p>
<a href="//creatures.wiki/index.php?title=Modding_in_the_Creatures_series&diff=67020&oldid=66161">Show changes</a>Allekhahttps://creatures.wiki/index.php?title=Modding_in_the_Creatures_series&diff=66161&oldid=prevScoobyGambit at 22:11, 11 July 20222022-07-11T22:11:12Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:11, 11 July 2022</td>
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<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''mod''' (short for "modification") is an alteration by players or fans of a video game<ref>https://doi.org/10.1177/1461444813504266</ref> that changes some aspects or one aspect of a video game, such as how it looks or behaves. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. While the term "modding" is largely unused in the [[Creatures Community]], the games have always been open to modification by players, and [[Steve Grand]] made design decisions for the original ''Creatures'' that would enable modding.<ref>https://wayback.archive.org/web/20040812201505/http://fp.cyberlifersrch.plus.com:80/creaturesarchive/creatures_history.htm</ref> Instead of "modding", historically, other, usually more specific terms have been used, such as [[Developer|developing]], [[cobbling]], [[agenteering]], [[gengineering]], etc.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''mod''' (short for "modification") is an alteration by players or fans of a video game<ref>https://doi.org/10.1177/1461444813504266</ref> that changes some aspects or one aspect of a video game, such as how it looks or behaves. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. While the term "modding" is largely unused in the [[Creatures Community]], the games have always been open to modification by players, and [[Steve Grand]] made design decisions for the original ''Creatures'' that would enable modding.<ref>https://wayback.archive.org/web/20040812201505/http://fp.cyberlifersrch.plus.com:80/creaturesarchive/creatures_history.htm</ref> Instead of "modding", historically, other, usually more specific terms have been used, such as [[Developer|developing]], [[cobbling]], [[agenteering]], [[gengineering]], etc.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Internet provides an inexpensive medium to promote and distribute user created content like mods, an aspect commonly known as [[wikipedia:Web 2.0|Web 2.0]]. Video game modding was described as remixing of games and can be therefore seen as part of the [[wikipedia:remix culture|remix culture]] as described by [[wikipedia:Lawrence Lessig|Lawrence Lessig]].<ref>[<del class="diffchange diffchange-inline">http</del>://firstmonday.org/article/view/2965/2526 Computer game mods, modders, modding, and the mod scene] by Walt Scacchi on First Monday Volume 15, Number 5 (3 May 2010)</ref> Modding a game can also be understood as the act of seeking and installing mods to the player's game,<ref>https://doi.org/10.1016/j.jadohealth.2007.01.001</ref> and players often create lists of recommended mods.<ref>See: https://mobularay.blogspot.com/2017/09/recommended-c3ds-patches-and-agents.html and https://web.archive.org/web/20211014193951/http://www.creatures.org.uk/ccsf2006/articles.php?id=1</ref></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Internet provides an inexpensive medium to promote and distribute user created content like mods, an aspect commonly known as [[wikipedia:Web 2.0|Web 2.0]]. Video game modding was described as remixing of games and can be therefore seen as part of the [[wikipedia:remix culture|remix culture]] as described by [[wikipedia:Lawrence Lessig|Lawrence Lessig]].<ref>[<ins class="diffchange diffchange-inline">https</ins>://firstmonday.org/article/view/2965/2526 Computer game mods, modders, modding, and the mod scene] by Walt Scacchi on First Monday Volume 15, Number 5 (3 May 2010)</ref> Modding a game can also be understood as the act of seeking and installing mods to the player's game,<ref>https://doi.org/10.1016/j.jadohealth.2007.01.001</ref> and players often create lists of recommended mods.<ref>See: https://mobularay.blogspot.com/2017/09/recommended-c3ds-patches-and-agents.html and https://web.archive.org/web/20211014193951/http://www.creatures.org.uk/ccsf2006/articles.php?id=1</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Mods have arguably become an increasingly important factor in the commercial success of some games, as they add a depth to the original work,<ref>https://doi.org/10.1177/1555412007307955</ref> and can be both useful to players and a means of self-expression.<ref name=Olli2010>https://doi.org/10.1177/1555412009359765</ref> Mods can either make the game easier, or they can add new challenges for veterans to enjoy. Three motivations have been identified for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the [[wikipedia:video game industry|video game industry]],<ref name=Olli2010/> such as [[Ali]] and [[Liam]]. [[Frimlin]], [[Lis Morris]] and [[Slink]] even worked at [[Creatures Labs]]. Other prolific [[COBbler]]s, such as [[Helen]], have become programmers. However, it is very rare for even popular modders to make this leap to the professional video game industry.<ref>https://fibreculturejournal.org/fcj-025-precarious-playbour-modders-and-the-digital-games-industry/</ref> </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Mods have arguably become an increasingly important factor in the commercial success of some games, as they add a depth to the original work,<ref>https://doi.org/10.1177/1555412007307955</ref> and can be both useful to players and a means of self-expression.<ref name=Olli2010>https://doi.org/10.1177/1555412009359765</ref> Mods can either make the game easier, or they can add new challenges for veterans to enjoy. Three motivations have been identified for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the [[wikipedia:video game industry|video game industry]],<ref name=Olli2010/> such as [[Ali]] and [[Liam]]. [[Frimlin]], [[Lis Morris]] and [[Slink]] even worked at [[Creatures Labs]]. Other prolific [[COBbler]]s, such as [[Helen]], have become programmers. However, it is very rare for even popular modders to make this leap to the professional video game industry.<ref>https://fibreculturejournal.org/fcj-025-precarious-playbour-modders-and-the-digital-games-industry/</ref> </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Video games are protected by copyright law as a "literary work".<ref name="auto1">https://journals.uic.edu/ojs/index.php/fm/article/view/2971/2529</ref> </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Video games are protected by copyright law as a "literary work".<ref name="auto1">https://journals.uic.edu/ojs/index.php/fm/article/view/2971/2529</ref> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[wikipedia:Copyright law|Copyright law]], as it relates to video games and mod packs, is an evolving and largely unsettled legal issue. The legal uncertainty revolves around which party is legally the 'copyright owner' of the mods within the pack -- the company that produced the game, the end-user that created the compilation, or the creators of the individual mods.<ref><del class="diffchange diffchange-inline">http</del>://blog.jipel.law.nyu.edu/2016/02/the-ip-implications-of-video-game-mods/</ref> For example, [[C12DS]] was at one point halted due to questions about its legality. This was resolved through communication with Creature Labs. The German community has implemented the [[Creatures Copyright Center]] (2000) and the [[Open Creatures Stuff Center]] (2003-2016) to deal with questions of copyright in the Creatures Community: another approach is [[Die Insel der Gobbyraitpiraten]]! In the United States context, the mechanisms of how the modder gets into the code of the game to mod it may violate the [[wikipedia:Digital Millennium Copyright Act|Digital Millennium Copyright Act]] or the [[wikipedia:Computer Fraud and Abuse Act|Computer Fraud and Abuse Act]] or even simply the [[wikipedia:end-user license agreement|end-user license agreement]].<ref>https://doi.org/10.1177/0964663918787221</ref> In terms of the [[Creatures series]], when Gameware Europe bought the series and rehosted the CDN, the use of official modding tools was covered under the Developer Software License Agreement.<ref>https://web.archive.org/web/20110219072718/http://www.gamewaredevelopment.co.uk/DSLA.htm</ref></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[wikipedia:Copyright law|Copyright law]], as it relates to video games and mod packs, is an evolving and largely unsettled legal issue. The legal uncertainty revolves around which party is legally the 'copyright owner' of the mods within the pack -- the company that produced the game, the end-user that created the compilation, or the creators of the individual mods.<ref><ins class="diffchange diffchange-inline">https</ins>://blog.jipel.law.nyu.edu/2016/02/the-ip-implications-of-video-game-mods/</ref> For example, [[C12DS]] was at one point halted due to questions about its legality. This was resolved through communication with Creature Labs. The German community has implemented the [[Creatures Copyright Center]] (2000) and the [[Open Creatures Stuff Center]] (2003-2016) to deal with questions of copyright in the Creatures Community: another approach is [[Die Insel der Gobbyraitpiraten]]! In the United States context, the mechanisms of how the modder gets into the code of the game to mod it may violate the [[wikipedia:Digital Millennium Copyright Act|Digital Millennium Copyright Act]] or the [[wikipedia:Computer Fraud and Abuse Act|Computer Fraud and Abuse Act]] or even simply the [[wikipedia:end-user license agreement|end-user license agreement]].<ref>https://doi.org/10.1177/0964663918787221</ref> In terms of the [[Creatures series]], when Gameware Europe bought the series and rehosted the CDN, the use of official modding tools was covered under the Developer Software License Agreement.<ref>https://web.archive.org/web/20110219072718/http://www.gamewaredevelopment.co.uk/DSLA.htm</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some regard the fan use of copyrighted material in mods to be part of a "[[wikipedia:moral economy|moral economy]]", and develop norms about the reuse of this material,<ref>https://doi.org/10.1177/1354856507084419</ref> often settling on a system of shared ownership, where mods and code are freely shared with the common good in mind.<ref name="auto1"/> It has been argued that total conversion mods may be covered in the United States under the concept of [[wikipedia:fair use|fair use]].<ref>https://harvardlawreview.org/wp-content/uploads/pdfs/vol125_spare_the_mod.pdf</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some regard the fan use of copyrighted material in mods to be part of a "[[wikipedia:moral economy|moral economy]]", and develop norms about the reuse of this material,<ref>https://doi.org/10.1177/1354856507084419</ref> often settling on a system of shared ownership, where mods and code are freely shared with the common good in mind.<ref name="auto1"/> It has been argued that total conversion mods may be covered in the United States under the concept of [[wikipedia:fair use|fair use]].<ref>https://harvardlawreview.org/wp-content/uploads/pdfs/vol125_spare_the_mod.pdf</ref></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Further reading==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Further reading==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[<del class="diffchange diffchange-inline">http</del>://www.gamasutra.com/blogs/JedrzejCzarnota/20130807/197775/Brief_overview_of_the_differences_and_similarities_between_open_source_software_development_and_cocreation_in_digital_games.php Brief overview of the differences and similarities between open source software development and co-creation in digital games] - Jedrzej Czarnota, [[wikipedia:Gamasutra|Gamasutra]], 7 August 2013</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[<ins class="diffchange diffchange-inline">https</ins>://www.gamasutra.com/blogs/JedrzejCzarnota/20130807/197775/Brief_overview_of_the_differences_and_similarities_between_open_source_software_development_and_cocreation_in_digital_games.php Brief overview of the differences and similarities between open source software development and co-creation in digital games] - Jedrzej Czarnota, [[wikipedia:Gamasutra|Gamasutra]], 7 August 2013</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Addons]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Addons]]</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Modding_in_the_Creatures_series&diff=65700&oldid=prevScoobyGambit at 00:06, 27 June 20222022-06-27T00:06:28Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 00:06, 27 June 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''mod''' (short for "modification") is an alteration by players or fans of a video game<ref>https://doi.org/10.1177/1461444813504266</ref> that changes some aspects or one aspect of a video game, such as how it looks or behaves. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. While the term "modding" is largely unused in the [[Creatures Community]], the games have always been open to modification by players, and [[Steve Grand]] made design decisions for the original ''Creatures'' that would enable modding.<ref>https://wayback.archive.org/web/20040812201505/http://fp.cyberlifersrch.plus.com:80/creaturesarchive/creatures_history.htm</ref> Instead of "modding", historically, other, usually more specific terms have been used, such as [[Developer|developing]], [[cobbling]], [[agenteering]], [[gengineering]], etc.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''mod''' (short for "modification") is an alteration by players or fans of a video game<ref>https://doi.org/10.1177/1461444813504266</ref> that changes some aspects or one aspect of a video game, such as how it looks or behaves. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. While the term "modding" is largely unused in the [[Creatures Community]], the games have always been open to modification by players, and [[Steve Grand]] made design decisions for the original ''Creatures'' that would enable modding.<ref>https://wayback.archive.org/web/20040812201505/http://fp.cyberlifersrch.plus.com:80/creaturesarchive/creatures_history.htm</ref> Instead of "modding", historically, other, usually more specific terms have been used, such as [[Developer|developing]], [[cobbling]], [[agenteering]], [[gengineering]], etc.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Internet provides an inexpensive medium to promote and distribute user created content like mods, an aspect commonly known as [[wikipedia:Web 2.0|Web 2.0]]. Video game modding was described as remixing of games and can be therefore seen as part of the [[wikipedia:remix culture|remix culture]] as described by [[wikipedia:Lawrence Lessig|Lawrence Lessig]].<ref>[http://firstmonday.org/article/view/2965/2526 Computer game mods, modders, modding, and the mod scene] by Walt Scacchi on First Monday Volume 15, Number 5 (3 May 2010)</ref> Modding a game can also be understood as the act of seeking and installing mods to the player's game,<ref>https://doi.org/10.1016/j.jadohealth.2007.01.001</ref> and players often create lists of recommended mods.<ref>See: https://mobularay.blogspot.com/2017/09/recommended-c3ds-patches-and-agents.html and http://www.creatures.org.uk/ccsf2006/articles.php?id=1</ref></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Internet provides an inexpensive medium to promote and distribute user created content like mods, an aspect commonly known as [[wikipedia:Web 2.0|Web 2.0]]. Video game modding was described as remixing of games and can be therefore seen as part of the [[wikipedia:remix culture|remix culture]] as described by [[wikipedia:Lawrence Lessig|Lawrence Lessig]].<ref>[http://firstmonday.org/article/view/2965/2526 Computer game mods, modders, modding, and the mod scene] by Walt Scacchi on First Monday Volume 15, Number 5 (3 May 2010)</ref> Modding a game can also be understood as the act of seeking and installing mods to the player's game,<ref>https://doi.org/10.1016/j.jadohealth.2007.01.001</ref> and players often create lists of recommended mods.<ref>See: https://mobularay.blogspot.com/2017/09/recommended-c3ds-patches-and-agents.html and <ins class="diffchange diffchange-inline">https://web.archive.org/web/20211014193951/</ins>http://www.creatures.org.uk/ccsf2006/articles.php?id=1</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Mods have arguably become an increasingly important factor in the commercial success of some games, as they add a depth to the original work,<ref>https://doi.org/10.1177/1555412007307955</ref> and can be both useful to players and a means of self-expression.<ref name=Olli2010>https://doi.org/10.1177/1555412009359765</ref> Mods can either make the game easier, or they can add new challenges for veterans to enjoy. Three motivations have been identified for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the [[wikipedia:video game industry|video game industry]],<ref name=Olli2010/> such as [[Ali]] and [[Liam]]. [[Frimlin]], [[Lis Morris]] and [[Slink]] even worked at [[Creatures Labs]]. Other prolific [[COBbler]]s, such as [[Helen]], have become programmers. However, it is very rare for even popular modders to make this leap to the professional video game industry.<ref>https://fibreculturejournal.org/fcj-025-precarious-playbour-modders-and-the-digital-games-industry/</ref> </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Mods have arguably become an increasingly important factor in the commercial success of some games, as they add a depth to the original work,<ref>https://doi.org/10.1177/1555412007307955</ref> and can be both useful to players and a means of self-expression.<ref name=Olli2010>https://doi.org/10.1177/1555412009359765</ref> Mods can either make the game easier, or they can add new challenges for veterans to enjoy. Three motivations have been identified for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the [[wikipedia:video game industry|video game industry]],<ref name=Olli2010/> such as [[Ali]] and [[Liam]]. [[Frimlin]], [[Lis Morris]] and [[Slink]] even worked at [[Creatures Labs]]. Other prolific [[COBbler]]s, such as [[Helen]], have become programmers. However, it is very rare for even popular modders to make this leap to the professional video game industry.<ref>https://fibreculturejournal.org/fcj-025-precarious-playbour-modders-and-the-digital-games-industry/</ref> </div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Modding_in_the_Creatures_series&diff=65118&oldid=prevScoobyGambit at 23:27, 20 May 20222022-05-20T23:27:38Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 23:27, 20 May 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Internet provides an inexpensive medium to promote and distribute user created content like mods, an aspect commonly known as [[wikipedia:Web 2.0|Web 2.0]]. Video game modding was described as remixing of games and can be therefore seen as part of the [[wikipedia:remix culture|remix culture]] as described by [[wikipedia:Lawrence Lessig|Lawrence Lessig]].<ref>[http://firstmonday.org/article/view/2965/2526 Computer game mods, modders, modding, and the mod scene] by Walt Scacchi on First Monday Volume 15, Number 5 (3 May 2010)</ref> Modding a game can also be understood as the act of seeking and installing mods to the player's game,<ref>https://doi.org/10.1016/j.jadohealth.2007.01.001</ref> and players often create lists of recommended mods.<ref>See: https://mobularay.blogspot.com/2017/09/recommended-c3ds-patches-and-agents.html and http://www.creatures.org.uk/ccsf2006/articles.php?id=1</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Internet provides an inexpensive medium to promote and distribute user created content like mods, an aspect commonly known as [[wikipedia:Web 2.0|Web 2.0]]. Video game modding was described as remixing of games and can be therefore seen as part of the [[wikipedia:remix culture|remix culture]] as described by [[wikipedia:Lawrence Lessig|Lawrence Lessig]].<ref>[http://firstmonday.org/article/view/2965/2526 Computer game mods, modders, modding, and the mod scene] by Walt Scacchi on First Monday Volume 15, Number 5 (3 May 2010)</ref> Modding a game can also be understood as the act of seeking and installing mods to the player's game,<ref>https://doi.org/10.1016/j.jadohealth.2007.01.001</ref> and players often create lists of recommended mods.<ref>See: https://mobularay.blogspot.com/2017/09/recommended-c3ds-patches-and-agents.html and http://www.creatures.org.uk/ccsf2006/articles.php?id=1</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mods have arguably become an increasingly important factor in the commercial success of some games, as they add a depth to the original work,<ref>https://doi.org/10.1177/1555412007307955</ref> and can be both useful to players and a means of self-expression.<ref name=Olli2010>https://doi.org/10.1177/1555412009359765</ref> Three motivations have been identified for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the [[wikipedia:video game industry|video game industry]],<ref name=Olli2010/> such as [[Ali]] and [[Liam]]. [[Frimlin]], [[Lis Morris]] and [[Slink]] even worked at [[Creatures Labs]]. Other prolific [[COBbler]]s, such as [[Helen]], have become programmers. However, it is very rare for even popular modders to make this leap to the professional video game industry.<ref>https://fibreculturejournal.org/fcj-025-precarious-playbour-modders-and-the-digital-games-industry/</ref> </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Mods have arguably become an increasingly important factor in the commercial success of some games, as they add a depth to the original work,<ref>https://doi.org/10.1177/1555412007307955</ref> and can be both useful to players and a means of self-expression.<ref name=Olli2010>https://doi.org/10.1177/1555412009359765</ref> <ins class="diffchange diffchange-inline"> Mods can either make the game easier, or they can add new challenges for veterans to enjoy. </ins> Three motivations have been identified for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the [[wikipedia:video game industry|video game industry]],<ref name=Olli2010/> such as [[Ali]] and [[Liam]]. [[Frimlin]], [[Lis Morris]] and [[Slink]] even worked at [[Creatures Labs]]. Other prolific [[COBbler]]s, such as [[Helen]], have become programmers. However, it is very rare for even popular modders to make this leap to the professional video game industry.<ref>https://fibreculturejournal.org/fcj-025-precarious-playbour-modders-and-the-digital-games-industry/</ref> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Cyberlife]] and later, [[Gameware]], provided extensive tools and documentation to assist mod makers, such as the [[C3 Bootstrap V2]], which annotated all the CAOS code for the Creatures 3 world.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Cyberlife]] and later, [[Gameware]], provided extensive tools and documentation to assist mod makers, such as the [[C3 Bootstrap V2]], which annotated all the CAOS code for the Creatures 3 world.</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Modding_in_the_Creatures_series&diff=65085&oldid=prevScoobyGambit: /* Total conversion */2022-05-19T04:24:37Z<p><span dir="auto"><span class="autocomment">Total conversion</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:24, 19 May 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Total conversion===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Total conversion===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Asteroids.png|right|thumb|[[Asteroids]] embeds the classic arcade game into Creatures 3 as a metaroom.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Asteroids.png|right|thumb|[[Asteroids]] embeds the classic arcade game into Creatures 3 as a metaroom.]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A ''total conversion'' is a mod of an existing game that replaces virtually all of the artistic assets in the original game, and sometimes core aspects of gameplay.<ref name=":0">http://www.escapistmagazine.com/articles/view/features/galleryoftheday/13909-8-of-the-Best-Total-Conversion-Mods-of-All-Time</ref> Total conversions can result in a completely different [[wikipedia:video game genres|genre]] from the original. [[CEE for Games]] describes this in more detail, and the idea of a community-driven remake has been called "[[Freetures]]". [[Openc2e]] is an open-source, community-developed clone of the [[c2e]] game engine.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A ''total conversion'' is a mod of an existing game that replaces virtually all of the artistic assets in the original game, and sometimes core aspects of gameplay.<ref name=":0"><ins class="diffchange diffchange-inline">https://web.archive.org/web/20200121205708/</ins>http://www.escapistmagazine.com/articles/view/features/galleryoftheday/13909-8-of-the-Best-Total-Conversion-Mods-of-All-Time</ref> Total conversions can result in a completely different [[wikipedia:video game genres|genre]] from the original. [[CEE for Games]] describes this in more detail, and the idea of a community-driven remake has been called "[[Freetures]]". [[Openc2e]] is an open-source, community-developed clone of the [[c2e]] game engine.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Overhaul===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Overhaul===</div></td></tr>
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</table>ScoobyGambithttps://creatures.wiki/index.php?title=Modding_in_the_Creatures_series&diff=65026&oldid=prevScoobyGambit: /* Unforeseen consequences or benefits of modding */2022-05-16T22:08:05Z<p><span dir="auto"><span class="autocomment">Unforeseen consequences or benefits of modding</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Unforeseen consequences or benefits of modding===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Unforeseen consequences or benefits of modding===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While care was taken in the early stages of creating CAOS to avoid malicious code being spread by items, some 'joke' items have been created, such as [[:Category:Torture|torture devices]] to assist in [[norn torture]]. Even as early as 1998, modding was seen as a 'more advanced skill' in terms of gameplay.<ref>https://web.archive.org/web/20011121150053/http://www.wired.com/news/topstories/0,1287,13293,00.html</ref> As the community's collective knowledge of CAOS and creatures becomes greater, there has been a trend to make sure items give correct [[stimuli]], and avoid giving too much nutrition per bite of food, to avoid confusing creatures. The [[Creatures Development Standards]] is a <del class="diffchange diffchange-inline">largely defunct </del>push to create consistency in C3/DS mods that affect creatures.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While care was taken in the early stages of creating CAOS to avoid malicious code being spread by items, some 'joke' items have been created, such as [[:Category:Torture|torture devices]] to assist in [[norn torture]]. Even as early as 1998, modding was seen as a 'more advanced skill' in terms of gameplay.<ref>https://web.archive.org/web/20011121150053/http://www.wired.com/news/topstories/0,1287,13293,00.html</ref> As the community's collective knowledge of CAOS and creatures becomes greater, there has been a trend to make sure items give correct [[stimuli]], and avoid giving too much nutrition per bite of food, to avoid confusing creatures. The [[Creatures Development Standards]] is a push to create consistency in C3/DS mods that affect creatures.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Tutorials and resources===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Tutorials and resources===</div></td></tr>
</table>ScoobyGambit