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C1 Chemical List

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Originally from the Genetics Preview Kit. Ripped and formatted by Gordnorn and Rhodent. Compare with C2 Chemical List and C3 Chemical List.


Drive levels[edit]

Number Name Description
0 <NONE>
1 Pain
2 Need for Pleasure
3 Hunger
4 Coldness
5 Hotness
6 Tiredness
7 Sleepiness
8 Loneliness
9 Crowded
10 Fear
11 Boredom
12 Anger
13 Sex Drive

Drive-raising chemicals[edit]

Number Name Description
17 Pain Increase
18 Need for Pleasure Increase
19 Hunger Increase
20 Coldness Increase
21 Hotness Increase
22 Tiredness Increase
23 Sleepiness Increase
24 Loneliness Increase
25 Crowded Increase
26 Fear Increase
27 Boredom Increase
28 Anger Increase
29 Sex Drive Increase

Drive-reducing chemicals[edit]

Number Name Description
33 Pain Decrease (Endorphin)
34 Need for Pleasure Decrease
35 Hunger Decrease (Saccharin) Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = junk food!)
36 Coldness Decrease
37 Hotness Decrease
38 Tiredness Decrease
39 Sleepiness Decrease
40 Loneliness Decrease
41 Crowded Decrease
42 Fear Decrease
43 Boredom Decrease
44 Anger Decrease
45 Sex Drive Decrease

Learning/Brain Chemicals[edit]

Number Name Description
49 Reward learning reinforcer
50 Punishment 3 learning reinforcer
51 Reinforcement Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.
52 ConASH 3 Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts.
53 DecASH1 3 Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.
54 Reward Echo Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if reward has occurred. Biochemical use as a measure of 'recent' reward.
55 Punish Echo Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment. '
56 Ageing Decays over time, switching on receptors to change the stage of life from embryo through to senile. Stage changes then switch on new genes.
57 Starch Emitted by food objects - converts to Glucose for energy. Does NOT decrease hunger in pre-Life Kit norns - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc.
58 Glucose Produced from starch and in a reversible reaction from glycogen. Used up by muscle action.
59 Glycogen Life force. Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening.

Waste Products[edit]

Number Name Description
60 Waste Water Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!!
61 Hexokinase Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue.
62 Carbon Dioxide CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots.

Sexual Chemicals[edit]

Number Name Description
63 Oestrogen Controls fertility cycle in females
64 Testosterone Controls fertility in males
65 Gonadotrophin Produced immediately when pregnant in large quantities. Used to suppress the menstrual cycle.
66 Progesterone Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid.

Some Toxins[edit]

Number Name Description
67 Glycotoxin Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero. Found in Deathcap.
68 Alcohol Ingested from fermented fruit, hootch etc. Causes drunken gait and possible sickness, etc. Causes much the same effect on norns that it has on humans...
69 Adrenaline Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health.

Learning/Brain Chemicals[edit]

Number Name Description
70 DecASH2 Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

Unimplemented Chemicals[edit]

Number Name Description
71 Vitamin E Fat Soluble vitamin, deficiency can cause infertility.
72 Vitamin C Water soluble vitamin, used to maintain healthy connective tissue.

Life Kit Chemicals[edit]

Number Name Description
80 Purple Mountain Alcohol aka Dancing. Reduces Need for Pleasure and Boredom over time. Present in the Purple Mountain Norns, and the Life Kit norn
91 Activase Produced by muscle action in Forest Norns and Ron Norns. Reacts with Adrenaline to reduce fear and anger.
92 Turnase Produced when the Norn is cornered or a creature is approaching. Converts fear to anger.
93 Collapsase Produced when the Norn retreats. Converts anger to fea

IV Chemicals[edit]

Number Name Description
100 Energy In nornal norns, 1 unit gives 1 pain and 2 glucose
101 Adrenaline In nornal norns, gives 2 units natural adrenaline
102 Pain Killer In nornal norns, gives pain decrease and sleepiness increase
103 Cough Medicine In nornal norns, decreases Histamine A (associated with sneezing)
104 Sleeping Pill In nornal norns, gives sleepiness increase.
105 Wake-up Pill In nornal norns, gives natural adrenaline and sleepiness decrease.
106 Anti-oxidant In nornal norns, 4 units gives 1 unit of Ageing. NB: This results in a creature that will have an extended youth. Tarlia created the Edited C1 Genomes to remove ageing irregularities.

Some More Toxins[edit]

Number Name Description
231 Geddonase This toxin, produced by the Cave Flies, eats away both glucose and glycogen, making it even deadlier than glycotoxin. This chemical is only present in Purple Mountain, Ron and Forest norns.
232 Histamine A Produced by some bacteria; causes sneezing (thus making disease contagious).
233 Histamine B Same as histamine A, but causes coughing instead of sneezing and is not cured by Cough Medicine.
234 Sleep toxin Produced by some bacteria; causes sleepiness.
235 Fever toxin Produced by some bacteria; raises body temperature.

Antibodies to bacteria[edit]

Number Name Description
240 Antibody 0
241 Antibody 1
242 Antibody 2
243 Antibody 3
244 Antibody 4
245 Antibody 5
246 Antibody 6
247 Antibody 7

Antigens present on infecting bacteria; causes antibody production[edit]

Number Name Description
248 Antigen 0
249 Antigen 1
250 Antigen 2
251 Antigen 3
252 Antigen 4
253 Antigen 5
254 Antigen 6
255 Antigen 7

External links[edit]