https://creatures.wiki/Generalisation?action=history&feed=atom&Generalisation - Revision history2024-03-28T16:07:34ZRevision history for this page on the wikiMediaWiki 1.33.1https://creatures.wiki/index.php?title=Generalisation&diff=49603&oldid=prevScoobyGambit at 07:16, 14 August 20162016-08-14T07:16:33Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 07:16, 14 August 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Generalisation, in psychology, is the tendency for the learned behaviour from one [[stimulus]] to be applied to another, similar, stimulus.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Generalisation, in psychology, is the tendency for the learned behaviour from one [[stimulus]] to be applied to another, similar, stimulus.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Steve Grand <del class="diffchange diffchange-inline">wrote, in </del>[http://web.archive.org/web/20080509071607/http://fp.cyberlifersrch.plus.com/creaturesarchive/braindesc.htm I Am Ron's Brain], (1995) that an effect like generalisation could be created in creatures' [[brain]]s by having [[concept]] neurones that are similar (being [[high up]] and being near a [[cliff edge]], for example), being located near each other in the brain. When one is excited, it broadcasts a signal to nearby concept neurones, and if a good reaction has been learned in the situations represented by the stimulated concept neurones, a norn may lend more weight to the idea of employing the previously learned reaction. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Steve Grand [http://web.archive.org/web/20080509071607/http://fp.cyberlifersrch.plus.com/creaturesarchive/braindesc.htm <ins class="diffchange diffchange-inline">wrote], in [[</ins>I Am Ron's Brain<ins class="diffchange diffchange-inline">]</ins>], (1995) that an effect like generalisation could be created in creatures' [[brain]]s by having [[concept]] neurones that are similar (being [[high up]] and being near a [[cliff edge]], for example), being located near each other in the brain. When one is excited, it broadcasts a signal to nearby concept neurones, and if a good reaction has been learned in the situations represented by the stimulated concept neurones, a norn may lend more weight to the idea of employing the previously learned reaction. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the reaction turns out to be sensible in the novel situation, the norn learns in the novel situation that that action is good, and it also reinforces the earlier learned behaviour. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the reaction turns out to be sensible in the novel situation, the norn learns in the novel situation that that action is good, and it also reinforces the earlier learned behaviour. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Brain]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Brain]]</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Generalisation&diff=41539&oldid=prevMalkin: Start2013-01-25T09:06:56Z<p>Start</p>
<p><b>New page</b></p><div>Generalisation, in psychology, is the tendency for the learned behaviour from one [[stimulus]] to be applied to another, similar, stimulus.<br />
<br />
Steve Grand wrote, in [http://web.archive.org/web/20080509071607/http://fp.cyberlifersrch.plus.com/creaturesarchive/braindesc.htm I Am Ron's Brain], (1995) that an effect like generalisation could be created in creatures' [[brain]]s by having [[concept]] neurones that are similar (being [[high up]] and being near a [[cliff edge]], for example), being located near each other in the brain. When one is excited, it broadcasts a signal to nearby concept neurones, and if a good reaction has been learned in the situations represented by the stimulated concept neurones, a norn may lend more weight to the idea of employing the previously learned reaction. <br />
<br />
If the reaction turns out to be sensible in the novel situation, the norn learns in the novel situation that that action is good, and it also reinforces the earlier learned behaviour. <br />
<br />
[[Category:Brain]]</div>Malkin