Welcome to the Creatures Wiki! Log in and join the community.


From Creatures Wiki
Jump to navigation Jump to search

Immortal Creatures will not die of old age. Or, rather, they will just live for such a long time that you'll never see them die, unless you leave your game on forever and you can stay alive.

A few genomes intentionally create immortals (often ones who cannot breed, to prevent the world from being flooded), but it can also be caused by genetic mutations, such as:

  • a large amount of glycogen produced (see Highlander). This is a C1 only method!
  • decreasing the half-life of ageing/life
  • changing a chemical reaction to produce ageing/life
  • the time's arrow (C2) or time line (C3/DS) organs being too damaged to function
  • deleting the receptor to change life stages - the norn becomes 'stuck' in a lifestage
  • deleting the automatic death gene altogether

Note that the original C1 creatures do not have a gene that killed them automatically, and so are potentially immortal by default - they just tend to die in other, more interesting ways. Tarlia's updated genomes fix this issue.

Many players find immortal creatures undesirable, since they can take over a world if they can still breed. The CFE genomes try to prevent creatures from being immortal.

See also[edit]

  • Cupid's Halo, a C3/DS agent that will make a creature immortal as long as the halo is kept on it
  • Norn of Knowing, a C3/DS agent that attempts to find and mark immortal creatures
  • Norn of Infertility, a C3/DS agent that attempts to prevent immortal creatures from breeding