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== Gadgets (C3) ==
 
== Gadgets (C3) ==
[[Gadget]]s can be really helpful, but it can be difficult to figure out what to do with all your inventory items! If you have something useless and the recycler is at 25% efficiency or above (in other words, if it's working at all), you can of course recycle it. But just what can you do if you want to use something instead of throwing it away? What can be done with the machines? Well, let's find out!
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Gadgets can be really helpful, but it can be difficult to figure out what to do with all your inventory items! If you have something useless and the recycler is at 25% efficiency or above (in other words, if it's working at all), you can of course recycle it. But just what can you do if you want to use something instead of throwing it away? What can be done with the machines? Well, let's find out!
  
 
One of the most useful machines early on would be practically anything that can kill or imprison a Grendel. The manual even has an example of such a machine: A Grendel detector connected to the [[airlock]] door button, next to a Norn smell emitter. The result is Grendels will go to the airlock because of the smell of Norns, and will be ejected due to the airlock. This is not a good design, though, because the machine's components will be ejected into space and explode! So what's a better way?
 
One of the most useful machines early on would be practically anything that can kill or imprison a Grendel. The manual even has an example of such a machine: A Grendel detector connected to the [[airlock]] door button, next to a Norn smell emitter. The result is Grendels will go to the airlock because of the smell of Norns, and will be ejected due to the airlock. This is not a good design, though, because the machine's components will be ejected into space and explode! So what's a better way?

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