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'''Interaction Modeling with Artificial Life Agents''' is an academic case study presented at the 2004 Intelligent Virtual Environments and Virtual Agents conference workshop.  Written by Ernesto Germán-Soto, Leonid B. Sheremetov and Christian Sánchez-Sánchez, the paper uses a modified version of [[Creatures 3]] and [[Docking Station]] to study emergent social behavior of creatures. It alters the gameplay of the series, adding "rucksack" objects to the game which "explorer" creatures (using [[Desert Ettin]] sprites) use to cooperatively collect elements such as foodstuffs while coexisting with the aggressive "native" creatures (using [[Gecko Norn]] sprites).
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'''Interaction Modeling with Artificial Life Agents''' is an academic case study presented at the 2004 Intelligent Virtual Environments and Virtual Agents conference workshop.  Written by Ernesto Germán-Soto, Leonid B. Sheremetov and Christian Sánchez-Sánchez, the paper uses a modified version of [[Creatures 3]] to study emergent social behavior of creatures. It alters the gameplay of Creatures 3, adding "rucksack" objects to the game which "explorer" creatures (using [[Desert Ettin]] sprites) use to cooperatively collect elements such as foodstuffs while coexisting with the aggressive "native" creatures (using [[Gecko Norn]] sprites).
  
 
[[Map Editor]], [[GIMP]], and [[Sprite Builder]] were used to generate the environment used in the case study, along with the [[CAOS]] language to add new actions and behavior rules.  The official [[Genetics Kit]] was used to load the creatures with [[instinct]]s and other features.  Rogelio Mendoza-Avellaneda was thanked for creating the environment for the case study.
 
[[Map Editor]], [[GIMP]], and [[Sprite Builder]] were used to generate the environment used in the case study, along with the [[CAOS]] language to add new actions and behavior rules.  The official [[Genetics Kit]] was used to load the creatures with [[instinct]]s and other features.  Rogelio Mendoza-Avellaneda was thanked for creating the environment for the case study.

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