A feral run is where you hatch a group of norns, teach them words and a few other things (like food and herbs being good and weeds being bad), inject any COBs or Agents into Albia or the Ark, and leave them to grow up for a while, interfering when you like. This means that feral runs are easier than wolfling runs.
The idea being is that the creatures learn how to look after themselves and the offspring learn from the adults.
Also, a "Forum Feral Run" can be run, where entrants and cobs/agents are sought from the collections of the community, often named after their owners, and set loose in a world together, the gamemaster updating the owners of the entrants on a forum thread, often with pictures.
Did you know? The earliest mention of a "feral run" was a post by Drax on a.g.c. on 1 September 1997.
Zab at The Rise of Norn Civilization called a very similar concept "imitation wolfling runs".
- Wolfling Run
- Wolf Control utility
- Creatures IQ test
- Darwin cheat (Creatures 1)
- Pick-Me-Up COB (Creatures 2)