Hilarity High (aka Holodeck High School) was a speculative proof-of-concept project undertaken for a publisher by Creature Labs. The game was a non-linear simulation of a US high school, the objective being to make yourself one of the "prominent people" by increasing your stature in one or more cliques - for example, becoming head cheerleader, or science wizz . . . or the school bully. Like a traditional RPG, characters had statistics which they leveraged in social encounters, and their decisions led to changes in the local environment and in the character they were playing. Lisa de Araujo has described it as "sort of a cross between The Sims, Buffy the Vampire Slayer, and Princess-maker."
Employees involved in development of this concept included:
- Lisa de Araujo - Production and design
- Guy Tristram - Lead programmer
- Nathan Thomas - Concept art
- Helen Burchmore - Additional design
- Hilarity High on Lisa's portfolio site (archived)