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*'''12 December 1993''': [[Steve Grand]] explains that the mythology is [https://web.archive.org/web/20050312012947/fp.cyberlifersrch.plus.com/creaturesarchive/rationale.htm intended for background purposes], not as an actual plot line:
 
*'''12 December 1993''': [[Steve Grand]] explains that the mythology is [https://web.archive.org/web/20050312012947/fp.cyberlifersrch.plus.com/creaturesarchive/rationale.htm intended for background purposes], not as an actual plot line:
 
:''I never intended Creatures to be an adventure game or have a fixed plot at all - the idea was that you would create your own stories . . . But everyone had interpreted my mythography stuff far too literally, and people were trying to make Creatures into some kind of Norse adventure game . . .''
 
:''I never intended Creatures to be an adventure game or have a fixed plot at all - the idea was that you would create your own stories . . . But everyone had interpreted my mythography stuff far too literally, and people were trying to make Creatures into some kind of Norse adventure game . . .''
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:''[[User:GreenReaper|GreenReaper's]] thought: '''"Viking Creatures: Norns with Horns!"'''''
  
 
===1994===
 
===1994===
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*'''3 May - 10 May 1994''' A prototype [[Secret Adventure Mode]] is documented in [[Steve Grand]]'s programming diary. [https://web.archive.org/web/20050312012017/fp.cyberlifersrch.plus.com/creaturesarchive/progdiary.htm]
 
*'''3 May - 10 May 1994''' A prototype [[Secret Adventure Mode]] is documented in [[Steve Grand]]'s programming diary. [https://web.archive.org/web/20050312012017/fp.cyberlifersrch.plus.com/creaturesarchive/progdiary.htm]
 
*'''6 July 1994''': [[Michael Hayward]] decides that the game needs more time to mature and that [[Steve Grand]] should "take the game out of the schedule" (see the [https://web.archive.org/web/20050312012017/fp.cyberlifersrch.plus.com/creaturesarchive/progdiary.htm diary entry])
 
*'''6 July 1994''': [[Michael Hayward]] decides that the game needs more time to mature and that [[Steve Grand]] should "take the game out of the schedule" (see the [https://web.archive.org/web/20050312012017/fp.cyberlifersrch.plus.com/creaturesarchive/progdiary.htm diary entry])
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:''[[User:GreenReaper|GreenReaper]]: I think this was a very important decision - without the extra time for correct positioning and reworking, [[Creatures]] would never have been the game it turned out to be. Heck, it was still for DOS back then, and [[bibble]] hadn't even been conceived! :-)''
 
:It is also interesting to note the features described as possible for the rewrite, many of which would not be fully realized until [[Creatures 3]] or [[Docking Station]]: ''Decided to add 5 months to schedule; more gratuitous graphics; more facial expressions; new norns (monkeylike); everybody’s norn is unique; complete rethink and rewrite of code; add hooks for extensions; allow norns to travel from one person’s system to another, via disc or modem; buy new norns; possible speech in/out.''
 
:It is also interesting to note the features described as possible for the rewrite, many of which would not be fully realized until [[Creatures 3]] or [[Docking Station]]: ''Decided to add 5 months to schedule; more gratuitous graphics; more facial expressions; new norns (monkeylike); everybody’s norn is unique; complete rethink and rewrite of code; add hooks for extensions; allow norns to travel from one person’s system to another, via disc or modem; buy new norns; possible speech in/out.''
 
*'''1 August 1994''': The [[Cheat]] menu is added
 
*'''1 August 1994''': The [[Cheat]] menu is added

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