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HGHT is a CAOS function that returns an object's height in pixels.
Returns the object's height in pixels (the height of its current sprite).
HGHT can be used to modify positioning when dealing with agents that have differently-sized sprites. This is usually something like correctly positioning a plant being created from a seed.
Example of positioning from the C3 grass:
setv va04 wdth **va02 is the width of the seed subv va04 va02 divv va04 2 setv va05 hght **va03 is the height of the seed subv va05 va03 **va00 is the left position (posl) of the seed subv va00 va04 **va01 is the top position (post) of the seed subv va01 va05 doif tmvt va00 va01 eq 1 mvto va00 va01 else mvsf va00 va01 endi