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*[[Lone Shee]]
 
*[[Lone Shee]]
 
*[[Shee]]
 
*[[Shee]]
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==The great annoying unfixable error==
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Agent runtime error:
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Runtime error in agent 4 1 2 (Norn (Female)) script 4 0 0 17 unique id 692
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CSE0001: Caught C-style structured exception at 0x0051AA24
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EXCEPTION_FLT_INVALID_OPERATION
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Unusual floating-point exception.
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Contained in: "public: void __thiscall SensoryFaculty::Stimulate(struct Stimulus)" in SensoryFaculty.obj
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Contained in: "public: void __thiscall SensoryFaculty::Stimulate(class AgentHandle &,int,int,float,bool)" in SensoryFaculty.obj
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Contained in: "public: virtual bool __thiscall SkeletalCreature::Approach(bool)" in SkeletalCreature.obj
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Contained in: "public: static void __cdecl CreatureHandlers::Command_APPR(class CAOSMachine &)" in CreatureHandlers.obj
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Contained in: "public: bool __thiscall CAOSMachine::UpdateVM(int)" in CAOSMachine.obj
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Contained in: "public: virtual int __thiscall Agent::ExecuteScriptForClassifier(class Classifier const &,class CAOSVar const &,class CAOSVar const &,class CAOSVar const &)" in Agent.obj
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Contained in: "public: virtual int __thiscall Agent::ExecuteScriptForClassifier(class Classifier const &,class AgentHandle const &,class CAOSVar const &,class CAOSVar const &)" in Agent.obj
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Contained in: "public: virtual void __thiscall MotorFaculty::Update(void)" in MotorFaculty.obj
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Contained in: "public: void __thiscall Creature::OwnUpdate(void)" in Creature.obj
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Contained in: "public: virtual void __thiscall SkeletalCreature::Update(void)" in SkeletalCreature.obj
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Contained in: "public: void __thiscall AgentManager::UpdateAllAgents(void)" in AgentManager.obj
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Contained in: "public: void __thiscall World::TaskSwitcher(void)" in World.obj
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Contained in: "void __cdecl HandleMessages(unsigned int,unsigned int,bool)" in Window.obj
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Contained in: "_WinMain@16" in Window.obj
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[{@}appr inst doif _it_ eq null wait 10 stop endi touc ...
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==Game information==
 
==Game information==

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