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EMIT is a CAOS command that causes an object to smell. Most often used upon the creation of an object - however, if an object is initially invisible and inedible (like the apples are when growing), it may be included in the pick up script instead.
EMIT (command) ca_index (integer) amount (float)
Target now constantly emits an amount of a CA into the room it is in.
Example of using EMIT in the pickup script:
*This is the fruit pickup script scrp 2 8 1000 4 lock *If it hasn't been picked up before doif ov00 eq 0 *make it smell emit 6 0.5 *tell the fruit it has been picked up setv ov00 1 *end the not-picked-up doif endi doif attr eq 67 attr 195 endi perm 60 endm